bgraz wrote:Things like GH storage and OP related money sinks are ok for groups of homins that have those things, but it does nothing for the population in general, and i'm a firm believer that this economy needs a boost. the bazaar has little to nothing to offer, the merchants are nearly always dry of anything worth buying. why even have merchants if nobody is going to use em other than to sell crafting grind to the npc? why not just have a hawker in every town to disperse worthless dapper to the masses?
Just my thoughs, as I've said almost same thing in other threads.
Nut, the thing, is that one or two big money sinks will do nothing. The solution isn't in put two necessary and really big money sinks of millinos of dappers. That's not the idea, I think. It will not work.
The idea is put the money, mats (And *thats* the real money IG) and items in flow. That's what makes an aconomy. Ryzom has a lot of things that people want to buy (Everyone at high level has a lot of armours, a lot of jewels, a lot of tools, weapon and stuff).
The problem is that, in the traders, mainly you'll find crap. At high and at low levels.
My idea, even if a lot of people doesn't like it, is make the materials time-degraded, in function of his nominal quality. A basic or fine mat degrades in 2 or 3 days, a choice in a week, a Exp in two weeks and a Sup in four weeks or so.
That will make the people put their spare mats in circulation, or craft good items to sell it. Will make the game a little harder and the economy most dinamic.
The problem of this game is that people can create wealth (this is, mats) at an absurd fast rate; and the market doesn't support that, so the currency gets devaluated, not for a poor production, but for an excesive production. With the degradation, this wealth will be reduced, or, at least, will be put in flow,
and changed for a currency that don't degrade with time:
the dapper. This is the only thing that I think that could give again a value to dapper.
In the other hand, when all people put his spares in trade, will be easier with good dappers find the mat you wont in traders.
Moreover, this wealth can be stored, and the best part of it is, so giving more stores to people will be worst for the economy (I, personally, wish that didn't make that OP stores).
Make the items less durables will be better. Make the MQ and HQ items has best stats, but no better durability (Or not *so great* durability as it has now) could be a very good economy boost.
And, BTW, the durability part is really easy to implement; I ignore how hard could be to implement the "time-degraded mats" could be.
Ok, you all can hate me now for the idea; but I think that could be very good, and, after all, noone here cares about make the game a little harder, isn't it?