Recommendations for Nervax...

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grimjim
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Re: Recommendations for Nervax...

Post by grimjim »

raynes wrote:The question is, what are you guys keeping yourselves busy with then there is no content in the game?


Well... there is.

Our guides do a hell of a job, make up things to do in the game, plus we seem to have more roleplayers and guilds that make and run their own public events with rewards.

I understand patch1 hit the US servers harder but with such a larger potential player base to draw on I don't really understand why it hasn't been taken up more or what the cultural difference is that causes that.

Less patience? - Perhaps
Less creativity? - Surely not.
Different expectations? - Maybe.
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uncus
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Re: Recommendations for Nervax...

Post by uncus »

sprite wrote:Hm, perhaps I should have made myself clearer; what I meant was that the *players* on the EE server don't seem to be having even half the complaints that you guys are having.

Well, of coarse not! You're European, you've had a few millenium to develop culture - we in NA have only had 500 years or so. We whine and cry like children, but since we're children with nukes and a fairly strong economy, we expect our whining to be catered to.


Regardless [not irregardless!], the developers have not done a very good job at keeping our player base informed of changes that are being implemented and bugs that are being worked on. A timeline without dates....more a priority list would be nice to see. I realise that some people's priorities may be different than the developers'...so be it. A list would show that at least the developers are aware of certain problems/bugs/imbalances.
raynes
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Re: Recommendations for Nervax...

Post by raynes »

grimjim wrote:Our guides do a hell of a job, make up things to do in the game, plus we seem to have more roleplayers and guilds that make and run their own public events with rewards.


In the entire time I have been playing I have seen one guide on the NA server. I have never heard of a GM or guide holding an event or making up things for the players to do (can't wait for Fadin to argue that point). Roleplaying is almost non-exisitant, the little bit that does go on most players complain about it.

People wonder why I wouldn't jump servers if given the opportunity. And Fadin, I am tied to this server. The only way to switch servers is to cancel my account, create an entirely new account, and start from scratch. I can tell you that if I cancel my account, I won't be creating a new one.
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zumwalt
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Re: Recommendations for Nervax...

Post by zumwalt »

Raynes>
I have never heard of a GM or guide holding an event or making up things for the players to do


All of the Kitin Wars are GM sponsered events with multiple GM's at the helm.
The kidnapping event from yrkanis, again, a gm event.
Come to think of it, every event in the game to date is a GM created / controled event.

Only player triggerable one so far I have found is Bodokin with bodobaby bash in psykopla knoll.
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raynes
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Re: Recommendations for Nervax...

Post by raynes »

zumwalt wrote:Raynes>

All of the Kitin Wars are GM sponsered events with multiple GM's at the helm.
The kidnapping event from yrkanis, again, a gm event.
Come to think of it, every event in the game to date is a GM created / controled event.

Only player triggerable one so far I have found is Bodokin with bodobaby bash in psykopla knoll.



The only one to do events that I have seen is Takashi. I don't veiw him as a GM, but more an events person. I have yet to see any other staff member do anything with the NA server.
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fadin
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Re: Recommendations for Nervax...

Post by fadin »

Hi,

Takashi is a GM, and he is an Events GM. Shadowthorn also does events in the game. As far as Guides, I won't argue there, we do not have many guides. Unfortunately the laws governing guides in the United States are a little more difficult to work with than the laws in Europe. I wish it wasn't that way, as I really understand the positive impact involved with guides in the CS arena as well as the event arena.

I know it breeds expectation to say anything, but Takashi and I have discussed possible solutions in this area. I can't, and won't, promise anything or give any timelines, but we are always looking for a better way.

Every event you see in the game is run by a GM. I am not talking about mechanic triggered events, I am talking about events that result in stories, etc. There have been events as small as kidnappings and weddings, to events as large as invasions.

Working in both European and American markets, I can definitely say everyone reacts and acts differently. Even from the UK to Germany, or Germany to France you will see a difference in community expectation and reaction. That isn't saying one is better or worse, it is saying there are just different thoughts. I love working with them all, but we always have to find the path that fits.

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aldrikoy
Posts: 68
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Re: Recommendations for Nervax...

Post by aldrikoy »

All I got to say to the whine and cheez crowd is spend a year in SWG. It sure makes me appreciate what does happen in SoR.

