Re: Level Cap still 250?
Posted: Thu Jan 21, 2010 1:36 pm
Thing is, and I admit that it is a real problem, we do have an abundance of multi lvl 250 players, which in a way defeats what the system was originally intended for.
I.E. making it possible for players that have one or two skills higher than others, to level with those who do not have that.
Or in other words, for me to form a team with folks who would use lower level skills, at the same time using my own low level skills. (I´m glad I still have those, but over time I will "loose" them too.)
Assuring a higher survivability, as a high-level could normally somehow safe the day in a pinch, and assuring equal XP for all in the team.
Which isn´t really possible anymore. Due to lack of new players.
This "overhang" of high level players now sadly leaves a void where this should be possible.
As only very few new players keep coming to the game, that logically are to small in level to make teaming up useful.
And are too far between to effectively team up amongst themselves.
Saying that we, as old players, are too arrogant to team up with newbes is simply wrong in most cases. Many of us can´t anymore. It doesn´t work.
That´s the downside of an otherwise cool system.
It worked when there was a relatively steady influx of newbes, back then.
But today, well... it has crippled itself.
Some do love to level fast and some do love to level "slow".
That´s just the way it is. The Catalyzers have augmented this behavior even more and made it a true problem in my eyes.
For, as it is sadly known, many players that do like to level and grind, only "mash the buttons" and don´t bother to learn how to really "use the system".
The Stanza system creates so many possibilities, of which only 10% are used by players. For they are perceived as "useless" or "not efficient" enough.
If people would bother to try certain things themselves, instead of just asking for "the best way to level", it would certainly be otherwise.
Such as it is, many folks just burn through the levels, reach 250 and declare everyone else "useless", because THEY are not able to level with anyone of a lower level anymore.
Sad
Healers are in a particular clinch here. Once they´ve reached 250 they are accused of "nerfing the XP" in a Team and aren´t asked to team up anymore.
Because to many of the newly arrived people levels are all that matters.
And that, to me, is a very, very sad thing.
Anyway, to each his/her own.
CU
Acridiel
I.E. making it possible for players that have one or two skills higher than others, to level with those who do not have that.
Or in other words, for me to form a team with folks who would use lower level skills, at the same time using my own low level skills. (I´m glad I still have those, but over time I will "loose" them too.)
Assuring a higher survivability, as a high-level could normally somehow safe the day in a pinch, and assuring equal XP for all in the team.
Which isn´t really possible anymore. Due to lack of new players.
This "overhang" of high level players now sadly leaves a void where this should be possible.
As only very few new players keep coming to the game, that logically are to small in level to make teaming up useful.
And are too far between to effectively team up amongst themselves.
Saying that we, as old players, are too arrogant to team up with newbes is simply wrong in most cases. Many of us can´t anymore. It doesn´t work.
That´s the downside of an otherwise cool system.
It worked when there was a relatively steady influx of newbes, back then.
But today, well... it has crippled itself.
Some do love to level fast and some do love to level "slow".
That´s just the way it is. The Catalyzers have augmented this behavior even more and made it a true problem in my eyes.
For, as it is sadly known, many players that do like to level and grind, only "mash the buttons" and don´t bother to learn how to really "use the system".
The Stanza system creates so many possibilities, of which only 10% are used by players. For they are perceived as "useless" or "not efficient" enough.
If people would bother to try certain things themselves, instead of just asking for "the best way to level", it would certainly be otherwise.
Such as it is, many folks just burn through the levels, reach 250 and declare everyone else "useless", because THEY are not able to level with anyone of a lower level anymore.
Sad
Healers are in a particular clinch here. Once they´ve reached 250 they are accused of "nerfing the XP" in a Team and aren´t asked to team up anymore.
Because to many of the newly arrived people levels are all that matters.
And that, to me, is a very, very sad thing.
Anyway, to each his/her own.
CU
Acridiel