Healing magic 100-200?

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seedyman
Posts: 91
Joined: Fri Sep 24, 2004 12:29 am

Re: Healing magic 100-200?

Post by seedyman »

kandyfox wrote:It'd be rather interesting to see a DoT spell Force-Fired in a Bomb-AoE.


Dedicated healer mages outta be able to create a different form of the healing aura that'd run off of Sap. As an active skill - but w/o being interrupted by casting individual heal spells.
So the healer stands back and the fighters can run over to the "gas station" when they get low on HP, or need an oil change.
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sulbe
Posts: 32
Joined: Thu Sep 16, 2004 7:21 pm

Re: Healing magic 100-200?

Post by sulbe »

seedyman wrote:So the healer stands back and the fighters can run over to the "gas station" when they get low on HP, or need an oil change.
I'm not sure about an oil change, but a slurpie and jerky run is sometimes inevitable :)

Puk
josephm
Posts: 652
Joined: Tue Oct 05, 2004 7:36 am

Re: Healing magic 100-200?

Post by josephm »

What about a regeneration link? I'm sure there's mobs out there that shoot gas clouds...or there better be when I get there! :) Instead of clicking heal all the time though, a link / AOE link of heals at lower rates would be fantastic.

I know you think this might be dumb, but I really hate how my caster turns to face the person he's healing and I can't see what's going on around the battle. It makes sense though since you are 'focusing' on the character.

But I also like to look around the battle for inc mobs and to see what other people are doing, if someone lost link, or suddenly stopped moving etc. I think this versatility gives me an edge in combat, which is why I prefer to do a blind / stun link when I am in groups. So I propose a heal link that costs the same, but allows you to turn around and move very slowly but heals less hp...like 15-20%
elfmatic
Posts: 98
Joined: Mon Sep 27, 2004 11:04 pm

Re: Healing magic 100-200?

Post by elfmatic »

josephm wrote:What about a regeneration link? I'm sure there's mobs out there that shoot gas clouds...or there better be when I get there! :) Instead of clicking heal all the time though, a link / AOE link of heals at lower rates would be fantastic.

I know you think this might be dumb, but I really hate how my caster turns to face the person he's healing and I can't see what's going on around the battle. It makes sense though since you are 'focusing' on the character.

But I also like to look around the battle for inc mobs and to see what other people are doing, if someone lost link, or suddenly stopped moving etc. I think this versatility gives me an edge in combat, which is why I prefer to do a blind / stun link when I am in groups. So I propose a heal link that costs the same, but allows you to turn around and move very slowly but heals less hp...like 15-20%
yeah, that's another thought I had that I forgot to mention! (Idea stealer!! :) ) So the offensive mages have their DoT, but the defensive mages can have their HoT (Heal over Time). That would be wicked cool. :)

~Elf
ummadnaz
Posts: 31
Joined: Thu Sep 23, 2004 9:01 pm

Re: Healing magic 100-200?

Post by ummadnaz »

josephm wrote:What about a regeneration link? I'm sure there's mobs out there that shoot gas clouds...or there better be when I get there! :) Instead of clicking heal all the time though, a link / AOE link of heals at lower rates would be fantastic.
Blobolai or something like that, are the non aggro that shoot acid on you and it does area of effect DMG. Also their are other caster mobs that do something like that too.
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