Post your mission/rite ideas here

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kuroari
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Re: Post your mission/rite ideas here

Post by kuroari »

acridiel wrote:*sigh*

...

CU
Acridiel

lol :p *huggles Acri* i think thats what we all want? we want to further the story, learn more about our atys, and see the world grow and change around us! some of the missions suggested here for 'rewards' i think are just creative ways of overcoming obstacles we find in the 'what bugs you most' thread. maybe thats where missions and rites can be split.

*jealous* I wanna whoosh too!!

WHOOOSH!!!!!!!!!!
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kaetemi
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Re: Post your mission/rite ideas here

Post by kaetemi »

Anyways, I want a Yubo pet as reward.
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katriell
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Re: Post your mission/rite ideas here

Post by katriell »

kaetemi wrote:Anyways, I want a Yubo pet as reward.
That's an excellent example of a proper reward. :)
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danolt
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Re: Post your mission/rite ideas here

Post by danolt »

The existing mission system is already based on filling out the encyclopedia offering additional backstory and history. It seems to me that what you are asking for is already developed in the game system (although largely unimplemented). Perhaps we could have an epic quest where we could get an e-mail address in which we could send our draft posts that could then be edited to make sure everyone (on the boards) has the same vision of the future of Atys.

I think there is a very real need to have community based missions. Missions that are larger than an individual or a guild. They do not necessarily have to be about direct conflict but should certainly add the spice of competition. Atys has become a safe and carefree world. I do not think that was the original vision. It is my belief that the game would be better served by increasing the feeling of danger and introducing a system where players can impact the overall scheme.
xtarsia
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Re: Post your mission/rite ideas here

Post by xtarsia »

acridiel wrote:*sigh*

What we were initially thinking about, before it all became about rewards again, was Ideas on how we cold make Missions more interesting by themselves and NOT, I repeat NOT, more Grindfest for all.

Missions like: Go kill X and get Y are BS.

What we wanted were Ideas for Mssions that were repeatable (or not), gave logical and fitting rewards but were NOT boring as a result of that.

I know thats hard, but thats why we wanted this thread open to all.
To maybe get some suggestions that made sense.

Things like realy interesting rites, that would tell you more about Atys, the Homins and whatnot...

I´m dissapointed that it all seems to boil down to "more for me" for you. :(

CU
Acridiel

The problem is that you have a fundamental flaw using missions/quests ect a medium to do what you are suggestion. The very idea that a player has to actively go about making an attempt to engage with "the world" by talking specifically to a "quest giver" automatically highlights the fact that you are not *in* "the world".

Missions or quests whereby there is an earned reward at the end, much like the Rites are exempt because they can be synonymous with real life "Traditions" things like Trials of fire etc etc. Which even in real life do actually involve some form of grind. Studying for exams for instance, could easily be put into the context of a quest.. and thats one loooong boooring grind.

The problem isnt the way those quests are presented, but rather the social "Role play" aspects of the game. The interaction between players hold far more potency for creating an in depth society that would emulate that of the story that is trying to be told.

Imo the ideal situation is to have Event managers actually walking around from time to time as officials really taking an interest. Pushing back the goo, and dealing with what ever problems might occur on atys week by week, day day ect.

If the game 'managers' took a hugely more active role in scripting events, and more often spoke to players directly through NPCs then things would be INSANELY AWESOME.

Just take the last 'event' for example.

LOADS of rumors, threads on the forums, it got the community really working together, talking ect. No one complained about "its not fair i wasn't there" Because when something dynamic is happening to the game world, ppl don't care aslong they get to know things by word of mouth. Cant beat a bit of gossip.

In the last event, it should have gone massively differently
The event managers should have Spawned a crap load of VERY strong Marauders, along with a base camp somewhere out of the way. Made them able to instakill anyone should they attack them (because of their super goo weapons/armor) and let players actually equip a piece or amour that would suddenly dampen *only* the marauders attacks.

let the players try to fight them, OR even talk to a scout marauder.. and befriend and then do a few favors for him for some Marauder FAME!

99% of the mechanics to do things like this are already in the game.
And thats just small unrefined ideas with little or no planning.. Put a weeks worth of planning in and things could really take off.


There is(was..) NOTHING to stop political global scale events every month from happening.


Kittin invasions..
Maruaders..
A war bettween 2 of the nations (lots of details could occur with this.. allow for defectors, traitors etc etc)
Sucsessfully fighting the goo.
Factional wars that take place in the lands we know and love.. (say the kamis finally loose it and actually blow up Ginti! Big story event to be had there..)
There are hundreds of other events and stories that could occur. that WOULDNT require huge changes to the game mechanics at all, and could be done "on the fly" The tools are there.


Wishing for more "Quests" will NEVER be the solution to the underlying problem, quite simply because:

Anything that is Static in the game is just that Static and dead. For the world be to alive and evolve it needs a real team of human beings that are in charge pushing it along.

