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Re: Ok how about this. :)

Posted: Mon Dec 20, 2004 2:57 pm
by mboeing
What? Only 3k exp? I want one lvl per suckling yubo in all skill branches at the same time. Ok why waste time, make me lvl 250 at character creation right away.

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Even though you are right a bit, you have to see the other side as well. People complain when they have the feeling that the pendulum swung too far in the nerfs. Most times they are right, which is shown by the patches after the patches. If they make the game unplayable or "unbalanced" people will complain, because they feel cheated.

In an ideal situation a game once released wouldn't be changed at all in its rules anymore. But so far none of the MMO's I know have managed that. Some games I know still do nerfing/balancing after 1+ years.

Re: Ok how about this. :)

Posted: Mon Dec 20, 2004 3:07 pm
by zumwalt
This was humerous, but yet has a point all in one.
Take my son, he hates to loose, no matter what it is, he gets very uptight and angry (has anger management issues)

Now, to work with individuals like this, you have to find common ground where you can help them through these issues and allow them to learn how to control there anger.

So what did I do as a parent?
I programmed an asteroid game for the PC where the ship never takes damage, the asteroids fly right under him, and he can get all the score he desires.

(step 1, in helping him control his anger, was by showing him that it is only a game no matter what occurs)

After he played it for an unforgiving 4 hours (how on earth can a person play a game for 4 hours when there is really no goal, I will never know)

He FINALLY asked me why the game was so easy.

(duh)

I then explained to him the very basic dynamics of the game and why programmers put obsticales into games, to make them challenging.

He then, under his own power, figured out that to make the games funner, they have to have a challenge.

He has since learned to appreciate the PS2 games he has and why things kill him.

To be honest, he no longer throws temper tantrums, and has often shrugged his shoulders and said he would try again later.

This was a HUGE improvement than him coming to me every time he got hit complaining that it was not fair.

I gave him what he wanted (easy game, no consequences), he now appreicates what he has (hard games with consequences) gofigure.

Re: Ok how about this. :)

Posted: Mon Dec 20, 2004 3:22 pm
by jackmor
zumwalt wrote:This was humerous, but yet has a point all in one.
Take my son, he hates to loose, no matter what it is, he gets very uptight and angry (has anger management issues)

Now, to work with individuals like this, you have to find common ground where you can help them through these issues and allow them to learn how to control there anger.

So what did I do as a parent?
I programmed an asteroid game for the PC where the ship never takes damage, the asteroids fly right under him, and he can get all the score he desires.

(step 1, in helping him control his anger, was by showing him that it is only a game no matter what occurs)

After he played it for an unforgiving 4 hours (how on earth can a person play a game for 4 hours when there is really no goal, I will never know)

He FINALLY asked me why the game was so easy.

(duh)

I then explained to him the very basic dynamics of the game and why programmers put obsticales into games, to make them challenging.

He then, under his own power, figured out that to make the games funner, they have to have a challenge.

He has since learned to appreciate the PS2 games he has and why things kill him.

To be honest, he no longer throws temper tantrums, and has often shrugged his shoulders and said he would try again later.

This was a HUGE improvement than him coming to me every time he got hit complaining that it was not fair.

I gave him what he wanted (easy game, no consequences), he now appreicates what he has (hard games with consequences) gofigure.
Heh Heh did somthing like that with my nephew and his play station (set everything to easiest level and played with him till he got bored). Yours is better.

Re: Ok how about this. :)

Posted: Mon Dec 20, 2004 9:42 pm
by yy48n19
zumwalt wrote: (how on earth can a person play a game for 4 hours when there is really no goal, I will never know)

Hahaha! This statement is ironic, considering everyone posting in these forums puts a good amount of time into playing Ryzom, which is very open-ended, and, arguably, has no goal.

Re: Ok how about this. :)

Posted: Mon Dec 20, 2004 10:02 pm
by zumwalt
Heh yea well my point is, nothing could hurt him, he could destroy rocks all day long, gain levels, get billions of points, and never get his ship destroyed :)

Re: Ok how about this. :)

Posted: Wed Dec 22, 2004 2:23 am
by jinari
I Love the idea Zum! Wow! Wish I had thought of that for my nephew.
As for the original idea of the thread... We are human.. We need challenge. If we don't have a challenge, if we don't always think, we die. At least that is how I feel. I love this game because it does make me think. I've said it in other posts and I'll say it again. That is why I play this and not WoW or EQ2. I don't want it handed to me on a platter.

Oh.. and Thanks for the laugh on the original post.. .Very well done.

Re: Ok how about this. :)

Posted: Wed Dec 22, 2004 2:47 am
by josephm
I'll have to keep that one in mind. Though it's doubtful I'll ever have a kid I don't put on the black market.

oh btw, 40k on the market. Talk to Juan on 47'th and pine. Wear a blue hat and a red jacket. He'll be waring a grey sweater with Beavis on the front. We have to be discreet, so the password is 'yo, got any crack?'...very important. remember, we don't wanna get busted and you need cheap labor.