as my very wise guild leader said: quests are fine, its the rewards that have to be done properly. Introduce things like the weapon rewards on Silan and you will destroy the entire balance of the game... pretty, pretty please no uberness.. titles, crafting plans, new stanza's, dye's, etc would all be great though.katriell wrote:Those will hopefully be implemented correctly.We don't need falsely-epic, over-praising "quests" like Chiang's or Guilan's.
How long time should I stay on Silan?
Re: How long time should I stay on Silan?
rushin ~ asleep
Re: How long time should I stay on Silan?
Oh I like the title idea!
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Beau (Arispotle Server)
Beau (Arispotle Server)
Re: How long time should I stay on Silan?
as quest rewards
plans for a few more generic items would be good.
nothing High Quality or uber, just stuff that would be useful at lower levels but not interfere with High level balance.. no jewel or 2h weapon plans for example.
Generic daggers and LA are the obvious things to add.
I am not sure on dyes, I like the dependance of color on the components, but maybe if you could dye/alter the trim colors it would be worthwhile.. imagine a suit of black HQ Tryker or Fyros HA that actually IS black
plans for a few more generic items would be good.
nothing High Quality or uber, just stuff that would be useful at lower levels but not interfere with High level balance.. no jewel or 2h weapon plans for example.
Generic daggers and LA are the obvious things to add.
I am not sure on dyes, I like the dependance of color on the components, but maybe if you could dye/alter the trim colors it would be worthwhile.. imagine a suit of black HQ Tryker or Fyros HA that actually IS black

Re: How long time should I stay on Silan?
It is if you don't pay. If you play for free then 21 is the max level you can achieve.beaut666 wrote:I brought my lil guy over pretty quick..for some reason I thought 21 was the max level you could achieve on the island.
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Chasing the DING!
All posts are In Person (Not IC, not OOC, not Rp, just me!)
Chasing the DING!
katriell wrote:You can't "complete" the mainland. If one thinks one has seen or done everything there, one is kidding oneself. But be prepared to "get out what you put in," because the mainland does not coddle or hold hands.
Re: How long time should I stay on Silan?
That I absolutely agree with.huntar wrote:as quest rewards
plans for a few more generic items would be good.
nothing High Quality or uber, just stuff that would be useful at lower levels but not interfere with High level balance.. no jewel or 2h weapon plans for example.
Generic daggers and LA are the obvious things to add.
I am not sure on dyes, I like the dependance of color on the components, but maybe if you could dye/alter the trim colors it would be worthwhile.. imagine a suit of black HQ Tryker or Fyros HA that actually IS black![]()

Would be realy nice to have such things.
(as was mentioned manymanymanymanymanymany times before

CU
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Re: How long time should I stay on Silan?
huntar wrote: but maybe if you could dye/alter the trim colors it would be worthwhile.. imagine a suit of black HQ Tryker or Fyros HA that actually IS black![]()
Mmm... Main color determined by mats, as now, secondary colors determined by Dye... that could bring a whole world of possibilities, and no hard to develop, I think. That's a dream for a crafter...
Mithur (Arispotle)
Nomad Karavaneer & Forest Eremite
Matis Citizen
Proud Officer of Legion Of Atys
Nomad Karavaneer & Forest Eremite
Matis Citizen
Proud Officer of Legion Of Atys
Re: How long time should I stay on Silan?
Hardly a dream for crafters specificaly if it is a mission reward.mithur wrote:Mmm... Main color determined by mats, as now, secondary colors determined by Dye... that could bring a whole world of possibilities, and no hard to develop, I think. That's a dream for a crafter...
Re: How long time should I stay on Silan?
Even so; I'm thinking about dyw being elective. You can choose use Dye or not use.ashling wrote:Hardly a dream for crafters specificaly if it is a mission reward.
But, I don't see Dye as a mission reward. For a lowie, a Dye could be pretty useless. I was speaking to the "dye" idea alone

Mithur (Arispotle)
Nomad Karavaneer & Forest Eremite
Matis Citizen
Proud Officer of Legion Of Atys
Nomad Karavaneer & Forest Eremite
Matis Citizen
Proud Officer of Legion Of Atys
Re: How long time should I stay on Silan?
Ok but I still don't see it as specificaly a crafters dream, unless it was added to the crafting process somewhere or had to be crafted itself and even then I'm sure lots of players that aren't crafters would love itmithur wrote:Even so; I'm thinking about dyw being elective. You can choose use Dye or not use.
But, I don't see Dye as a mission reward. For a lowie, a Dye could be pretty useless. I was speaking to the "dye" idea alone![]()

Re: How long time should I stay on Silan?
Personally, I've finished all the quests, but I'm still having a great time on Silan. It's interesting and fun. There aren't many active on Cho/Silan for a U.S. player, but on weekend mornings (late afternoon in Europe) there are typically enough to get a group together for the more difficult quests.
My magic & fight are about the same as yours. I plan to get my fight and off magic to at least 40 before leaving. It's more grinding now which is not as much fun, but I don't think it'll take more than a week (about 10 hours playing). I wish I could get healing magic higher too, but that is hard because you must have a group to do it.
Craft & Harvest both in 30s. I'm really starting to like crafting as I see what the interplay of material choices has on the final product. I used to just throw together whatever I had at the time. Harvest was very frustrating at first, but after 30, when you can choose what to look for, it does get better. I wish there were more visual clues though.
My magic & fight are about the same as yours. I plan to get my fight and off magic to at least 40 before leaving. It's more grinding now which is not as much fun, but I don't think it'll take more than a week (about 10 hours playing). I wish I could get healing magic higher too, but that is hard because you must have a group to do it.
Craft & Harvest both in 30s. I'm really starting to like crafting as I see what the interplay of material choices has on the final product. I used to just throw together whatever I had at the time. Harvest was very frustrating at first, but after 30, when you can choose what to look for, it does get better. I wish there were more visual clues though.
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