danolt wrote:When do you stop creating groups/factional benefits, why add just one?
That's why you create a catchall. The Kami/Karavan would then better represent the extremes while people who don't want to buy into it (for RP or other reasons) wouldn't have to without sacrificing their game experience so totally.
danolt wrote:How does a third equal factional power fit in the story? In other words, where are the scientist, scholars and sages that will support, maintain and develop and teach new tech and powers and where did they come from?
As previously covered, Tryton and the Guild of Elias would provide the core and the justification for game functionality (TPs etc). Still existing game lore support points to Tryton, the formerly existing Force of Fraternity, former closeness between all the nations, the alliance against the Kitin, the time spent together in the PR refugee camps and more.
The whole infrastructure of lore and everything you mention is (or was) already there. That's what many of us built on and picked up on and were excited by when we came to Ryzom. Its a damn shame so many have gone due to what we consider poor decisions and support for what was the most popular and largest segment of the Ryzom population previously.
danolt wrote:Why would the K's allow it to grow into a rival/threat when they could easily and instantly smash them?
Tryton's group - and the rangers - still exist. The motivations of the K's aren't always transparent but one could easily imagine a scenario where they tolerate it since it takes pressure off them having to deal with the Kitin so they have more resources to squabble with instead.
Also remember we're not necessarily talking about a single cohesive faction and that the ability of neutrals to move about, trade and act as diplomats actually, potentially HELPS both factions.
danolt wrote:What concerns me is selling out the game in order to appease a subset of players.
Please listen to me when I tell you that for us, this has already happened. 'our' game has been sold out from under us to appease the PvP/Acheiver/raid subset, driving off large numbers of the RP/Community/PvE player 'of old' and IMO contributing considerably to Nevrax's eventual collapse through failure to react and adapt to what their playerbase _were_ enjoying.
This needn't have been a problem but every time an advance in one area has been to the detriment of others. Even R2 a) didn't have hosting and b) didn't have the capability to make PvP arenas for the other subset of players. While it's a great thing a) cripples its usefulness and b) meant it was just the same mistake in reverse.
danolt wrote:SOoooooo, Instead of adding a third faction I would recommend using the 4 subsets that already exist. I would like to see the nations be able to expand. Do something like the temple event for the capital cities that would create a benefit for the citizens of that city.
Civs definately do need to play a greater role but I'd rather see this come about through ency missions and their rewards.