Certainly a lot left to be done, but I actually see progress in this game. Bugs happen in every patch in every game. The Law of Unintended Consequences operates with a vengence in MMORPGs. At least SoR fixes theirs in a relatively timely fashion (yes, I know there are some really old ones still out there. I said relatively.) And I would like to have seen more content yesterday as much as the next guy, but at least stuff does happen and it shows promise of improving. There is evidence that we are listened to at least some of the time, 'tho' no one will ever get all of what they think just must be in the game all of the time.

While SoR has a lot left to do, it has yet to exhaust my patience and hope for improvement. When it does, I will leave and find something else that looks like it would be fun and see if it really is. If you (the generic you, singling out no one in particular) are not having fun, or have lost the hope that things will get better, then start looking for something else. If you still think the game will improve, then post your input in the appropriate threads. And if throwing a whine and cheez party helps you feel better, by all means do so. Just keep it in some sort of perspective. I would hate for someone considering whether or not to try this game to base their decision solely on the complaints. Lots of neat things about this game, too. And I would like to acknowledge the efforts the GMs and devs have made, while registering my vote as well that I want more too! :D

New players take note. Not all of us, and probably not most of us, feel as negative as these forums might lead you to believe. Sure, most of us would like to see improvements; actually, I agree with many of the suggestions of the complaining parties. But like compromises in reality, no one is going to get all of what they want.

Hopefully you get enough to keep playing.
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jfoxp
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Re: Recommendations for Nervax...

Post by jfoxp »

aldrikoy wrote:All I got to say to the whine and cheez crowd is spend a year in SWG. It sure makes me appreciate what does happen in SoR.

Certainly a lot left to be done, but I actually see progress in this game. Bugs happen in every patch in every game. The Law of Unintended Consequences operates with a vengence in MMORPGs. At least SoR fixes theirs in a relatively timely fashion (yes, I know there are some really old ones still out there. I said relatively.) And I would like to have seen more content yesterday as much as the next guy, but at least stuff does happen and it shows promise of improving. There is evidence that we are listened to at least some of the time, 'tho' no one will ever get all of what they think just must be in the game all of the time.

While SoR has a lot left to do, it has yet to exhaust my patience and hope for improvement. When it does, I will leave and find something else that looks like it would be fun and see if it really is. If you (the generic you, singling out no one in particular) are not having fun, or have lost the hope that things will get better, then start looking for something else. If you still think the game will improve, then post your input in the appropriate threads. And if throwing a whine and cheez party helps you feel better, by all means do so. Just keep it in some sort of perspective. I would hate for someone considering whether or not to try this game to base their decision solely on the complaints. Lots of neat things about this game, too. And I would like to acknowledge the efforts the GMs and devs have made, while registering my vote as well that I want more too! :D

New players take note. Not all of us, and probably not most of us, feel as negative as these forums might lead you to believe. Sure, most of us would like to see improvements; actually, I agree with many of the suggestions of the complaining parties. But like compromises in reality, no one is going to get all of what they want.

Hopefully you get enough to keep playing.


I agree with this, but only have one thing to add:

The newbie islands are a great idea, but need a bit of work.
I've tried to get several friends to play this game, who have played AC2, and give up after the first five hours of play, saying it was "AWFUL!"

They then proceeded to explain how it is starting out as a newbie in AC2.

Personally, I found the Welcome quest to be more than adequate, but then, I also tend to opt out of "hand-holding" tutorial quests in games. I usually skip them entirely.

Only thing I can suggest, since I'm not a great quest writer, is maybe to add some definitions of the different animal name prefixes. Such as how suckling is the lowest, and weanling is much harder than suckling (for a newb).

Okay, I lied, I do have another suggestion.

The communities are divided right now. You subscribe to one of the four communities, and then can only play on that server. Now, I realize that the login server is based with the other things like the website and support server right now. And I understand it's probably largely to do with a centralized account database. But if the communities are already seperated to the degree they are, and the actual game servers are in different locations, wouldn't it make sense to have a seperate login server per location?

Of course, that might mean having four seperate account databases. Or not... It is possible to have the four localized databases that update from the central database every so many minutes or hours. And, yes, I realize there would be issues with accounts not being active quickly, due to waiting for the DB synch... That could be avoided by having the four communities with localized account databases that the central database pulls from, instead.

