Idea for game money sink

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acridiel
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Re: Idea for game money sink

Post by acridiel »

jamela wrote:*giggle* Nice maths :) . Are you trying to persuade people not to use them, hehe? If I recall correctly, a Divine Kiss makes your offline recovery 10 times faster than if it was unaided, and maximum DP takes 20 days offline unaided. So they do make a very big difference, but offline recovery is nothing compared to the rate at which you can work off your DP.
I said I didn´t know the exact numbers... And it was only an example. Sorry if I messed up.
But you get the meaning I hope ;) :p

Edit: Ouch, XD Yeah, now bow to me: The Math Genius! *ROFL* Always had an F in math... *blush* :D

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bgraz
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Re: Idea for game money sink

Post by bgraz »

I see noone thinks its a good idea, oh well. point was its something that most homins can spend dappers on almost daily and a fair amount at that. sure you can clear 1 dp in 10 pulls digging, or group up and clear it fast chain pulling for 3k, but thats why you wouldn't have to buy it. on the other hand, if you just went chasing supreme mats in PR and got 5 million dp in the prosses and now you want to go craft, but don't want to waste the mats on dp, you could spend some of the outrageous amount of dappers that any high level crafter has to clear it out. to me its something that most homins would use if available, even though the few posters here say they wouldn't.

Things like GH storage and OP related money sinks are ok for groups of homins that have those things, but it does nothing for the population in general, and i'm a firm believer that this economy needs a boost. the bazaar has little to nothing to offer, the merchants are nearly always dry of anything worth buying. why even have merchants if nobody is going to use em other than to sell crafting grind to the npc? why not just have a hawker in every town to disperse worthless dapper to the masses?

Mabey the faction fighting we were forced into is the cause of this, as nobody wants to craft something that could later be used against them in battle. I don't know, but sometimes it sucks when you are looking for something like hp jewels or grind armor and there none in the merchants anywhere, and the couple of crafters you do know are not OL.

Oh well I guess i'm just dreaming here. so much i want and so much that needs done. hope i at least see something new soon
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maccer16
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Re: Idea for game money sink

Post by maccer16 »

no no no no you cant do this then i might actualy have no dp lol iand have the feeling to grind melee lvls again keep the dapper idea away i loves my dp
mithur
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Re: Idea for game money sink

Post by mithur »

bgraz wrote:Things like GH storage and OP related money sinks are ok for groups of homins that have those things, but it does nothing for the population in general, and i'm a firm believer that this economy needs a boost. the bazaar has little to nothing to offer, the merchants are nearly always dry of anything worth buying. why even have merchants if nobody is going to use em other than to sell crafting grind to the npc? why not just have a hawker in every town to disperse worthless dapper to the masses?
Just my thoughs, as I've said almost same thing in other threads.

Nut, the thing, is that one or two big money sinks will do nothing. The solution isn't in put two necessary and really big money sinks of millinos of dappers. That's not the idea, I think. It will not work.

The idea is put the money, mats (And *thats* the real money IG) and items in flow. That's what makes an aconomy. Ryzom has a lot of things that people want to buy (Everyone at high level has a lot of armours, a lot of jewels, a lot of tools, weapon and stuff).

The problem is that, in the traders, mainly you'll find crap. At high and at low levels.

My idea, even if a lot of people doesn't like it, is make the materials time-degraded, in function of his nominal quality. A basic or fine mat degrades in 2 or 3 days, a choice in a week, a Exp in two weeks and a Sup in four weeks or so.

That will make the people put their spare mats in circulation, or craft good items to sell it. Will make the game a little harder and the economy most dinamic.

The problem of this game is that people can create wealth (this is, mats) at an absurd fast rate; and the market doesn't support that, so the currency gets devaluated, not for a poor production, but for an excesive production. With the degradation, this wealth will be reduced, or, at least, will be put in flow, and changed for a currency that don't degrade with time: the dapper. This is the only thing that I think that could give again a value to dapper.

In the other hand, when all people put his spares in trade, will be easier with good dappers find the mat you wont in traders.

Moreover, this wealth can be stored, and the best part of it is, so giving more stores to people will be worst for the economy (I, personally, wish that didn't make that OP stores).

Make the items less durables will be better. Make the MQ and HQ items has best stats, but no better durability (Or not *so great* durability as it has now) could be a very good economy boost.

And, BTW, the durability part is really easy to implement; I ignore how hard could be to implement the "time-degraded mats" could be.

