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Re: ops vote

Posted: Fri Aug 31, 2007 10:31 pm
by dakhound
or make outposts part of a strategy of fighting the kitin, re-building our civilisation, and uhm stuff :P

give them more meaning than something to fight for!!!

cats = soso, couldnt give a crap but might have felt different if I was still more nub than I am now

holy crap I went to bed as jackoba and woke up sounding like jyudas :P

Re: ops vote

Posted: Fri Aug 31, 2007 10:33 pm
by xtarsia
Gameforge, Disable cats for 3 months, as an experiment?

see what happens? :)

Re: ops vote

Posted: Fri Aug 31, 2007 10:47 pm
by ajsuk
viper579 wrote:you might even get the kami and KA trading op mats between each other.
Already happens believe it or not.

& lol Jack, don't worry, I think the majority of people would be happy with alterations that *whispers quietly* might actually show the games direction of movement is... foward. :eek:

Re: ops vote

Posted: Fri Aug 31, 2007 10:48 pm
by kuroari
or maybe using outpost as they were supposed to be in their Original Context?

(d'oh i can't find the link - i can't remember where it was - but outposts were not meant to be what they are now)
jackoba wrote: holy crap I went to bed as jackoba and woke up sounding like jyudas :P

your not the only one with this problem.. i think Joodis' ghost has come back to haunt us :p many of us are starting to sound like im now....

Re: ops vote

Posted: Fri Aug 31, 2007 11:43 pm
by fiach
Get rid of Cats as an OP reward (or from the game totally even).

Keep OP's, but as GvG, with a guild membership timer, to stop umm.... marriages of convenience, just for OP battles.

Maybe a limit on how many OP's a guild can own.

BTW I voted Disable OP's, but this is in response to what they are doing to the game currently, I think there should be a guild based goal, same as Castle Sieges in Lineage, Archlord, Last Chaos etc.

Re: ops vote

Posted: Sat Sep 01, 2007 12:37 am
by varelse
We need an option for "Keep outposts, take cats off the drill menu".

I'd vote for that one in a flat second... would much rather see cats either gone or the possibility introduced for players to access them in other ways (like the casino wheel, as rewards in events, etc). Frankly, I don't play the outpost game so I can have any influence at all on how fast another player develops his or her characters, and I really think we'd all be much better off if that were left in the hands of each player, rather than being the primary function of outpost holders.

OP mats have far less impact on player interaction and on our freedom to develop our characters as we see fit. They are often traded for other, equally valued items that any player can obtain without engaging in either outpost pvp or outpost politics.

Re: ops vote

Posted: Sat Sep 01, 2007 12:46 am
by viper579
varelse wrote:We need an option for "Keep outposts, take cats off the drill menu".
its a good idea, im not sure the devs would be willing to put forth the effort though.

Re: ops vote

Posted: Sat Sep 01, 2007 12:59 am
by varelse
viper579 wrote:its a good idea, im not sure the devs would be willing to put forth the effort though.
The casino spits the things out now, it is one of the prizes. The "ghost kitin" and "Terminator kitin" in our last event dropped cats as loot. There are npc's that drop cats now, as loot (they are hard to kill though!). There are mat only and cat, mat, flower drills now, disable the one that drops cats should take maybe a day to do, test, and add to our next patch... They would not need to actually develop anything new, just 'tweek' some things they already have developed a little.

Re: ops vote

Posted: Sat Sep 01, 2007 1:11 am
by bgraz
viper579 wrote: you might even get the kami and KA trading op mats between each other.
already happens, but the ones in KA doing the trading ask you swear to secrecy as the rest of the KA will react harshly to such behavior ;) , but i will never name names :p

Re: ops vote

Posted: Sat Sep 01, 2007 1:29 am
by viper579
varelse wrote:The casino spits the things out now, it is one of the prizes. The "ghost kitin" and "Terminator kitin" in our last event dropped cats as loot. There are npc's that drop cats now, as loot (they are hard to kill though!). There are mat only and cat, mat, flower drills now, disable the one that drops cats should take maybe a day to do, test, and add to our next patch... They would not need to actually develop anything new, just 'tweek' some things they already have developed a little.
how many months did it take to tweak 1h weapons?