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Re: Suggestion, DEV's and Players alike, Please read. (serious btw)

Posted: Mon Jan 15, 2007 7:26 pm
by tigrus
Think about it red, atm, its in easy mode at OP fights.
One group spams heals, one group spams the same attack.

WHOOP DI DO....

If you shortened timers with quite alot. Put it down to 1 minute maximum.
Shortened heal power alot.
It would be a lot harder task and require more concentration at OP fights.
Would stop alot of the heal bots from being so effective, because the fighter actually have to CONCENTRATE on when to use his heal.

The healer has to concentrate on WHO JUST USED THEIR OWN HEAL.
So the healer is more of a life supplier while the cooldown is going.

You get my picture?
It would bring SKILL into the equation. Instead of spam

Re: Suggestion, DEV's and Players alike, Please read. (serious btw)

Posted: Mon Jan 15, 2007 7:31 pm
by raven41
Unless its a huge drop in heal power, 1 minute timer on SH is just to short... And I think it would just end up as we are now... with just more healers... and everyone spamming SH.

Re: Suggestion, DEV's and Players alike, Please read. (serious btw)

Posted: Mon Jan 15, 2007 7:38 pm
by tigrus
raven41 wrote:Unless its a huge drop in heal power, 1 minute timer on SH is just to short... And I think it would just end up as we are now... with just more healers... and everyone spamming SH.
Yes we would need to drop the power of the heals, maybe from 4k on bombs (is that correct)? down to maybe 2k.
But they wouldnt be spamming SH, once a minute, you'd have to time it.
ESPECIALLY in PVE and Duels and PvP.

Re: Suggestion, DEV's and Players alike, Please read. (serious btw)

Posted: Mon Jan 15, 2007 7:38 pm
by qurzo
I understand the reasons why this is proposed, but I don't like any idear that makes life easier. I see SH as a lifesaver just as the aura's.

Re: Suggestion, DEV's and Players alike, Please read. (serious btw)

Posted: Mon Jan 15, 2007 7:44 pm
by tigrus
qurzo wrote:I understand the reasons why this is proposed, but I don't like any idear that makes life easier. I see SH as a lifesaver just as the aura's.
In my case im not after easier, im after LONGER fights. Especially in duels and team pvp.

Re: Suggestion, DEV's and Players alike, Please read. (serious btw)

Posted: Mon Jan 15, 2007 7:51 pm
by raven41
tigrus wrote:Yes we would need to drop the power of the heals, maybe from 4k on bombs (is that correct)? down to maybe 2k.
But they wouldnt be spamming SH, once a minute, you'd have to time it.
ESPECIALLY in PVE and Duels and PvP.

lol... That would make regular heals be around 1000 or so... and make low lever healers usless...and make it near impossible to heal with any efficiency in PvE...

Yes SH would make up for it, But bleh... I like it how it is, it makes healers important... With SHs that fast,You could solo most anything accept bosses... I can already solo Dolak(Named plod in Void), And with SH timer like that, it wouldn't even be a challenge...

Re: Suggestion, DEV's and Players alike, Please read. (serious btw)

Posted: Mon Jan 15, 2007 7:56 pm
by tigrus
raven41 wrote:I like it how it is, it makes healers important...
Yes, but takes away skill from the game. Gives people a win mode imho.

Re: Suggestion, DEV's and Players alike, Please read. (serious btw)

Posted: Mon Jan 15, 2007 8:06 pm
by grimjim
tigrus wrote:Yes, but takes away skill from the game. Gives people a win mode imho.
And getting almost all your HP back every 30 seconds wouldn't?

Re: Suggestion, DEV's and Players alike, Please read. (serious btw)

Posted: Mon Jan 15, 2007 8:10 pm
by forever
Sorry, I don't like this idea.

Re: Suggestion, DEV's and Players alike, Please read. (serious btw)

Posted: Mon Jan 15, 2007 8:15 pm
by tigrus
grimjim wrote:And getting almost all your HP back every 30 seconds wouldn't?
Key word is almost. And as I said, that might have been to much.
Maybe 1 minute.
That would maybe if you are good at timing and running and knowing WHEN to take a short run in a fight, allow you too heal twice in a duel.
Tops.


In PVE, it would lengthen the fight a bit, a alternative is too up the dmg output done by creatures by perhaps 20%.