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Re: Lower graphics on mobs and higher downgrade on ranged graphics
Posted: Tue Feb 08, 2005 6:29 pm
by morzyr
After some seaching and Tweaking my ryzom looks and work for me a lot better.
The Downgrade on crowd i less. Can now see 50 clear players insted of 20.
Mobs don't "autodegrade" as close. 50-75meters now
I now see mobs/player farer too.
Mobs and char are abit clearer.
And still as smooth as before.
It holds to see what happens in a really BIG crowd like an invasjon.
Tyr.
Re: Lower graphics on mobs and higher downgrade on ranged graphics
Posted: Tue Feb 08, 2005 6:35 pm
by tetra
Re: Lower graphics on mobs and higher downgrade on ranged graphics
Posted: Tue Feb 08, 2005 6:43 pm
by dazman76
Tyr : Yes config options can be very useful eh?

(only joking...)
Tetra: Aaaaah, beta Ryzom

*thinks back happily*
Re: Lower graphics on mobs and higher downgrade on ranged graphics
Posted: Tue Feb 08, 2005 6:56 pm
by morzyr
I might add this was not doon with "options" inside ryzom or in ryzom_configuration.exe as my values is a tap higher

Pure notpad Tweaking
Tyr.
Re: Lower graphics on mobs and higher downgrade on ranged graphics
Posted: Tue Feb 08, 2005 6:58 pm
by dazman76
Notepad is a programmer's best friend

Of course, it shares the spot with caffeine, nicotine, lack of sleep, and caffeine
(Apologies I'm rambling now)
Re: Lower graphics on mobs and higher downgrade on ranged graphics
Posted: Wed Feb 09, 2005 4:03 am
by splatula
Even using the Ryzom configurator you should be able to increase the draw distance and increase the texture size to add more detail. Outside of the game use the advanced properties of your video card to enable features like antialiasing and trillinear filtering. This is where you will see a lot of difference in things like water effects and texture details.
Oroboroed
Guild Leader
Joes Hotdog n' Bagpipe Emporium
http://www.hotdogsnbagpipes.com
Re: Lower graphics on mobs and higher downgrade on ranged graphics
Posted: Wed Feb 09, 2005 2:12 pm
by boinged
So what tweaking did you do (so I don't have to search

)
morzyr wrote:After some seaching and Tweaking my ryzom looks and work for me a lot better.
The Downgrade on crowd i less. Can now see 50 clear players insted of 20.
Mobs don't "autodegrade" as close. 50-75meters now
I now see mobs/player farer too.
Mobs and char are abit clearer.
And still as smooth as before.
It holds to see what happens in a really BIG crowd like an invasjon.
Tyr.
Re: Lower graphics on mobs and higher downgrade on ranged graphics
Posted: Wed Feb 09, 2005 2:25 pm
by hans1976
Hmmm, for some reason Nvidia thought it a good plan to install the dutch lang drivers on my us_english XP installation. Yes, I know my computer is located in the Netherlands, but I want english. Mostly because I have simply no clue what anti-aliasing is in dutch and cant find anywhere in the settings to turn it on.
btw: I maxed out the degrade range this morning, made no diff in fps

SHould have done that before...