Healing XP - how do you get it?

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d29565
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Re: Healing XP - how do you get it?

Post by d29565 »

kurita wrote:NEVER use the Spells like you get them from the trainers... always restanza them.
Bolded and quoted for effect :)
kurita wrote:NEVER use timecredits(exept if you´re lvl 150
I just want to add that smaller time credits are okay if you have a decent amp, I say probably 90%/90% or more in the specified skill.
kurita wrote:KNOW when to RUN
A good healers knows how to stay alive, you obviously cannot heal if you are dead :)
kurita wrote:NEVER heal in HA, MA may be used in a pinch, but LA is a good healers choice.
Maybe using one piece of Medium armor and the rest light armor, too. It gives and extra hp boost (and since I have a lovely Sehraci dodge vest it doesn't cut back on my dodge but 1 tiny point). I find this is very useful in Player versus Player as you can take a little more damage too.
kurita wrote:if you go to the trainers, ALWAYS buy attribute upgrades first, how tempting this extra damage stanza or new spell may be.
Unless of course that attribute is time credit, then you might want to think about possibly getting the damage/heal spell if you have enough other credits to use the damage/heal spell.
kurita wrote:please, learn at least basic healing(lvl50-75), to rez if needs be, even if you don´t like to be a healer.
Again, quoted and bolded for effect :)
kurita wrote:get the speeding and melee protection aura powers with melee...
You can also get speed with your magic skill points, if you both nuke and heal, or afflict too, then you may have loads of magic skill points. So, you might find you have the extra skill points to use at the magic trainer instead of wasting those hard to come by melee (fight) skill points. If you are planning on the mage route, then melee(fight) skill points are harder to come by.
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moyaku
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Re: Healing XP - how do you get it?

Post by moyaku »

rakehell wrote:I often play healers or hybrid characters that can heal. Naturally, I took heal 1 & 2 on Silan. At first I would just heal anyone I saw that could use it, but no XP. Later I rezzed someone, but no XP. So I figured you had to be grouped. Next group I was in I rezzed 2 people and healed group members, but no XP.

I'd like to continue healing, but with no XP I'm not going to do much save fix some hangnails. What's the trick?
Hey, If you play on Arispotle I d be delighted to show you some hunting spots and get you a bit of heal xp... I m sure I could find a skill to match your current level. (send a tell IG ;) )

rakehell
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Re: Healing XP - how do you get it?

Post by rakehell »

kurita wrote:...
enchant your weapon with a high heal(ask your healer if he´s higher then you), to get those nice 0sec in a pinch heals...
Lyrthis
How DOES one enchant a weapon anyway? It sounds easy, but I've never gotten it to work. I made crystals, had the weapon in my right hand, etc. - nothing happens.

Ok, be in a group, have sap, stam, hp heals, heal immediately after fight starts (stam, sap), don't heal up everyone before attacking next mob - this last is counter-intuitive to say the least. Don't take time penalties to heal stanzas.

So how is the XP shared? If I heal for one point do I share fully or just some tiny number?

Thanks iwojimmy and others. As a casual player I really like the classless system of Ryzom. Because of limited playtime I usually have only one good character in any game & tend to go hybrid for that reason. Ryzom fits my playstyle perfectly.

I know these will prove to be wasted points later, but I found the self-heal HP, SaP, and especially Focus (damned digging) to be very helpful. The regen attributes are fine, but they are too slow (& it's dangerous to sit in some areas) when you only have time to play a short session.
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moyaku
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Re: Healing XP - how do you get it?

Post by moyaku »

PLAYING WITH ENCHANTS

1) Right click the spell you wanna add to your weapon and "crystalize it",
2) Then look into your inventory and right click the "crystalized spell" and click "enchant right hand"
3) Once done, you gotta create sap crystals with the action you ll get from trainer "sap crystall creation" stanza or something like that
4) Finally load them up from your inventory onto your enchanted weapon.
5) Use them by activating the stanza you will find in your action window on the 1 to 21 branch of your melee skill tree (drag it to your handbars)

Here you go :)
Last edited by moyaku on Mon Jan 08, 2007 12:33 pm, edited 1 time in total.

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neuze
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Re: Healing XP - how do you get it?

Post by neuze »

Wow,

All the replies are very helpfull,

Thanks !!

neuze
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sprite
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Re: Healing XP - how do you get it?

Post by sprite »

rakehell wrote:So how is the XP shared? If I heal for one point do I share fully or just some tiny number?
Everyone always gets an equal amount of XP if they earn any at all. The only exception is the offensive affliction spell "Madness" which sometimes gives a different amount of XP - this is possibly because the mob is doing the damage, not you but we're not sure.

