acridiel wrote:*sigh*
What we were initially thinking about, before it all became about rewards again, was Ideas on how we cold make Missions more interesting by themselves and NOT, I repeat NOT, more Grindfest for all.
Missions like: Go kill X and get Y are BS.
What we wanted were Ideas for Mssions that were repeatable (or not), gave logical and fitting rewards but were NOT boring as a result of that.
I know thats hard, but thats why we wanted this thread open to all.
To maybe get some suggestions that made sense.
Things like realy interesting rites, that would tell you more about Atys, the Homins and whatnot...
I´m dissapointed that it all seems to boil down to "more for me" for you.
CU
Acridiel
The problem is that you have a fundamental flaw using missions/quests ect a medium to do what you are suggestion. The very idea that a player has to actively go about making an attempt to engage with "the world" by talking specifically to a "quest giver" automatically highlights the fact that you are not *in* "the world".
Missions or quests whereby there is an earned reward at the end, much like the Rites are exempt because they can be synonymous with real life "Traditions" things like Trials of fire etc etc. Which even in real life do actually involve some form of grind. Studying for exams for instance, could easily be put into the context of a quest.. and thats one loooong boooring grind.
The problem isnt the way those quests are presented, but rather the social "Role play" aspects of the game. The interaction between players hold far more potency for creating an in depth society that would emulate that of the story that is trying to be told.
Imo the ideal situation is to have Event managers actually walking around from time to time as officials really taking an interest. Pushing back the goo, and dealing with what ever problems might occur on atys week by week, day day ect.
If the game 'managers' took a hugely more active role in scripting events, and more often spoke to players directly through NPCs then things would be INSANELY AWESOME.
Just take the last 'event' for example.
LOADS of rumors, threads on the forums, it got the community really working together, talking ect. No one complained about "its not fair i wasn't there" Because when something dynamic is happening to the game world, ppl don't care aslong they get to know things by word of mouth. Cant beat a bit of gossip.
In the last event, it should have gone massively differently
The event managers should have Spawned a crap load of VERY strong Marauders, along with a base camp somewhere out of the way. Made them able to instakill anyone should they attack them (because of their super goo weapons/armor) and let players actually equip a piece or amour that would suddenly dampen *only* the marauders attacks.
let the players try to fight them, OR even talk to a scout marauder.. and befriend and then do a few favors for him for some Marauder FAME!
99% of the mechanics to do things like this are already in the game.
And thats just small unrefined ideas with little or no planning.. Put a weeks worth of planning in and things could really take off.
There is(was..) NOTHING to stop political global scale events every month from happening.
Kittin invasions..
Maruaders..
A war bettween 2 of the nations (lots of details could occur with this.. allow for defectors, traitors etc etc)
Sucsessfully fighting the goo.
Factional wars that take place in the lands we know and love.. (say the kamis finally loose it and actually blow up Ginti! Big story event to be had there..)
There are hundreds of other events and stories that could occur. that WOULDNT require huge changes to the game mechanics at all, and could be done "on the fly" The tools are there.
Wishing for more "Quests" will NEVER be the solution to the underlying problem, quite simply because:
Anything that is Static in the game is just that Static and dead. For the world be to alive and evolve it needs a real team of human beings that are in charge pushing it along.
/rant
Does the new company wanna hire me as event manager?
