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Re: New Player considers Ryzom for long term play

Posted: Thu Feb 24, 2005 2:55 am
by lyrah68
EQ got around that by having NO penalties if you didn't work. I think to get and keep the free account, you had to clock and post your logs for 6 HOURS per month. The account fee and what you would be paid was also made up for the fact that if you were guiding and an expansion came out...you GOT IT FOR FREE...the pretty much covered all the "back pay".

There were NO schedules, but that meant that there were hours that there was NO gm...no guides...no help. If you died...due to a known bug (IE the fly across butcher block zone for 10K death bug) you had to log off and wait for a prime time and ask for the gm. I knew of players that would log on their alts to keep the timers from ticking.
jfoxp wrote:The issue with guides and the North American server is roughly as follows:

"Guides" are generally people who do their "guide-work" in the game for a small compensation. They don't work for the company full time, and aren't paid full time wages.

This is generally how it worked in Ultima Online. Their accounts were free, but that was it.

Some PITA probably looked at labor laws and realized "Hey! They, by law, have to pay me!" and sued. I believe it was for minimum wage backpay.

That's the dumbed down, gist of it. Someone posted a link around these forums to an article about the incident.

It boils down to the fact that labor laws in the US are rather restrictive on volunteer work for commercial entities. Any lawyers around here correct me if I'm wrong. ;) I'm pretty sure Nevrax would have to pay guides minimum wage in order to actually give them scheduled hours to work.

Re: New Player considers Ryzom for long term play

Posted: Thu Feb 24, 2005 3:15 am
by bobturke
xeenon wrote:This game COULD be fantastic. The look of it alone is enough to keep me around for a while. It's just I'm a SWG veteran and I sick of playing a game based on promises.
I'd say its worth about 3 months play until you get sick of leveling, but it is slowly getting better.