Bomb Ricochet Spray

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desolis
Posts: 182
Joined: Sat Oct 02, 2004 12:32 pm

Re: Bomb Ricochet Spray

Post by desolis »

goshawk wrote:Hm, I wasn't saying that pre patch was right, like a lot of things it may well have been too good.

But, while they fixed the area effect spells so that they only hit the intended number of targets. The dammage seems to have been dropped below the intended figure.[stated as 0.7 for bomb or ricochet 1]

This might be due to the patch 1 mob health reduction, a legitimate worry for the devs.[ Imagine a caster killing mobs worth some , if limited xp by the bucketload - in one cast.]

On the other hand , if you attack a whole group of mobs , without killing them all very fast. you die.

And it means the area effects are now largely usless for group healing too.


Kestrel

well if you believe that it is doing less dmg/heal than what is stated then put in a ticket with your explanation and it will be added to the list of fixes :p
Coinneach DeSolis

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jokque
Posts: 224
Joined: Sun Oct 10, 2004 12:34 am

Re: Bomb Ricochet Spray

Post by jokque »

at bomb 4 it starts getting better, but dont bother using it until then
i just got bomb 3, and while it is a slight improvement over bomb2 it still heals for less total amount for almost double the cost and 33% more cast speed


what it used to do was heal at the correct range, but it healed with a factor of 1 and healed up to 6 people, so pre patch it was quite good, now its crap

oh and not to mention it doesnt even heal the correct people. my bomb always heals the person i hit it with, and 2-3 other team members who coincidentially DOES NOT NEED that type of heal (hp, sap sta), they are full
quite a peculiar bug if you ask me
flynnkd
Posts: 83
Joined: Wed Sep 29, 2004 8:23 am

Re: Bomb Ricochet Spray

Post by flynnkd »

Bomb is much less effective than pre-patch, but if you never knew it you wont know the difference.

And yes they have lowered the effectiveness of the spell so that it is difficult to justify its use compared to single targeting.

However, it would certainly be a much better spell if the people you were casting it on remained close to each other, and within range of the effect. Part of the problem is simply getting your targets to understand how they should behave.

Personally I think the intent was to remove bomb from being a melee heal (only one melee should be getting hit anyway so you should only need a single target heal for him). Instead I might suggest that bomb is now a Casters heal, for casters who use HPs to power their spells (partly or fully) and who CAN stand in a grp nicely, bomb is actually useful. It is one cast, any HPs are good for a mage, and then you can return to healing the melee with a single target spell.

Its also good for emergencies, although in such cases most people are running all over the place...
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fellgrim
Posts: 80
Joined: Fri Sep 24, 2004 1:52 am

Re: Bomb Ricochet Spray

Post by fellgrim »

Bomb used to be great for stam heals for groups of tanks...now not really necessary since most fights are over before melees can use up much stamina anyway, winning or losing.
SHUT UP. REALY. JUST SHUT UP. - jackmor
blacke
Posts: 25
Joined: Wed Sep 29, 2004 4:15 pm

Re: Bomb Ricochet Spray

Post by blacke »

jokque wrote:at bomb 4 it starts getting better, but dont bother using it until then
i just got bomb 3, and while it is a slight improvement over bomb2 it still heals for less total amount for almost double the cost and 33% more cast speed


what it used to do was heal at the correct range, but it healed with a factor of 1 and healed up to 6 people, so pre patch it was quite good, now its crap

oh and not to mention it doesnt even heal the correct people. my bomb always heals the person i hit it with, and 2-3 other team members who coincidentially DOES NOT NEED that type of heal (hp, sap sta), they are full
quite a peculiar bug if you ask me
I have noticed this that it seems to favor targets closer to it's max radius then to it's canter when slecting the seconday targets.

Second. Some aspects of the bomb functioned correctly before patch. Namely power reduction for secondary targets due to distance from center, and that's the figure mentioned in the description. There is no mentioning about base power reduced by 60%. And that is what is so out of whack.
Yes, healers should only have to concentrate on one target but sometimes teh forget to retaunt or the mob just switches target, that's when we Need the bomb and we Need it at pre-patch power.
Essefara - Proud High officer of Phaedrea's Tears.
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