New Patch Notes

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kirvar
Posts: 16
Joined: Wed Sep 22, 2004 7:42 pm

Re: New Patch Notes

Post by kirvar »

My point being, the lag may or may not be as bad for you as it is for me. I know some of the fault is my system (it barely meets the minimum system requirements), but the lag for me was so bad it makes the game unplayable. So while I don't disaggree with you about content being important, my point was that until the lag issue is resolved the rest doesn't matter.
sulbe
Posts: 32
Joined: Thu Sep 16, 2004 7:21 pm

Re: New Patch Notes

Post by sulbe »

svayvti wrote:Do merchants now sell q50 raw materials? This would only further hurt the harvester profession which already isn't doing its only role of supplying crafters very well.
Eh? I am a crafter/harvester. When I want to level crafter, I go sit in front of a merchant and crank through store bought mats. But if I want to actually sell an item, I'm going to be looking for CHOICE mats, something they don't sell at the merchants. And if someone has already harvested the CHOICE mats I'm looking for, I would prefer to buy them rather than spend a few hours looking for them. :D
raynes
Posts: 2008
Joined: Thu Sep 23, 2004 10:00 am

Re: New Patch Notes

Post by raynes »

kirvar wrote:My point being, the lag may or may not be as bad for you as it is for me. I know some of the fault is my system (it barely meets the minimum system requirements), but the lag for me was so bad it makes the game unplayable. So while I don't disaggree with you about content being important, my point was that until the lag issue is resolved the rest doesn't matter.
The lag issue is really a network problem so only certain people can work on it. In the meantime the other devs are working on fixing bugs and adding new features.
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svayvti
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Re: New Patch Notes

Post by svayvti »

sulbe wrote:Eh? I am a crafter/harvester. When I want to level crafter, I go sit in front of a merchant and crank through store bought mats. But if I want to actually sell an item, I'm going to be looking for CHOICE mats, something they don't sell at the merchants. And if someone has already harvested the CHOICE mats I'm looking for, I would prefer to buy them rather than spend a few hours looking for them. :D
Essentially my entire guild harvests and fights and it isn't enough to supply those of us who are crafters enought to keep up. Something is wrong with that picture.

Ryzom was supposed to be something other than every other MMO where you simply fight to make money, then go buy gear / camp for uber loot.

The economy is messed up and so is a harvester's ability to fill their role.

Making it more of a pain in the rear to choose between leveling your harvester (maximum quality single mat pulls of any grade) rather than filling the role of supplying crafters (looking for correct materials desired and pulling maximum quantity of best quality/grade).

I also understand that too many people are getting tons of supreme/superior materials in the roots. But turning harvesting into a time of day camp fest is NOT the answer either. Ryzom is an awesome game because it is something different, right now it looks like they're dumping harvesting and starting the direction of moving it towards every other MMO games' hated grind.

I feel the reason is they're going for the quick fixes, rather than giving harvesting the overhaul it has needed since the beginning.
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Svayvti
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jesder
Posts: 224
Joined: Fri Sep 24, 2004 7:32 pm

Re: New Patch Notes

Post by jesder »

svayvti wrote: I feel the reason is they're going for the quick fixes, rather than giving harvesting the overhaul it has needed since the beginning.
this is the best way to kill a game.

Really I dont think harvesting is that bad rightnow. It just needs some tweeks to the QTY of Mats. What I think should be done is a QTY bonus based on the type. Basic mats would get a 2x mod so you would get twice what you get now. Fine would get 1.5x, choice remains the same while Exc get .80 and Sup .75

This makes it easier to get Mats to level crafting on but harder to get the really nice stuff you would make a finished product out of. It would also make basic worth harvesting.
raynes
Posts: 2008
Joined: Thu Sep 23, 2004 10:00 am

Re: New Patch Notes

Post by raynes »

svayvti wrote:Essentially my entire guild harvests and fights and it isn't enough to supply those of us who are crafters enought to keep up. Something is wrong with that picture.

Ryzom was supposed to be something other than every other MMO where you simply fight to make money, then go buy gear / camp for uber loot.

The economy is messed up and so is a harvester's ability to fill their role.

Making it more of a pain in the rear to choose between leveling your harvester (maximum quality single mat pulls of any grade) rather than filling the role of supplying crafters (looking for correct materials desired and pulling maximum quantity of best quality/grade).
What you are trying to supply your crafters with? Supreme materials? Those are suppose to be the best of the best and not something that is in steady supply (unless you are very high level). So the real question is why is your guild so dependant on only this highest quality of materials?
jesder
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Joined: Fri Sep 24, 2004 7:32 pm

Re: New Patch Notes

Post by jesder »

raynes wrote:What you are trying to supply your crafters with? Supreme materials? Those are suppose to be the best of the best and not something that is in steady supply (unless you are very high level). So the real question is why is your guild so dependant on only this highest quality of materials?
We are not .. actually the problem is gathering over q50 in a high enough qty. Getting exactly what you need in choice or higher to make a set of armour can be a pain just finding the right spots.

Personally, I use whatever I have on hand to craft with for skill gain. I dont make any "finished" products yet that I would use. I have found it takes hours to gather enough mats of the right type just to get a few levels of crafting and I am still working with under q50. Hell I use choice mats to level off of sometimes. Mainly when they are the "poor" choice mats (not all choice fiber/sap/resin/../.. is created equal)

I should note .. I rarely pull less than 3qty from a single prospect and my harvest is still somewhat low.
kisedd
Posts: 221
Joined: Thu Sep 23, 2004 9:58 pm

Re: New Patch Notes

Post by kisedd »

Well having Q50 mats for crafters to grind will certainlly change the dynamics. Should be interesting. I'm not sure if I'm for this or against it.
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svayvti
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Re: New Patch Notes

Post by svayvti »

Its not like excellent or supreme materials are in short supply with all the named mobs available for killing anyways. Excellent+ materials should be a matter of challenge, not a camp-fest.

Previously it was just as easy to get 1 unit of basic material as one unit of supreme material, and insanely difficult to get decent quantities of anything.

We need proper fixes for the long-term, not "quick fixes" that will truly destroy the game in the long run.
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Svayvti
Former Pilgrim of Atys
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lariva
Posts: 302
Joined: Thu Sep 23, 2004 5:36 am

Re: New Patch Notes

Post by lariva »

Yeah thats because 5 minutesw is what it takes to get across town ..... endless warping.
tobaran wrote:See? ... not even 5 minutes...
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