New Patch 1.5.0

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katriell
Posts: 2479
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Re: New Patch 1.5.0

Post by katriell »

*applauds gavin205* :)
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grapes
Posts: 18
Joined: Sat Feb 26, 2005 1:14 am

Re: New Patch 1.5.0

Post by grapes »

as i understood it, a lvl10 fear spell could be landed on a lvl250player. if that isnt an exploit i dont know what is....



_ :(
killgore
Posts: 371
Joined: Wed Oct 06, 2004 4:02 am

Re: New Patch 1.5.0

Post by killgore »

Nikopol I was aware of vl's post you quote.My contention is there was no bug. Affy's have remained unchanged since launch.If it's a bug when was it introduced? How come there has never been a mention of it prior to this patch? To my mind it seems that since Ryzom was released without outposts and little PvP content. There was no regard given to how affy's were originally written would effect PvP content.This patch has changed affy's to suit someone's idea of what would improve PvP .Returning them to prepatch would make a great many of Ryzom's most dedicated players happy.We all want to see Ryzom flourish and many of the people asking for a rollback have multiple accounts. What is the point of disenfranchising Ryzom's most ardent supporters?-Kilgoretrout
hemera
Posts: 146
Joined: Sat Feb 03, 2007 2:38 pm

Re: New Patch 1.5.0

Post by hemera »

gavin205 wrote:Well, bottom line is this n00b using an alt with a 21 in magic called you on your statement about starting area quests being impossible. This leads me to believe that you are either incompetent or a lying sack of cray dung, so which is it Nitrouss?

Players who come onto the forums spreading lies and vitriol only serve to discourage new players from trying the game. You know, those people who help you and me pay for things like the dev’s salary and server costs. I for one would prefer to see this game not go into receivership for a third and what I suspect would be a final time. New players are essential to this game staying alive.

The change was made to correct buggy code, accept it. If you don’t like the way things were changed at the very least offer a rational, and truthful, argument against it like several others here have. At best offer a suggestion to improve the game such as oh… How about we add a duration extender to the magic skill tree, similar to the one in harvesting, for afflictions and damage over time elemental spells?

On a side note, I find it greatly disturbing that Microsoft Word does not flag n00b as a typo…

Which part was a lie?? the quest states you can kill yelks without gas..... you cant kill one without it gassing. If you have proof you can post a screen shot. Instead of just saying you can.

Discourage.. only thing that discourages people from paying subs is people like you who "think" its fine and a bug fix... in all my time playing i have never seen you at a outpost war let alone heard of you ingame, its a small community.

New players...how about keeping the people who have supported this game for a lot longer, would be a better idea wouldn't it??? or you just want new players and dont care about the people who have played and payed for a lot longer?? Your a Dev or a player who thinks because it "worked" for you on slain, its fine, which ever it is your still what gamers call a n00b.

There has been a affy exploit {BUGGY CODE} since beta, its still NOT fixed.

To improve the skill it would mean going back to what they were, but sack's of cray dung like you who think everything is fine dont want that. If you know the game you know what they did to the spells has just screwed them up.

Ohh yeah "duration extender to the magic skill" thats what was taken away and called BUGGY in the first place you n00b.
vim79
Posts: 76
Joined: Sat Oct 28, 2006 10:19 am

Re: New Patch 1.5.0

Post by vim79 »

lol Nitro stop already :) it was lost cause when they declined what most of the community asked for by voting. :(
gavin205
Posts: 56
Joined: Tue Nov 08, 2005 10:56 pm

Re: New Patch 1.5.0

Post by gavin205 »

First yelk died by acid 3 (lvl 20), second by acid 2 (lvl 10). It's so easy a n00b can do it...

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kervala
Posts: 2903
Joined: Tue Sep 21, 2004 2:26 am

Re: New Patch 1.5.0

Post by kervala »

hemera wrote:There has been a affy exploit {BUGGY CODE} since beta, its still NOT fixed.
Are CSRs and devs aware of it ?

If they're not, I don't see how it could be fixed :p

If players had reported all exploits they found instead of exploiting them, I think it would have been better for all of us :)
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orbdragon
Posts: 54
Joined: Sat Apr 28, 2007 12:25 am

Re: New Patch 1.5.0

Post by orbdragon »

gavin205 wrote:First yelk died by acid 3 (lvl 20), second by acid 2 (lvl 10). It's so easy a n00b can do it...

Unfortunately, to prove that they didn't gas when they died you'd need several screenshots. Nobody said it was impossible to KILL them, just that it may be impossible to kill them while they were still under the influence of a solo fear-bounce WITHOUT them gassing upon death.
gavin205
Posts: 56
Joined: Tue Nov 08, 2005 10:56 pm

Re: New Patch 1.5.0

Post by gavin205 »

hemera wrote:If any of you remember on slain there is a mission which teachs you to kill yelk by using fear so you dont get gassed.

well since this patch you cant kill a yelk without getting gassed.

Also the kill jarvings using root tutorial useless.

A basic tutorials which are taught on slain dont work because devs nerfed afillys.

All DA and OA skills have been nerfed. The effects of these spells dont last for 3 to 5 seconds after a link is broken so you really have no control over mobs.


The effects are the same in PvP as soon as a link is broken the other player can act again.
If you dont belive me dual someone and test it for yourself.

After my countless tickets i am told the only way to get it changed back is by the feedback system - GRRRR-
Yes he did Orb. As far as I know the only way to kill a yelk without them gassing at all is to one-shot them, and I am not even sure if that works. Regardless, that has nothing to do with fear.

I will admit that root is goofy, and that the root quest is pointless for soloers, but that was the case before the patch too.
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kalindra
Posts: 951
Joined: Wed May 16, 2007 10:07 pm

Re: New Patch 1.5.0

Post by kalindra »

I spent many months on Silan before my first subscribtion. I was the one showing newbs how to use fear in order to prevent yelks from releasing gas upon death. If you managed to kill them while they were still feared, that is. I saw it with my very own eyes, as I did it countless times. Dead yelk, no gas, because of fear. And they weren't one-shot-killed either. Now it is impossible to do solo, one has to fear while the other nukes, in order to prevent that gas from releasing.

Also, root used to work better back then, because the root WOULD hold the Javings in place long enough to cast a nuke after the link was broken. No longer possible. The mob keeps moving after being rooted and is released as soon as the link is broken.

I did those quests so many times I still know them by heart. Nitrouss is not lying : it USED to be possible. It USED to work the way the quest meant it to be. Now the best you can do solo is make those yelks gas far enough away from you in order to not get damaged by it.

Nitrouss is a master afflictionnist, he knows how they work now compared to then. I'm not a master, but I do see the change and its effects. Old strategies with affies can no longer be used.

Spell hitting should have a 3 seconds lasting effect, holding the link should add 3 seconds per tick... and effect should last 3 seconds after link breaks.

3 seconds is the general time it takes to cast a spell without any amp/time credit modifiers. And I think it's a reasonable delay.
Last edited by kalindra on Sun Jun 21, 2009 5:27 am, edited 1 time in total.
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