Harvesting is great. Better than it was originally.stellus wrote:How well did today's mini-patch fix Harvesting and Combat?
*especially* with the ability to sell items via the merchants.
Harvesting is great. Better than it was originally.stellus wrote:How well did today's mini-patch fix Harvesting and Combat?
I agree 100%gralen wrote:Harvest changes: Great.
Combat tuning: Not there yet. Mob damage is still too high and accurate (ask any fighter). They also resist magic too much (resist rates need to be cut by about half).
Stellus,stellus wrote:How well did today's mini-patch fix Harvesting and Combat?
After hearing about some of our fighters in action trying to find a good xp levelling spot I'll have to change my vote to "needs work".alugilac wrote:Mobs still hit pretty hard, making travel really hard. Harvesting is amazing, we can finally put armor on our people for USE in fighting groups. The mat intake is suffecient amount to allow for the crafting needs.
I'm overjoyed with the harvesting changes, they allow for solo harvesting, and reward you for working in a team. OUTSTANDING improvements to harvesting.
Spells still get resisted a lot, perhaps a bit too much, magic does no good if you have to be 20 lvls over the lvl of the mob to land spells on it.
Thanks!
Thats not good.xenofur wrote:try making a lvl 1 noobchar and kill ANYTHING, it's simply impossible, you can't even kill the lowest mob in the whole game