And since the thread seems to be touching on it a bit - the famous and wise sidusar provided us with the answers here
sidusar wrote:The equation
For every creature killed by a team of homins, each homin in that team receives experience as calculated by:
EXP = [2 / ( T + 1 )] * C * X
in which:
T is the number of team members that participated in the killing. For solo fighting T = 1, so that [2 / ( T + 1 )] = 1 and EXP = C * X
C is what I call the 'difficulty coefficient', which depends on the creature killed. For most creatures C = 1, but some creatures that are more difficult than average have a higher value of C, resulting in more experience for killing them. The first list below contains the values of C for (almost) all creatures.
X is what I call the 'basic experience', as it is the experience given to a player for soloing a creature with C = 1. This 'basic experience' is itself a variable that depends on the level difference between the highest skill level used by the team and the level of the creature that they killed. The second list below contains the values of X for the level differences between -50 and + 32 levels.

Note 1: Equation may be off for small numbers, due to rounding errors.
Note 2: As we all know, if EXP is higher than 3000, the experience is capped at that number.
(Note, C values for "boosted herbivores" ie the largest voracious, and some red-lvl ones, are outdated and should be 6)
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iwojimmy
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Re: Healing XP - how do you get it?

Post by iwojimmy »

two things Sprite forgot to mention.

Firstly, if you use more than one skill, eg heal and offensive magic, or sword and dagger after the melee tree splits, your received share of XP will be divided between the skills you used, proportionately to how much you achieved with each skill.. so you tend to get more XP going to sword than dagger, or if you heal 3 times and hit with one acid spell, 3/4 XP will be on def magic, and 1/4 on offensive.

Your total received XP is still the same, so using multiple skills in the same fight will slow the rate you level.

The other thing is XP catalysers. These are the source of a lot of controversy and friction within the game, but if we are talking about XP they need to be covered. They are single use consumable items which come in stacks of up to 999, (bulk 10 for full stack) and have a level range in increments of 50 up to 250. they only work for skills below their level, so level 50 cats wont help you get to level 51. the effect is, for every 100 xp you earn normally, a single XP catalyser is consumed and you get an extra 100 xp. so if you would normally get 1854 xp, using cats you would get 3654 xp, and consume 18 crystals. or 3000 xp becomes 6000 xp and uses 30 cats. If you would ding anyway the cats are still used, and wasted, so its a good idea to deactivate them ( by clicking on their icon) when you are very close to levelling.
The problem with them is they are not evenly available, creating a culture of Haves-and-Have-Nots - and also encourage powerlevelling which is not necessarily good for the game.
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vguerin
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Re: Healing XP - how do you get it?

Post by vguerin »

iwojimmy wrote:and also encourage powerlevelling which is not necessarily good for the game.
Powerleveling is in itself a gameplay style and the XP Cats are not the cause. We power leveled before XP cats, and others do it now without Cats. Though I agree XP Catalysers have become an addiction to some...
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kurita
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Re: Healing XP - how do you get it?

Post by kurita »

thanks for quoteing and bolding those points, Keiko, they can´t be emphasized enough.

to clear up some points, where i didn´t got in to detail enough
d29565/Keiko wrote:
kurita/Lyrthis wrote: NEVER heal in HA, MA may be used in a pinch, but LA is a good healers choice.
Maybe using one piece of Medium armor and the rest light armor, too. It gives and extra hp boost (and since I have a lovely Sehraci dodge vest it doesn't cut back on my dodge but 1 tiny point). I find this is very useful in Player versus Player as you can take a little more damage too.
you´re right, if you mix in a piece or two of MA you´ll get more HP, but on the other hand you´ll get an actionpenalty which increases HP/Sapcosts and Casttime and lowers Range.
above 125 lvl this isn´t that much anymore, but below that it can decrease your efficency by nearly 25%(specialy below lvl50), so better use a pure LA set at the beginning.
d29565/Keiko wrote:
kurita/Lyrthis wrote: if you go to the trainers, ALWAYS buy attribute upgrades first, how tempting this extra damage stanza or new spell may be.
Unless of course that attribute is time credit, then you might want to think about possibly getting the damage/heal spell if you have enough other credits to use the damage/heal spell.
sorry if i was unclear here, i meant the HP/Sap/Stam/Focus and regen upgrades, like Strength, Const, Int, etc., not the credit upgrades ;)

greetz

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d29565
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Re: Healing XP - how do you get it?

Post by d29565 »

kurita wrote:sorry if i was unclear here, i meant the HP/Sap/Stam/Focus and regen upgrades, like Strength, Const, Int, etc., not the credit upgrades ;)
Oooh. Well, both of our 'answers' still stand :) Yours first, then mine of course...although I've always slacked on my stamina upgrades :eek:
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