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Re: Magi Amps to Magic Gloves: Effect on Crafting?
Posted: Wed Oct 13, 2004 7:09 pm
by mtsfelix
I've heard rumors that these gloves will glow? Or was that person just pulling some random stuff out of their .
Re: Magi Amps to Magic Gloves: Effect on Crafting?
Posted: Wed Oct 13, 2004 7:16 pm
by gralen
moriant wrote:You would think they would be 1h, but infact they give 2h weapon xp. I believe that this may stem from the fact that in earlier betas the amps were gloves (2h).
The gloves have never been implemented. In fact prior to the Open Beta with the Trykers, there was no magic amp in the game at all.
Re: Magi Amps to Magic Gloves: Effect on Crafting?
Posted: Wed Oct 13, 2004 7:19 pm
by stygeon
Staves were labeled as gloves but they were indeed staves. As for 1h or 2h ... a staff is a 2handed weapon and as such the mage amp does appear in the offhand when equipped.
Re: Magi Amps to Magic Gloves: Effect on Crafting?
Posted: Wed Oct 13, 2004 7:30 pm
by tekkor
stygeon wrote:Staves were labeled as gloves but they were indeed staves. As for 1h or 2h ... a staff is a 2handed weapon and as such the mage amp does appear in the offhand when equipped.
Ok perhaps Im just having a temporary reading disability but I dont understand what you said at all. You go from saying gloves to staves then jump over to staff's which are a totally differnt weapon and then say because of them magic amplifiers are in the offhand but when I use them they are in the right hand.
So the question is again are MAGIC AMPLIFIERS (not staves, staffs, sticks, gloves, pokers or any other thing you may want to call them) considered a 2h weapon on the crafting tree? Because my understanding is that right now they are considered a 1h weapon.
Question to Dev's: If MAGIC AMPLIFIERS are to be changed to MAGICIAN GLOVES will they still be in the weapon crafting line adn not light armor? Also will they be in the 1h tree, 2h tree or perhaps some hybrind line of thier own?
Re: Magi Amps to Magic Gloves: Effect on Crafting?
Posted: Wed Oct 13, 2004 8:12 pm
by stygeon
The magic amplifier, staff, staves were called(labelled) magic gloves in the last open beta.
They are 2handed weapons. Ie Yes it is in the right hand but it is shadowed in the left hand. As for damage type and xp ... I would have to test it in game. I dont generally use my magic amp(staff,glove) to beat mobs to death.
Re: Magi Amps to Magic Gloves: Effect on Crafting?
Posted: Wed Oct 13, 2004 8:19 pm
by daleknd
20mike wrote:If they change it from weapons to armor, They would have to redistribute a TON of crafting levels.. I for one dont want to have to suddenly drop my 110+ crafting to try picking up mage gloves in an armor tree jsut to support myself and other guildy mages
I would hope that if your guild has a number of high level mages that someone is already making decent light armor. If the new gloves fall into the already existing light armor tree as an option added to gloves it should not be so bad. If on the other hand it is a separate item somewhere within light armor this is going to set several people back a number of hours.
Re: Magi Amps to Magic Gloves: Effect on Crafting?
Posted: Thu Oct 14, 2004 3:51 am
by ozric
daleknd wrote:I would hope that if your guild has a number of high level mages that someone is already making decent light armor. If the new gloves fall into the already existing light armor tree as an option added to gloves it should not be so bad. If on the other hand it is a separate item somewhere within light armor this is going to set several people back a number of hours.
So what you are saying is that everything is fine, because everybody is in a guild, so it doesnt matter that weapon crafters have invested time, money and SP into the Magician Amplifier plan already ?
Re: Magi Amps to Magic Gloves: Effect on Crafting?
Posted: Thu Oct 14, 2004 2:22 pm
by tekkor
Devs..... could you please post here letting us know what all the intensions are in regards to the change to magic amplifiers and what type of crafting item they will be once the change takes effect?
Thanks!
Re: Magi Amps to Magic Gloves: Effect on Crafting?
Posted: Thu Oct 14, 2004 2:45 pm
by daleknd
ozric wrote:So what you are saying is that everything is fine, because everybody is in a guild, so it doesnt matter that weapon crafters have invested time, money and SP into the Magician Amplifier plan already ?
I am not saying that everyting is "fine." Simply saying that every change does not have to be seen as the end of the world.
If the new items falls into an existing tree then the dislocation to the economy and to crafters in general will be reduced. There will be some individuals inconvenienced of course.
And as far as being guilded goes, this is clearly a game that strongly encourages guilding. Those who insist on remaining guildless will be inconvenineced in many ways and miss out on major parts of the game.
Dalwin
humble forager of the Fyros