/rant

Does the new company wanna hire me as event manager? :p
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eriu3
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Re: Post your mission/rite ideas here

Post by eriu3 »

agree somewhat with with you Pero but what you describe sounds very episode 1/2ish, and the cries from the boards were mainly that it went on too long (ep 2 especially) and too grindy (halloween week). How can we (they) introduce a long term community mission/quest without it turning into an event or a total grindfest for title/item +1.

edit, i guess something like this maybee? ofcourse ignore the neutral element of the statement tho (sorry neutrals :P ) http://forums.ryzom.com/forum/showpost. ... stcount=23

On another note, theres alot of content past and present that missions could be based on; the old beta mob meat (only used in one or two silan mission so far), building materials (not sure if still labelled ingame as such, eg great pearly shell), dyes, kitin larva, those three alone could mean new butchers, archetect and taylor npcs.

One thing which could also be evolved is the relationship between player and government; missions for the councils/parliment/king/emporer. Intercontinal missions could be good also, if teleportation could be turned off (and somehow excused lorewise), deliver messages to government, deliver weapons, deliver mats etc.

scar
Last edited by eriu3 on Tue Dec 18, 2007 1:14 am, edited 1 time in total.
danolt
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Re: Post your mission/rite ideas here

Post by danolt »

Well I suppose you could break it down by race and faction, meaning Kara-Matis and Kami-Matis would have different mission givers. Limiting it to only citizens should allow for players to play the race they wish but could push them into a more appealing government. Which could make the less popular races even rarer.

If there is a need to cut down on excessive grinding the factions would only be able to hold the portals open for a set amount of time because some phenomena would make them to risky to use until an interval of time has passed.

Another alternative would be to have a seasonal or periodic appearance of materials within the existing world, which until now was regarded as worthless or unknown. When the stars are aligned in the right way these materials are harvestable for x amount of time. There could also be some sort of change to kitin physiology during this period so that hunters would have something to turn in.

As far as neutrals go...they could simply contract out for some sort of payment for the materials they deliver. They would receive an immediate reward as opposed to the long term benefits of having an allegiance to a governing power.
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kalindra
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Re: Post your mission/rite ideas here

Post by kalindra »

Well, I was taking a break and relaxing my brains from schoolwork when those idea came to my mind. I was thinking about :

1-Interesting rewards (other than fame and money)
2-Logically repeatable or not (and what would be the limits to avoid infinite storage or grindfest ?)
3-A journey through the capital's administration "paperwork" (why oh why would they let a homin/guild that is not a "useful" citizen have a huge storage of his own junk in their city ?) = more immersion and more content than just merely just more storage to buy.
4-Civilisation content and a reason to be citizen of a nation/capital
5-More mektoubs imply more need for food and more attractive for predators (you can't deny that packers and mounts are definitely aggrobaits).
6-Homins (and their players) are pragmatic : if the reward doesn't interest them, they won't see the point of performing the task. To avoid wasting devtime on a quest that will be done by 3 homins, better think about quests that will attract interest from the most homins possible. I know for sure that some hardcore crafters would litteraly KILL for more storage.

But yeah, I agree that it's kind of static. Never said it was a perfect genius idea...
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eriu3
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Re: Post your mission/rite ideas here

Post by eriu3 »

i think the problem is defining a reward, "other than fame and money", is mentioned, i`l add to this titles.

none of them really mean anything, and are easy to obtain, what could be a reward that actually rewards?

for me the ency missions dont work, eg. durability rite-> easy to do for the average player and beneficial to those that know about it (same for most other rites)

titles; they are good, and with the rework many players display unique cool titles, but thats all they are "cool" they dont mean alot, someone charging towards you with "headslasher" or whatever doesnt mean alot

dapper; 5973 dapper isnt going to change the world upon completing a mission

fame; once you have it, why do you need more? 99% of homins have all the fame the need to do what they want.

to give items as rewards could work at lower levels eg silan and 50-100 but after that they are well supplied by the guild that they join.

everyones gonna hate me for obvious WoW comparisons:

obvious solutions= ring raids, places that are challenging limited by level, and reward with mats, and random rare items.

Rank system= missions for government, long grind resulting in titles and other benefits?

introduction of greed and competition between friends= random rare items obtainable by even more random and rare circumstances (stuffed yubo is good but it has to mean something, eg lucky charm for crafting)

i started off this post asking for ideas, ended up posting wow stuff sorry :confused: but they have some good ideas, some of which maybee loosly adapted to our missions... maybee?? :)

scar
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iceaxe68
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Re: Post your mission/rite ideas here

Post by iceaxe68 »

Frankly, I could hardly care less about rewards. If I'm going to spend my precious time playing a "mission", the dang thing had better be fun in and of itself. For me, the best reward would be to see something CHANGE because of what I did.

Had a thought. (ouch!) What if instead of going and talking to an NPC to get a mission, an NPC occasionally wandered through asking for someone to help with something. Like a mini-event for one homin or a small team. Some of the best times I've had in-game have been when someone needed help with something and I was able to contribute. And i'm thinking that if these NPC people really needed help with something, they wouldn't be standing idly in some corner waiting for a random homin to come ask if they needed anything.
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