Re: New Patch 1.5.0
Posted: Tue Jun 16, 2009 8:37 am
On Silan you get a mission to kill yelks and use the fear spell which is "not working" anymore. Results in a few noob casualties
You don't.tabou31 wrote:why do I have to patch for an hr every day?
gavin205 wrote:I don't normally approve of spoilers, but since this is such an ocyx claw in your backside...
It takes 3 or 4 blasts of an acid spell to kill a yelk. I would hit them with one less than needed to kill them, cast fear, let them get some range, and then finish them off. I had enough time to cast at least 2 times before they got back too me, and only the ones that were really lucky on resists got back into range. I didn't keep specific notes (thats what we have Marelli for ) but I am guessing only one in 4 or 5 got back to me.
It's not rocket science, really.
A few days ago you said the Silan quest was IMPOSSIBLE, and the skill was broken... All in a pathetic atempt to scare new players and guilt trip the devs into changing the skill back.hemera wrote:lmao, you are truly the master of rocket scince. The idea of fear is so you DONT get any gas, if your really that good maybe you can come to flaming forest and show us all how its done.
Do you have a OA or DA master??
Point still being the OA and DA skills are useless, what you really think all those people who voted for it to be fixed dont know what they are talking about??? As i said you "think you know" what your talking about.
I had similar problem as you before, and using Rystore very nearly eliminated my pc having to re-patch old patches.tabou31 wrote:why do I have to patch for an hr every day?
Yes, in fact they were bugged *before* the patch. Now they are working as intended.final60 wrote:The spells aren't broken, they just last aslong as the mob is afflicted, not longer(anymore).
I don't see how anyone can state what was "intended" unless they are speaking of their own intent. I will say one thing.....meeting even the smallest kincher in Scorched Corridor or PR when in dig gear has been auto-death in each encounter for me so far.gcaldani wrote:Yes, in fact they were bugged *before* the patch. Now they are working as intended.
They harder to use? Yes.
As an example: few days ago a guild team were in PR for a trek. Once we got a KP, we moved in different directions I got a kirosta following me and, once i was near the tp, i start fearing it. I feared the kirosta all the time, i never missed it, always got link up, at the point that my guildies had time to go back where i was and finish it.jared96 wrote:I don't see how anyone can state what was "intended" unless they are speaking of their own intent. I will say one thing.....meeting even the smallest kincher in Scorched Corridor or PR when in dig gear has been auto-death in each encounter for me so far.
Previously fear would hit 75% of the time, now it's 25%.
Previously fear would hold as much as 8-10 seconds, now it's 3 or 4
Previously after hitting, I could turn and run, now by the time I turn, I'm getting back stabbed.
I used to be able to kill yellow / orange bosses solo by fearing then using elemental (well as long as I avoided double missles). Now that ability has been severely diminished as the second I cast the ele spell, the mob is homing in on me usually arriving before I can finish and get a second fear spell cast.
Finally, the root / ele solo tactic also doesn't work anymore. By the time you finish ya spell, no opportunity to root 2nd time....especially since the mob walks 30-40 meters with the tree wrapped around him.
Again, I wouldn't presume to state as fact what another individual intended, but I can say that I am looking at afflictions as I alwyas did with ranged skills.....something I wasn't gonna bother with until I was too bored to do anything else.