Sound Design: Kipees, Messab, Fairhaven, and a solution

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mithur
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Re: Sound Design: Kipees, Messab, Fairhaven, and a solution

Post by mithur »

The idea of make an sound override directory could be great... and maybe easy to implement.

I'd like to change some sounds. The cow sound is ok for bodocs, but I can't see in a Arma. Some Hiss-like sound, like a great (Even if paceful) lizard could be great.

And well... all the kittins should have more insect-like sounds, that's for sure.
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tengheau
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Re: Sound Design: Kipees, Messab, Fairhaven, and a solution

Post by tengheau »

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Re: Sound Design: Kipees, Messab, Fairhaven, and a solution

Post by jamela »

tr808 wrote:U cant seriuesly call 25 Kipees going GWAAAAAAAAAAAR at the same time sounddesign imo :p
It's true, kipees have not yet learnt the art of a capella, but they do seem to know about synchrony. Credit given where it is due :) .
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rellis
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Re: Sound Design: Kipees, Messab, Fairhaven, and a solution

Post by rellis »

i agree with everything bar the fairhaven music, i quite like it.

The burning sword gives me a headache! that damn fire loop going on for hours and u only notice something was bugging u when u unequip. well that was before i decided not to use another burning sword.
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tylarth
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Re: Sound Design: Kipees, Messab, Fairhaven, and a solution

Post by tylarth »

hehehe my very 1st suggestion ticket in oct '04 was about the female melee roaring.
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zarozina
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Re: Sound Design: Kipees, Messab, Fairhaven, and a solution

Post by zarozina »

rellis wrote:i agree with everything bar the fairhaven music, i quite like it.

The burning sword gives me a headache! that damn fire loop going on for hours and u only notice something was bugging u when u unequip. well that was before i decided not to use another burning sword.

I agree there. The burning sword is the most annoying thing for me, WAY over and above irritating herds of Kips or Yelk. Now that really should be done away with asap.

The FH music reminds me of the dancing dwarves in Spinal Tap :S
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dakhound
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Re: Sound Design: Kipees, Messab, Fairhaven, and a solution

Post by dakhound »

guess it works well for me being a bit deaf :D


only 2 sounds really needed for me in this game tbh

sound of kincher making a move
sound of vorax closeby
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acridiel
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Re: Sound Design: Kipees, Messab, Fairhaven, and a solution

Post by acridiel »

One thing.

Did you ever realize that your Charakter only screams if you use the +dmg stanza? (Not sure atm about "attack after", but i think not.)
If you use others it´s rather silent.
So it´s your own fault if he/she screams all day long. :D
Just use other stanzas than max.dmg all the time.
It helps keeping stamina up and the volume down ;) *LOL*

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lmwatson
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Re: Sound Design: Kipees, Messab, Fairhaven, and a solution

Post by lmwatson »

zarozina wrote:The FH music reminds me of the dancing dwarves in Spinal Tap :S
That's beautiful. Maybe I'll be able to enjoy that music for a little while by keeping that in mind.

I really like the idea of being able to disable specific sounds. To me, the big problem seems to be the huge volume discrepancy between the various tracks, Kipee being one of the most obvious perpetrators of making my eardrums bleed. I spent many a day in Pyr as a young Fyros, and never had trouble tuning out the music there to listen to other sounds, but am horribly annoyed every time I go to FH simply because it is too loud.

A bonus side-effect of being able to disable sounds is that the devs could immediately tell which sounds need attention, since they could look at our files and see that 95% of us have disabled certain sounds.
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tr808
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Re: Sound Design: Kipees, Messab, Fairhaven, and a solution

Post by tr808 »

It is possible to disable the kipee sound? *almost jumps in joy*
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