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Re: ATS: Other changes

Posted: Sat Jul 14, 2007 10:04 am
by tigrus
sidusar wrote:To be precise, you will now drop your car keys while standing up from your source, rather than after running 5 meter. :p

Okay this made me laugh...

Re: ATS: Other changes

Posted: Mon Jul 16, 2007 3:54 pm
by boroshi
Thanks for all your feedback, please keep it up :)

FYI we just patched the ATS
- When in auto follow mode, you cannot try to cast anymore
- Fixed a bug when in range fight and double clicking to initiate combat
- Fixed some typos
- Some translations are still missing
- Fixed the German language version of the popup when you die

Re: ATS: Other changes

Posted: Tue Jul 17, 2007 11:49 pm
by tigrus
How long aprox til it gets released?

Re: ATS: Other changes

Posted: Thu Jul 19, 2007 6:03 am
by bluefve
Soon(tm).

But nice bug fixes. Too long everything seemed so long to come together for one patch.

Re: ATS: Other changes

Posted: Thu Jul 19, 2007 7:13 am
by tigrus
bluefve wrote:Soon(tm).

But nice bug fixes. Too long everything seemed so long to come together for one patch.

What is soon? :p

Re: ATS: Other changes

Posted: Thu Jul 19, 2007 8:08 am
by iwojimmy
boroshi wrote:Thanks for all your feedback, please keep it up :)

FYI we just patched the ATS
- When in auto follow mode, you cannot try to cast anymore
.........
:(
Casting in follow mode is a GOOD thing :(
:( :(

Re: ATS: Other changes

Posted: Thu Jul 19, 2007 10:13 am
by gcaldani
I hope the devs don't turn atys in a too silent place.... imho we just needed kipee screams lowered, not the entire ecosystem.

Environmental sounds and effects are one of the best thing in game, except the kipee.

Re: ATS: Other changes

Posted: Thu Jul 19, 2007 12:30 pm
by forever
iwojimmy wrote: :(
Casting in follow mode is a GOOD thing :(
:( :(
You can still cast while in follow mode, it's just that you can't be moving while casting. Before you would try to cast and fail and would end up falling behind the Homin you where following. Now you can keep up and can cast once the Homin your following has stopped.

Re: ATS: Other changes

Posted: Thu Jul 19, 2007 2:29 pm
by gillest
gcaldani wrote:I hope the devs don't turn atys in a too silent place.... imho we just needed kipee screams lowered, not the entire ecosystem.

Environmental sounds and effects are one of the best thing in game, except the kipee.
I fully agree with that, and please DO NOT TURN OFF or even REDUCE the sounds of aggros....
I dont want to get extra DP just because I didnt realised I was been chewed by something :)

Reduce by half herbies and kipees as well as feminine chara groan during melee fight and that will be enough imo: I kinda LOVE the cowlike sound of yelk, I LOVE the tiptap of kibans ... :)