kalindra wrote:I spent many months on Silan before my first subscribtion. I was the one showing newbs how to use fear in order to prevent yelks from releasing gas upon death. If you managed to kill them while they were still feared, that is. I saw it with my very own eyes, as I did it countless times. Dead yelk, no gas, because of fear. And they weren't one-shot-killed either. Now it is impossible to do solo, one has to fear while the other nukes, in order to prevent that gas from releasing.
Also, root used to work better back then, because the root WOULD hold the Javings in place long enough to cast a nuke after the link was broken. No longer possible. The mob keeps moving after being rooted and is released as soon as the link is broken.
I did those quests so many times I still know them by heart. Nitrouss is not lying : it USED to be possible. It USED to work the way the quest meant it to be. Now the best you can do solo is make those yelks gas far enough away from you in order to not get damaged by it.
Nitrouss is a master afflictionnist, he knows how they work now compared to then. I'm not a master, but I do see the change and its effects. Old strategies with affies can no longer be used.
Spell hitting should have a 3 seconds lasting effect, holding the link should add 3 seconds per tick... and effect should last 3 seconds after link breaks.
3 seconds is the general time it takes to cast a spell without any amp/time credit modifiers. And I think it's a reasonable delay.
Sorry, Sherk, you didn't rolled a new char in Silan and didn't tested by yourself.
I rolled a new char and started testing in Silan:
1. I didn't taken asvantage of my knowledge. I just followed the quest lines without grinding anything, so without forcing outleveling the quests.
2. I did first 2 melee missions to reach 350 HP. So I got 3 constitution upgrades.
3. I moved to mage trainer and started the magic lines. As long as i reached Birth of Magician 2 I reached lvl 13 close to 14. Got Frost Touch.
Trained Acid 2, root 1 and fear 1.
4. Birth of magician 3: root and kill javings. I had frost touch, acid 2 and root 1. My root was never (I repeat NEVER) resisted. 10 times out of 10. Okay, root 1 is a level 15 spell, and after 2 kills i dinged 14. Root always linked up and not a single javing (i repeat: not a single javing) disarmed me. Only 2 times out of 10 (fair enough) they were able to come close to me, mostly due to an acid cast failure.
5. Service of people 1: kill 15 slaveni. Well nothing to say here, very easy to do and very fast. Dinged 16 after the first kill.
6. Service of people 2: after i spoke with the quest giver i started the mision at lvl 17. Loot 10 Yelk Mushrooms and take advantage of your fear spell. I had acid 2 and fear 1. Fear was never resisted at first hit, it got resisted one time (ONE TIME) when i had to cast another fear to the same yelk. Fear is a lvl 10 spell, i was lvl 18 (dinged during fight) and yelks are lvl 20. Yes, link duration is lower than before, but still i never got trouble. I always linked up the affliction. It was a bit harder than in the past, but it's absolutely doable, more... it's easy to do.
And That was soloing. It would have been even more easy and effective if done in team. Also, fear is enough to get the mob far from you, not avoiding him releasing gas. That's a plus that you can still do in team with proper timing.
Before reaching that missions, you get a 'rendor kill' mission where the npc teach you how to team up, with a window explaining hot to invite, etc...
In the subsequent missions, he don't need to tell you do next in team. But he even never tell you do it soloing. It's just up to your decision.
So, stating that silan missions wanna you using afflicions in solo, it's untrue. They just tell you to use the spells. It's up to you decide to solo or not. Afflictions are control powers, so they best used in team.
Tho, I shown you that still both missions (javings and yeks) are very easy soloable, without outleveling the mobs, but just following the quest lines.
So, how you can continue stating something absolutely untrue?
Afflcitions are far from being useless. They can be improved, yes, but stop lying.
PS: I know Silan quests by hearth as you. I have a lvl 51 char that lives exclusively in Silan since 2007. I am a master DA and very close to a master OA, so I know what I'm speaking of.