I'm next...
danlufan wrote:and not as easy to implement. At least the cap is ALOT easier to alter, as they have the ability to.
Really?
Raising the cap has been discussed a few times already... You'd have to look at it in a more global way.
Everything is tied to the current level cap being at 250.
Max harvest quality is 250, max at crafted items is 250, max constitution upgrade is tied to 250 (OK, 245 really...), and so forth...
By raising it to 300 (as an example), there needed to be implemented more actions, stanzas and upgrades being tied to 300 and being based on the existing ones. Even new 300ish regions needed to be implemented.
Would we be happy with upgraded actions only? Simple answer: no...
As an additional fact, it'd also widen the gap between new and established players - but that really doesn't matter much as it'd be only "some more levels to go".
Also, the whole balancing had to be tested really carefully. 10 more constitution upgrades and 50 levels worth of inherent armor boost do make a difference.
Raising the cap "only" would be more work since actions are tied to it.
Implementing really new stanzas isn't that easy as well...
It might be easiest to bring about new craft plans for new items or different looking ones.
New harvesting actions? Errrhmm... even more range, perhaps? *blinks out*
New magic users actions/stanzas? Higher sap or HP credit? A new PR atysian missile? Focus heal?
New melee actions? Focus credit? Aim-at-humanoid-crutch?
It seems I'm not in the most creative mood now as I can't really think of any completely new actions or stanzas that would fit into Atys without being imbalanced.
New skill trees might be the answer, as have been annouced already, and being not really combat related (not sure about that with the Taming tree...). But then again, new skill trees are new impact and require new actions without messing up the existing ones too much. As I mentioned above.. I'm not in a creative mood now