gcaldani wrote:I feared the kirosta all the time, i never missed it, always got link up, at the point that my guildies had time to go back where i was and finish it...... i am master DA and got lvl 225 OA spells,
Just because something works well in a certain scenario doesn't mean it works well across the board. Kinda like when an MS Update breaks something, the MS fanbois will be pasting posts all over saying "There's nothing wrong with the patch because it didn't break anything on my computer". SP3 broke AutoCAD so because someone doesn't have AutoCAD, the update was fine. Or because it only breaks machines w/ certain chipsets, if they don't have that chipset, then of course nothing is wrong with the patch.
I certainly enjoyed digging for example all the way up from level 60 to 250 but it sure did suck at levels 1-45 .... I remember getting 1.9 mats per pull with great frustration.
So your success as a master hitting a particular mob surely is not representative of the entire experience.....my ability to pull 5 x 20 mats per prospect will not appease the guy getting 1.9 mats per pull.
Think back 4 or so years .... how many people did you see afflicting ? While it can be fun to use affy's as an alternative, having an afflictionist in a team is by no means essential. How many times have you heard a wiped team say "Wow, we wouldn't have wiped if only w ehad an afflictionist".
I'm the opposite of you, master oA and 232 DA w/ 225 level spells. I should be able to have some effect on a level 218 mob with +14 in levels..... now I don't. The fact that you at +32 levels do have an effect on that mob is really not relevant to the experience at 232.
If you use ele, is the hit rate 25% at +14 ? ..... melee ?
I'm expecting someone to pop in the usual "well you don't have to go in 250 regions / PR" answer to pop up soon which is kind alike saying "you don't have to run wearing those new sneakers you bought". How does one level PR w/o going into the region ? It's nice to say, go withva team but the fact now is that server population often makes that difficult. Heck, I have been alone at SN's at season change lately often enough.
There's one very good reason to do DA .... to make solo digging somewhat more survivable. With the changes, DA is to magic what "sticks" is to melee. Yeah, you can do it, but it's not nearly as effective as the other choices available to you. On certain mobs, OA (i.e. madness on kinchers) can be as effective as elemental. On DA, I'm not now getting that equal value.
I have made many tankless treks thru PR where I was able to use root effectively to keep a mob off mages until it was dead. I don't think that is possible anymore. First, I have to hit, 2nd the mob moves 35m after I hit with tree roots wrapped around him, and 3rd, he moves another 50m after the link breaks before I can root him again....he instantly takes off....I have to cast the spell using 3-4 seconds ...... and it takes 3-4 seconds to take effect. Before, the wear off "wake up" time gave me a chance to get that spell off ..... before mob gained too much ground, now I don't have a 2nd shot at him.