hans1976 wrote:Nope, there is a certain percentage range that gives the overall best xp per mat used including degrades.
As per an old post (see below), it should be possible and relatively easy to find the optimal overcraft delta assuming that degrades and failures follow a certain probability distribution. any takers?
Ani
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Berrule original post
Due to the favorable response and some interest in the harvesting experience equation, I decided to go ahead and give crafting the same treatment. It turns out that the math is much simpler, but it goes anyways:
XP = (Q2 / Q1) x (100 + 4(Q1 - L)) x M
Q2= quality of the item that is crafted
Q1= quality that the crafting action is set to, if crafting action is a success
then Q2 = Q1, if the item is degraded then Q2 < Q1
L= your crafting level for that item
M= the number of mats used in the plan
Example:
You are level 134 in sword craft and are trying to make a medium plan q140 sword but it you get a q111 degraded sword.
XP = (111 / 140) x (100 + 4(140 - 134)) x 27 = 2654 xp
Note: 1)The equation is 100% accurate for items that do not degrade but may be off by less than 1% for partial successes due to roundings.
2) When Q2 - L > 50 , you do not get any extra experience. In other words , overcrafting by more than 50 levels caps out the experience at 300 xp per mat.
-Berrule, Guardian of Yelks, Silver Watch