aldrikoy wrote:All I got to say to the whine and cheez crowd is spend a year in SWG. It sure makes me appreciate what
does happen in SoR.
Certainly a lot left to be done, but I actually see progress in
this game. Bugs happen in every patch in every game. The Law of Unintended Consequences operates with a vengence in MMORPGs. At least SoR fixes theirs in a relatively timely fashion (yes, I know there are some really old ones still out there. I said relatively.) And I would like to have seen more content yesterday as much as the next guy, but at least stuff does happen and it shows promise of improving. There is evidence that we are listened to at least some of the time, 'tho' no one will ever get all of what they think just
must be in the game all of the time.
While SoR has a lot left to do, it has yet to exhaust my patience and hope for improvement. When it does, I will leave and find something else that looks like it would be fun and see if it really is. If you (the generic you, singling out no one in particular) are not having fun, or have lost the hope that things will get better, then start looking for something else. If you still think the game will improve, then post your input in the appropriate threads. And if throwing a whine and cheez party helps you feel better, by all means do so. Just keep it in some sort of perspective. I would hate for someone considering whether or not to try this game to base their decision solely on the complaints. Lots of neat things about this game, too. And I would like to acknowledge the efforts the GMs and devs
have made, while registering my vote as well that I want more too!
New players take note. Not all of us, and probably not most of us, feel as negative as these forums might lead you to believe. Sure, most of us would like to see improvements; actually, I agree with many of the suggestions of the complaining parties. But like compromises in reality, no one is going to get all of what they want.
Hopefully you get enough to keep playing.
I agree with this, but only have one thing to add:
The newbie islands are a great idea, but need a bit of work.
I've tried to get several friends to play this game, who have played AC2, and give up after the first five hours of play, saying it was "AWFUL!"
They then proceeded to explain how it is starting out as a newbie in AC2.
Personally, I found the Welcome quest to be more than adequate, but then, I also tend to opt out of "hand-holding" tutorial quests in games. I usually skip them entirely.
Only thing I can suggest, since I'm not a great quest writer, is maybe to add some definitions of the different animal name prefixes. Such as how suckling is the lowest, and weanling is much harder than suckling (for a newb).
Okay, I lied, I do have another suggestion.
The communities are divided right now. You subscribe to one of the four communities, and then can only play on that server. Now, I realize that the login server is based with the other things like the website and support server right now. And I understand it's probably largely to do with a centralized account database. But if the communities are already seperated to the degree they are, and the actual game servers are in different locations, wouldn't it make sense to have a seperate login server per location?
Of course, that might mean having four seperate account databases. Or not... It is possible to have the four localized databases that update from the central database every so many minutes or hours. And, yes, I realize there would be issues with accounts not being active quickly, due to waiting for the DB synch... That could be avoided by having the four communities with localized account databases that the central database pulls from, instead.
In this way, the account is added to the localized database first, when the player chooses which community to subscribe to. Then one of two things could happen, the centralized database could update from the four localized so many times per day, or the centralized database could be updated immediately, initiated by the localized.
Yes, I realize it's not just this simple. There's the whole other issue with registration involving the website, and it still wouldn't help anyone register if the website was down... but this isn't about registration, it's about logging into servers that are up, even when the login server isn't...
Confused yet? heh...
Basically, what I'm getting at right now is, all your eggs are in one basket. The router on your ISP that you are behind goes down, and the game becomes inaccesible in more ways than one. At least localized login servers could allow people to log into the still available servers.
I'd also love to know why that ISP doesn't have any kind of redundancy on that node. I realize it may not be realistic in terms of equipment costs... but wouldn't it be a good idea to have a backup router in case of "emergency maintenance" on the main one?