The difference is that this one is backed by a Nevrax CSR. This CSR will also send the winning suggestions in with a higher priority. Why are you complaining about Nevrax possibly offering
A. A chance for your own creative input to be put in the game.
B. the chance that rights will get us a chance to get new specialized stanzas
...and btw we got the point pls stop posting negative stuffs
lets just do it for fun!
My suggestions aren't great. Some work off what already exists, but I believe can be changed or expanded.
I added animations just for fun.
1) Two handed Staves. 'Trip' Stanza.
Animation: halfway sitting then back to fighting stance.
Effects: stuns a player or mob for a single round. Higher chance than critical hit stun - lasts only one round.
2) 'Parry' or 'engage' stanza. Requires credits for use. Type of weapon varies effectiveness.
Animation: Varies...basically a half swing
Effects: "Locks weapons together" Doubles Parry chance for one round. Highest chances with 1h+shield; Sword+dagger; 2h staff, 2h pikes/swords/maces; Firearms (if useable at all)
3) Polearms. 'Lunge' Stanza.
Animation: a uh...lunge.
Effects: Used primarily as a 'pre-emptive attack' for a mob that has been agroed on you. The lunge stays triggered as the mob approaches you and then lashes out at 2x the normal distance of attack.
It's not a huge stanza but I've noticed sometimes I'd have killed that messab if I just had one more hit. This can also be used reptetively against those annoying Bawaab that back up all the time.
4)
SWORD CHUCKS!
5) Shields. 'Bash' Stanza.
Animation: Similiar to a lunge but with a shield.
Effects: Pushes the mob back 5 meters. Does max damage equivalent to the quality of the shield. Useful if your casters can't run off because they are to busy healing.
6) Swords. 'Foissement' Stanza - enormous energy consumption
Animation I'm not really sure how to do this...two step animation, quick half blow and then a contiuation to the target
Effects Vs. Mobs parry attack and follow through with attack. In PvP possible disarm + follow through on attack
7) Swords / 2h staff. 'Disarm' Stanza
Animation A strike that is more 'hands foreward' than a typical blow.
Effects: Fight a Jarving and find out!
8) non-firearm. 'Reprise'
Animation normal. this is a credit stanza
Effects: Renewal of an attack that missed or was parried. Lets just use parry for balance. This also suggests that Attack after parry would have a credit reduction. Basically means that tanks do more than just double click a skill and hack away.
9) 1h sword / axe. 'Double'
Animation A full swing + half swing when half back to En garde.
Effects: Combo attack with damage factor .700, two chances for dodge/parry by opponette as well as armor factors. For axes a slice + backhand counting for slash then blunt damage could be considered.
10) No Firearms. 'Riposte'
Animation Normal Attack
Effects: An attack made immediately after a parry has been made. Interrupts current action timer. Consumes credits rather than gives them.
(This isn't really an action stanza)
The ability to enchant ammo with spells. Acid ammo would of course be ineffective on kips. Damage increased vs. mobs at Nevrax's Discretion. Q70 ammo can have a max Q70 enchant. Q80 can be used but will only be as effective as Q70.