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Re: crafting success

Posted: Sat Jul 09, 2005 9:56 am
by norvic
Recently i have mostly been grinding rifles with no boosts also crafting from packers so dunno if the bulk thing counts but seem to be getting little runs of degrades followed by little runs of full ql.

Re: crafting success

Posted: Mon Jul 11, 2005 3:06 pm
by kayak
i do a bit of crafting now and then, just as a bit of a change to killing yubos on mass, so i don't know a great deal about crafting. however i did notice smthing rather unusuall the other day. i somehow managed to gain more than 3k xp from a single craft. i didn't think this was possible. thought about filing a ticket (heheh took me 0.2 seconds to decide against it) but after reading this it seems possible that i understand why crafting can get you more xp than anything else.

lets take the example of solo mele:
if you kill smthing then the max is 3k xp. this seems fair. however, if want to get 3k per kill you must spend longer killing the mob (harder mob etc.). the only real danger is dieing...but add a healer and this problem is solved. digging is simmilar ther is less chance of faliure if you have somone else around careplanning or healing when those gas clouds hit etc so getting lots of xp is easier.

looking back at crafting:
crafting is the only action that i can think of in the game that has to be performed solo. it would be rather silly to have it as a risk free opperation so it seems that is the reason why it is possible to gain more than 3 k xp for a single craft. imo the fact that faliures happen and mats lost due to partial faliures is ofset by the fact that it is possible to gain more than 3k for a craft. this has 2 implications:

1. grinding lvls is more balanced (overall you prob get a similar xp than if you had no faliures but could only get 3kxp)

2. if you are trying to craft a particular q item then it becomes harder. therefore, making those items more saught after.

Re: crafting success

Posted: Mon Jul 11, 2005 3:16 pm
by sehracii
The cap on crafting simply can't be set by a straight number.

The reason is certain items require WAY more mats than others.

An earring takes two mats, while a HQ heavy helmet requires 40 mats. Can you imagine how unfair it would be if they were both 3k xp max?

To make XP reasonable, the max on any single item depends on how many mats go into it. Really it's a max XP/ mat. I don't remember what the number is, but it is known, and seem very appropriate to me.

Re: crafting success

Posted: Mon Jul 11, 2005 3:51 pm
by ozric
sehracii wrote:Really it's a max XP/ mat. I don't remember what the number is, but it is known, and seem very appropriate to me.
300 xp max per mat

Re: crafting success

Posted: Mon Jul 11, 2005 10:46 pm
by hans1976
kayak wrote:1. grinding lvls is more balanced (overall you prob get a similar xp than if you had no faliures but could only get 3kxp)
Nope, there is a certain percentage range that gives the overall best xp per mat used including degrades.

Re: crafting success

Posted: Mon Jul 11, 2005 10:59 pm
by iphdrunk
hans1976 wrote:Nope, there is a certain percentage range that gives the overall best xp per mat used including degrades.
As per an old post (see below), it should be possible and relatively easy to find the optimal overcraft delta assuming that degrades and failures follow a certain probability distribution. any takers? :D

Ani



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Berrule original post
Due to the favorable response and some interest in the harvesting experience equation, I decided to go ahead and give crafting the same treatment. It turns out that the math is much simpler, but it goes anyways:

XP = (Q2 / Q1) x (100 + 4(Q1 - L)) x M

Q2= quality of the item that is crafted
Q1= quality that the crafting action is set to, if crafting action is a success
then Q2 = Q1, if the item is degraded then Q2 < Q1
L= your crafting level for that item
M= the number of mats used in the plan

Example:
You are level 134 in sword craft and are trying to make a medium plan q140 sword but it you get a q111 degraded sword.
XP = (111 / 140) x (100 + 4(140 - 134)) x 27 = 2654 xp

Note: 1)The equation is 100% accurate for items that do not degrade but may be off by less than 1% for partial successes due to roundings.

2) When Q2 - L > 50 , you do not get any extra experience. In other words , overcrafting by more than 50 levels caps out the experience at 300 xp per mat.

-Berrule, Guardian of Yelks, Silver Watch