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Re: Level Cap still 250?

Posted: Mon Oct 02, 2006 5:34 pm
by riveit
calel wrote:Boost the economy how exactly? I fail to see what you mean.
Your new q300 supreme heavy armor will make Aen suits fit only for young cheerleaders! :D

Just teasing, I don't want to start that old debate again. :)

In general, I like the idea of extending the level cap to 300. Certainly, it would be alot of work to do and perhaps is not the highest priority. But, I wonder if the people arguing against it would have preferred that the devs had capped levels at 200 or 150? More levels and more areas will give the game more depth. It also could allow the devs to remold the highest levels, rendering moot certain problems without nerfing anyone or anything already present.

Re: Level Cap still 250?

Posted: Mon Oct 02, 2006 5:40 pm
by amitst
I didn't see your question answered from earlier in the thread.

Medium quality and high quality give the same statistics: but they have much higher durability(hp) in proportion to the extra materials used. They are prettier and last longer, I don't see a reason to not make HQ...but I've had arguments over this...

Re: Level Cap still 250?

Posted: Mon Oct 02, 2006 5:53 pm
by calel
amitst wrote:Medium quality and high quality give the same statistics: but they have much higher durability(hp) in proportion to the extra materials used. They are prettier and last longer, I don't see a reason to not make HQ...but I've had arguments over this...
Not necessarily Saoirse; the amount of materials used in a single plan greatly affects the maths on pre-craft stats, for the same reason HA sleeves and HA vests with the same recipe will give slightly different pre-craft stats for instance.

I hope this sheds some light on that question.


Hehe Riveit; you got me there. ;)

To answer your question; no, I wouldn't mind had the caps been lower, but then I would hope xp gain would be somewhat proportionate to secure the longevity of the game. It is however not necessarily about xp gain tho. Would you only feel satisfied with using a skill if it would end up giving you progression through xp gain? Or would reaching the cap, but getting a sense of accomplishment still every time you use that skill be rewarding enough? Experience and progression through experience levels is only one sort of reward.

In the end we want our actions to be meaningfull and usefull; and I think that's where most MMO's these days actually fail.

Re: Level Cap still 250?

Posted: Mon Oct 02, 2006 5:54 pm
by truce1
riveit wrote:Your new q300 supreme heavy armor will make Aen suits fit only for young cheerleaders! :D

Just teasing, I don't want to start that old debate again. :)

In general, I like the idea of extending the level cap to 300. Certainly, it would be alot of work to do and perhaps is not the highest priority. But, I wonder if the people arguing against it would have preferred that the devs had capped levels at 200 or 150? More levels and more areas will give the game more depth. It also could allow the devs to remold the highest levels, rendering moot certain problems without nerfing anyone or anything already present.
I think the best way to add more, while leaving what we have alone. Would be to add a whole new skill line.

  1. Social
    1. Dances
      1. jigs
      2. Break
      3. Kami Swing Dance
      4. Somthin
    2. Music
      1. Race 1
      2. Race 2
      3. Race 3
      4. Race 4
    3. Art
      1. Race 1
      2. Race 2
      3. Race 3
      4. Race 4
    4. Hovel builder
      1. Race 1
      2. Race 2
      3. Race 3
      4. Race 4
Of course this would be dependant on other things that people have been suggesting.

Re: Level Cap still 250?

Posted: Mon Oct 02, 2006 6:01 pm
by acridiel
truce1 wrote: Social

Dances
  1. jigs
  2. Break
  3. Kami Swing Dance
So I can be the "Lord of the Dance"? ;) :p

But all jokes aside, I agree and would love to see such a thing :)

Acridiel

Re: Level Cap still 250?

Posted: Mon Oct 02, 2006 6:04 pm
by truce1
acridiel wrote:So I can be the "Lord of the Dance"? ;) :p

But all jokes aside, I agree and would love to see such a thing :)

Acridiel
Notice i did not add "yubo river dancing"

Re: Level Cap still 250?

Posted: Mon Oct 02, 2006 11:55 pm
by certago
Apart from having the level cap raised I would really love to see level 300 areas to explore in large groups of level 250 Homins all shivering and nervous about the horrors they seek to challenge.

Get that old thrilling feeling again, the feeling we had back in the days when we trekked at level 60 in groups about 40 fearless homins around atys.

Yeah, I would love to see that!

We could free the paths to the old lands... where we would have to help the rangers to establish new settlements by fighting off level 300 kitins and protecting harvesters diggin some new mats neede to build up the new settlements. Step by step we would fight back our old lands... with kitin nests to be destroyed everywhere... there it goes again *shuts phantasy down* enough for today.

Re: Level Cap still 250?

Posted: Tue Oct 03, 2006 2:56 am
by gillest
certago wrote:Apart from having the level cap raised I would really love to see level 300 areas to explore in large groups of level 250 Homins all shivering and nervous about the horrors they seek to challenge.

Get that old thrilling feeling again, the feeling we had back in the days when we trekked at level 60 in groups about 40 fearless homins around atys.

Yeah, I would love to see that!
I second that big time :)

This could tho be the opening of increasing the lvl cap: I could be in favor of that increase but not as a priority..

In favor of new skills for sure: especially maybe some combat skill, this could be a real good move from nevrax as it would put high-lvl players back in newbies area and permit them to help new players as well.
Reverse side of the coin being that powerlvlers would be fast at 250 and then complain again... Can't keep everybody happy :)

Cap at 300 could be good as well after new areas are created if and only if it takes VERY LONG time to reach 300 for fighting trees and maybe shorter time for crafting trees..

Another funny thing about having lvl caped at 300 is for lower players: all those supreme q250 mats sleeping in G Halls would be fast on the market lol :)

Re: Level Cap still 250?

Posted: Tue Oct 03, 2006 6:56 am
by omsop
acridiel wrote:Not to speak of the Titles...
What comes after "Master of...", "Avatar of..."...

"God of..."?

Michael Flatley? :D

Acridiel



Nah Posmo :P

only joking LOL

Re: Level Cap still 250?

Posted: Tue Oct 03, 2006 7:44 am
by wakatack
Wow,

Thanks everyone!
I did read and appreciate all your responses :)

Still having heaps of fun on the island... found four bosses so far... (Kirosta, Oyncx, some Cray thing, and that bandit Arkten?) so look forward to finally beating them!!

Well i think i understand now where things are at (Foraging, Crafting) so hopefully i shall be see your all on the mainland sometime soonish...

Was Fyros before.. now Matis :P


THANKS!