vguerins suggestions got to be heared, they're great.
You gonna write those into some suggestion post, man. I'll do in the german forums

...edit: Aother guy already did
Ok. It looks like a resounding vote for more than 50. (much more) I'll take that (and your other comments) back to the devs.lawrence wrote:The friendly folks over at Nevrax have asked us to gather some feedback about the ideal amount of landmarks you can place in the game.
How many landmarks do you need? How many would be just right? How many is too much and would just create a mess?
Harvesters, let us know!![]()
harvesting was my first skill to hit 30 but this goes way to far imo. Approching every game not as cleverly disguised 0s and 1s but as a kind of virtual *reality* I wouldnt like an "X" on the floor (that only I can see).vguerin wrote: an option to "display on ground" to have maybe an animated X appear in front of you, to work hand in hand with the previous addition for the precision you want.
Yes i agree with you on this. Some of Vguerins other suggestions are certainly worth consideration tho.ayne31 wrote:.... I wouldnt like an "X" on the floor (that only I can see).
Doesnt get this thing a bit to technical? its not ALL about effiency ot is it?lazarus wrote:I agree that markers do need to be way more precise, especially as a lot of the good spots I've found are very exact, one step to the left or right and you miss it.
Nah, I believe they put rock formations as markers on the ground marking themayne31 wrote:Doesnt get this thing a bit to technical? its not ALL about effiency ot is it?
And with prospection angle and range at lvl 40 we shouldnt have such a hard time finding a spot - RL gold diggers had to memorize a bit of the landscape too![]()