lol Karm! You do know there is a Preview Sig button?
The NPE looks pretty good, and much needed, thanks Nevrax. Like Kos said, though, please include a little sandbox somewhere
.
Racial focus niggle: Aren't Trykers supposedly the clever tinkerers, i.e. crafters, Matis martial like a feudal state, and Fyros the foragers, digging up our doom? It should be made very clear that there is no benefit or even tendency for a character to follow any stereotype, though, agreed.
I'm not sure I like the thought of missions leading to named pieces of equipment; that's not an introduction to the rest of the game, it's misleading.
Introduce packers or some form of storage, however, and players can keep traders stocked with crafted goods. And maybe at the same time, the Stable Boy can explain the /summonPet command, whatever it is, so that players can bring their packers to the mainland, if they actually managed to buy one.
I presume that characters will only be able to learn their own racial craft plans on the Isle. It could make life very difficult for a beginning crafter to spend early SP on learning different versions of the same piece of kit, rather than getting the q20 upgrade.
And what about Choice mats being used in crafting plans? I hope there will be all land types (except PR
) of all mats available to forage? If you're introducing a few named mobs then perhaps they should drop Choice PR to make their mats available to all racial crafts.
Also agree with Rushin, make it clear that different races will be separated by many kilometers and extremely dangerous terrain on the mainland. Looking forward to some fun treks to bring firends together again
Have the faction npcs explain that if characters from different races want to join up again on the mainland then they'd be advised to make sure that they have the same faction fame so that they can use the same respawn points.