In this way, the account is added to the localized database first, when the player chooses which community to subscribe to. Then one of two things could happen, the centralized database could update from the four localized so many times per day, or the centralized database could be updated immediately, initiated by the localized.

Yes, I realize it's not just this simple. There's the whole other issue with registration involving the website, and it still wouldn't help anyone register if the website was down... but this isn't about registration, it's about logging into servers that are up, even when the login server isn't...

Confused yet? heh...

Basically, what I'm getting at right now is, all your eggs are in one basket. The router on your ISP that you are behind goes down, and the game becomes inaccesible in more ways than one. At least localized login servers could allow people to log into the still available servers.

I'd also love to know why that ISP doesn't have any kind of redundancy on that node. I realize it may not be realistic in terms of equipment costs... but wouldn't it be a good idea to have a backup router in case of "emergency maintenance" on the main one?
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lyrah68
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Re: Recommendations for Nervax...

Post by lyrah68 »

Yep devs are French, but one thing that MOST Americans don't seem to know is that MOST French speak English. Most Euros do too, I mean how many post on our forum Almost as much as on theirs?? I know of at least one German that writes clearly enough for me to understand him (can't say that about my German...more's the pity!).

And EQ keeps characters longer than six months, they only PROMISE three months, but they haven't had many character/account wipes in their history. I have had friends that quit for six, nine months, heck one was gone for a YEAR due to military service. And they all came back to their account, FULL list of their former characters, all gear intact (albeit it GROSSLY outdated).

I left EQ the first time for Earth and Beyond, the lag on pegasus server was beyond tolleration so I came back...six months later. Yep...all my characters and gear waiting for me.

And any reasonable person would realize when timelines have to be changed. Yep it happens, you just post the change in red for a month or two and the reason. Guess what...if the reason is Bug X or hardware Y popped up and took a MUCH higher priority than release of nifty little feature A...I can't think of ONE player that would throw a fit...well wait a second...Ok, yeah, they would, but as I said...REASONABLE persons wouldn't.

thexdane wrote:don't mean to really come down on you but if you don't participate in the game events at all and you're nuetral why do you care about the stuff they add and when they release it since 95% of it is for ppl who participate in the game and the storyline

thing is the chart is nice to have a timeline but it's unrealastic. thing is bugs and other problems come up that get in the way of certain things being released. 2 prime examples are the linux clients for doom3 and neverwinter nights. both were supposed to be on the cd, then soon after the release and then to a when it's done

also incase you haven't noticed nor read the 50000000000000000000 times it's come up on the forum THE DEVELOPERS ARE FRENCH AND PROBLY DON'T SPEAK ENGLISH

also most mmorpg's DON'T keep your account as long as ryzom does, 6 months is the norm i've seen both eq and swg were like that.

also if you want a server status page, get klients

pretty simple
lyrah68
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Re: Recommendations for Nervax...

Post by lyrah68 »

BINGO. *chuckles remembering a scene in a history clip where the black market in Nazi Germany ran on *drum roll* the good ole GREEN BACK (aka US Dollar)* Funny thing about being as creative, and productive as the good ole USA is that since everyone uses your technology, and your money...your impact is felt, even if they hate you. I wonder what the world would have been like if the telephone, radio, computer, personal computer etc never hit the market, and what about electricity and the light blub?? Hmmmmm. Something to be said about "lack of culture" isn't there?

And yes, knowing what is on the devs plates MIGHT help us whiney little brats understand that they do in fact have a CLUE. I would settle for something like Testing of Patch number X in office; Patch number X, release major patch number Y (details not released to allow for surprise); major debug period for next six months with MINOR feature updates like new hairstyle and new colors or other such junk; Patch number J, release NEXT major patch number Z following months of in house testing (nope ATS, you aren't getting any of this either), another six months of major debugging (since it wasn't tested on ATS...)

uncus wrote:Well, of coarse not! You're European, you've had a few millenium to develop culture - we in NA have only had 500 years or so. We whine and cry like children, but since we're children with nukes and a fairly strong economy, we expect our whining to be catered to.


Regardless [not irregardless!], the developers have not done a very good job at keeping our player base informed of changes that are being implemented and bugs that are being worked on. A timeline without dates....more a priority list would be nice to see. I realise that some people's priorities may be different than the developers'...so be it. A list would show that at least the developers are aware of certain problems/bugs/imbalances.
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