The idea of make an sound override directory could be great... and maybe easy to implement.
I'd like to change some sounds. The cow sound is ok for bodocs, but I can't see in a Arma. Some Hiss-like sound, like a great (Even if paceful) lizard could be great.
And well... all the kittins should have more insect-like sounds, that's for sure.
Sound Design: Kipees, Messab, Fairhaven, and a solution
Re: Sound Design: Kipees, Messab, Fairhaven, and a solution
Mithur (Arispotle)
Nomad Karavaneer & Forest Eremite
Matis Citizen
Proud Officer of Legion Of Atys
Nomad Karavaneer & Forest Eremite
Matis Citizen
Proud Officer of Legion Of Atys
Re: Sound Design: Kipees, Messab, Fairhaven, and a solution
I wish I could, I no longer have it. However, if you ever come across a copy of the Multi-media CDROM "Annabel's Dream of Ancient Egypt" you will be satisfied to know that as far as I know "yours truly" provided all feline interjections.jamela wrote: Please don't tease us so, Calevin, give us a sample.
Fairhaven Calevin, the Fiend of the Fell.
Re: Sound Design: Kipees, Messab, Fairhaven, and a solution
It's true, kipees have not yet learnt the art of a capella, but they do seem to know about synchrony. Credit given where it is due .tr808 wrote:U cant seriuesly call 25 Kipees going GWAAAAAAAAAAAR at the same time sounddesign imo
Re: Sound Design: Kipees, Messab, Fairhaven, and a solution
i agree with everything bar the fairhaven music, i quite like it.
The burning sword gives me a headache! that damn fire loop going on for hours and u only notice something was bugging u when u unequip. well that was before i decided not to use another burning sword.
The burning sword gives me a headache! that damn fire loop going on for hours and u only notice something was bugging u when u unequip. well that was before i decided not to use another burning sword.
Xycox -neXus
Fluffiest Atys Guardian
Jewels - Q250 , send me a tell
Fluffiest Atys Guardian
Jewels - Q250 , send me a tell
Re: Sound Design: Kipees, Messab, Fairhaven, and a solution
hehehe my very 1st suggestion ticket in oct '04 was about the female melee roaring.
Aajolea, Fashion Consultant
Matisian Royal Lancers
Crafter of Multi-race Light armour, Medium armour, shields, Bucklers, 1h axe, pike, Jewels, amps, auto-launchers and spears. (q250)
Matisian Royal Lancers
Crafter of Multi-race Light armour, Medium armour, shields, Bucklers, 1h axe, pike, Jewels, amps, auto-launchers and spears. (q250)
Re: Sound Design: Kipees, Messab, Fairhaven, and a solution
rellis wrote:i agree with everything bar the fairhaven music, i quite like it.
The burning sword gives me a headache! that damn fire loop going on for hours and u only notice something was bugging u when u unequip. well that was before i decided not to use another burning sword.
I agree there. The burning sword is the most annoying thing for me, WAY over and above irritating herds of Kips or Yelk. Now that really should be done away with asap.
The FH music reminds me of the dancing dwarves in Spinal Tap :S
3:1, 2:1, 1:1 ... probability factor of one to one; we have normality. I repeat: we have normality. Anything you still can't handle is therefore your own problem.
Ffionnys:
Avatar of Sandwiches
Swimming for a better tomorrow
Mistress of Raj
Lutton
Finally home!
Re: Sound Design: Kipees, Messab, Fairhaven, and a solution
guess it works well for me being a bit deaf
only 2 sounds really needed for me in this game tbh
sound of kincher making a move
sound of vorax closeby
only 2 sounds really needed for me in this game tbh
sound of kincher making a move
sound of vorax closeby
Re: Sound Design: Kipees, Messab, Fairhaven, and a solution
One thing.
Did you ever realize that your Charakter only screams if you use the +dmg stanza? (Not sure atm about "attack after", but i think not.)
If you use others it´s rather silent.
So it´s your own fault if he/she screams all day long.
Just use other stanzas than max.dmg all the time.
It helps keeping stamina up and the volume down *LOL*
CU
Acridiel
Did you ever realize that your Charakter only screams if you use the +dmg stanza? (Not sure atm about "attack after", but i think not.)
If you use others it´s rather silent.
So it´s your own fault if he/she screams all day long.
Just use other stanzas than max.dmg all the time.
It helps keeping stamina up and the volume down *LOL*
CU
Acridiel
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At"Ryzom Movies"!![highlight]
238[/highlight] Videos, [highlight]181[/highlight] Fan-Artworks and [highlight] 3 [/highlight] original Songs are up allready.
[highlight]SoR Score Musics including Trailers!![/highlight]
Ryzom:
We dare to be different! Do you dare to adapt?
Ryzom on Vimeo-Videos!/Ryzom Ning-Network/Die Lore auf Deutsch!
Bardentreffen / Atys Kundschafter
Re: Sound Design: Kipees, Messab, Fairhaven, and a solution
That's beautiful. Maybe I'll be able to enjoy that music for a little while by keeping that in mind.zarozina wrote:The FH music reminds me of the dancing dwarves in Spinal Tap :S
I really like the idea of being able to disable specific sounds. To me, the big problem seems to be the huge volume discrepancy between the various tracks, Kipee being one of the most obvious perpetrators of making my eardrums bleed. I spent many a day in Pyr as a young Fyros, and never had trouble tuning out the music there to listen to other sounds, but am horribly annoyed every time I go to FH simply because it is too loud.
A bonus side-effect of being able to disable sounds is that the devs could immediately tell which sounds need attention, since they could look at our files and see that 95% of us have disabled certain sounds.
Lynnsai (Cho)
Rydon's Irregulars
Rydon's Irregulars
Re: Sound Design: Kipees, Messab, Fairhaven, and a solution
It is possible to disable the kipee sound? *almost jumps in joy*
Mokdarion
Avatar of Destruction
Master Heavy-Swordsman
Expert Forest Forager
Master of Life
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Master Heavy-Swordsman
Expert Forest Forager
Master of Life
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