Ok, you all can hate me now for the idea; but I think that could be very good, and, after all, noone here cares about make the game a little harder, isn't it?
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jamela
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Re: Idea for game money sink

Post by jamela »

Bgraz, this is a well titled thread that you made, because Ryzom could use more dapper sinks :) . I thought you had a good idea too, at first, but I agreed with Acridiel's thoughts and then found that I didn't have a suggestion of my own for a money sink.

Mithur described the situation extremely well; to which I could add, just now because it is on my mind, that character aging and death would help that situation :D . I think you're absolutely right that materials and items on Atys should decompose and degrade, and it has been suggested before. Atys is an organic world, after all, and corpses vanish in minutes!
blaah
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Re: Idea for game money sink

Post by blaah »

mithur wrote:Ok, you all can hate me now for the idea; but I think that could be very good, and, after all, noone here cares about make the game a little harder, isn't it?
if it's hard, ppl will adapt. just need to make sure "hard" does not come out as annoying.
time degraded mats would be annoying.

if you want dapper sink, then npc's need to start taking shiping&handling&storing fees. those are currently free of charge.
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tr808
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Re: Idea for game money sink

Post by tr808 »

Another good money sink would be more personalising options i think, buy a nice karavan cape after u get 80 fame with them and pay 20mil for it (just saying something :P i think neutrals should have an option then aswel ) or more types of mounts, stuff for ur house, presents u can give to friends etc etc etc.
Make a gamble house on pvp fights or something or even predator vs herbivor fights, i dont know :)
This list can go on and on.
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totnkopf
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Re: Idea for game money sink

Post by totnkopf »

bgraz wrote:I thought of a practical idea that could benefit everyone IG and be a pretty usefull dapper sink. Make a system to buy off DP, at say 5 dappers per DP point. would be affordable at lower levels and get quite pricey at higher levels..would be 2.3 mill dappers per death at 250, which could add up fast. even 10 dappers a death might be something to look at, but that may get a little too pricey for all but the richest homins.

of course this isn't something that would be manditory, but rather optional like the accelerators currently available. it would give a homin the option of using skills to erase a DP or burning up some of the massive amount of dappers some have to do so.

Thoughts?
I don't think DP should be a dapper thing. Everyone has pretty much the same ideas as to why it shouldn't be

however, I do agree that there needs to be more money sinks (lots of them....). Put a maintenance fee on OPs (the more OPs a guild owns, the higher the feee), maintenance on GHs, packers, and apts. Make it so that items stored on a vendor cost a bit of cash to pull off the market (not much, but enough to take some of the money out of the economy).
As it stands right now, dappers are worthless and rarely used as a form of currency (grind mats took their place). Throw a bunch of money sinks in there and the value of dappers will rise to a level thats acceptable.
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xzizoux
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Re: Idea for game money sink

Post by xzizoux »

how is it ,when we have a Renting Systen for GH´s and Appartments

for example:
App 1 has 2000 Bulk and cost 50K per week
App 2 has 2500 Bulk and cost 100K per Week
App 3 has 3000 Bulk and cost 150K Per Week

GH 1 has 10000 Bulk and Cost 250K Dappers per Week
GH 2 has 15000 Bulk and cost 500K Dappers per Week
GH 3 has 20000 BUlk and cost 750K Dappers per Week

nearly like that ,How is that? or do u guys have any other Idea ,i think its a good idea cause so many Guilds or ppl could need a bigger GH and Appartment for all teh mats and stuff they have ,so why should they not get them ,but they need to pay every week for it,big Guilds are to Rich Anyway :D
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putterix
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Re: Idea for game money sink

Post by putterix »

xzizoux wrote:how is it ,when we have a Renting Systen for GH´s and Appartments

for example:
App 1 has 2000 Bulk and cost 50K per week
App 2 has 2500 Bulk and cost 100K per Week
App 3 has 3000 Bulk and cost 150K Per Week

GH 1 has 10000 Bulk and Cost 250K Dappers per Week
GH 2 has 15000 Bulk and cost 500K Dappers per Week
GH 3 has 20000 BUlk and cost 750K Dappers per Week

nearly like that ,How is that? or do u guys have any other Idea ,i think its a good idea cause so many Guilds or ppl could need a bigger GH and Appartment for all teh mats and stuff they have ,so why should they not get them ,but they need to pay every week for it,big Guilds are to Rich Anyway :D

sounds awesome, devs, start working :)
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