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Re: ops vote

Posted: Fri Aug 31, 2007 9:51 pm
by viper579
boroshi wrote:Threads merged. It was probably a mistake, but please try not to make multiple copies of the same thread :)

Thanks,
sorry i didnt see the other thread, what was it titled?

Re: ops vote

Posted: Fri Aug 31, 2007 9:52 pm
by sehracii
viper579 wrote:sorry i didnt see the other thread, what was it titled?
You had not two, but three threads all with the title "ops vote" :p

Re: ops vote

Posted: Fri Aug 31, 2007 10:00 pm
by ajsuk
viper579 wrote:i just wonder in general, as its all ive heard about since i joined. no one talks about lore. its all outposts.
Thats simply because theres very little else to talk about, which is unfortunate.

Re: ops vote

Posted: Fri Aug 31, 2007 10:05 pm
by kyesmith
ajsuk wrote:Bloody hell, which thread are we going with?

Even less content? Great idea. :p
Improve or preferably add, not remove. :rolleyes:
explain how the hell cats are content?

OPs are, but cats as a reward for them is totally backwards.

Double the exp, double to the time for players to hit their goals, get bored and leave.

I want to see ryzom going for years and giving players double exp just doubles the rate in which most people leave. Granted there are some hardcore players we sadly cant get rid of jayce ;)

DONT remove OPs but change the rewards and bonuses!

Re: ops vote

Posted: Fri Aug 31, 2007 10:12 pm
by ajsuk
Was in response to the O-P, not you. My reply was first in one of these versions of threads. Take a chill pill.

Re: ops vote

Posted: Fri Aug 31, 2007 10:16 pm
by norvic
OPs not the issue, get the cats out of the game.

Alot of people making early decisions for leveling reasons and Zerg guilds able to offer these people what they want have a snowball effect going on.

Peeps join lvl fast, fight for what they see as the winning side then leave as they get bored not getting a clue as to half of what Atys is about, or really making decisions based on any clue as to what they are fighting for or who they are fighting against.

Any PvP mechanic will not be ideal for everyone, even if battles are fun, but one that is coupled to a bonus that can effectively disenfranchise half the population is madness.

Re: ops vote

Posted: Fri Aug 31, 2007 10:18 pm
by kyesmith
norvic wrote:OPs not the issue, get the cats out of the game.

Alot of people making early decisions for leveling reasons and Zerg guilds able to offer these people what they want have a snowball effect going on.

Peeps join lvl fast, fight for what they see as the winning side then leave as they get bored not getting a clue as to half of what Atys is about, or really making decisions based on any clue as to what they are fighting for or who they are fighting against.

Any PvP mechanic will not be ideal for everyone, even if battles are fun, but one that is coupled to a bonus that can effectively disenfranchise half the population is madness.
Thats basically what i was trying to say but better said ;)

PS jayce i am always chilled

Re: ops vote

Posted: Fri Aug 31, 2007 10:20 pm
by viper579
sehracii wrote:You had not two, but three threads all with the title "ops vote" :p

very sorry about that :( .

Re: ops vote

Posted: Fri Aug 31, 2007 10:28 pm
by katriell
Either remove all tangible rewards from outposts, or deactivate outposts. In any case, I've reached the point where I think something ought to be done to remove the wedge that's been driven between some portions of the community.

Re: ops vote

Posted: Fri Aug 31, 2007 10:31 pm
by viper579
norvic wrote:OPs not the issue, get the cats out of the game.

Alot of people making early decisions for leveling reasons and Zerg guilds able to offer these people what they want have a snowball effect going on.

Peeps join lvl fast, fight for what they see as the winning side then leave as they get bored not getting a clue as to half of what Atys is about, or really making decisions based on any clue as to what they are fighting for or who they are fighting against.

Any PvP mechanic will not be ideal for everyone, even if battles are fun, but one that is coupled to a bonus that can effectively disenfranchise half the population is madness.

well i can think of one easy to implement solution....

set ops where they dont give cats anymore, and more / better op mats. so an op becomes about one of the best things in ryzom, crafting. you might even get the kami and KA trading op mats between each other.