October 5th, 2004
WHAT'S NEW
[ G e n e r a l ]
. NPC Vendors now sells items up to level 50 instead of 25.
. Worn out weapons will now automatically vanish.
. Raw materials aren't accessible at all times in the Prime Roots as they were.
. Some Kitin patrols will make life slightly harder in the Prime Roots, so stay alert.
. You should now be able to trade part of a stack instead of the whole lot.
. When your mektoub's inventory is full, you will now get a message that there isn't any more room when you try to move an item from your inventory to the mek's one.
. Your dear CSRs have received their staffs, they are not for sale!
BUG FIXES
[ M i s c e l l a n e o u s ]
. When exchanging enchanted items, those items seemed to loose their enchantment.
. You will not loose items anymore if you LD during an exchange.
. The "kill NPC" missions should work, if you kill the appropriate tribe member.
. Missions that were using the temporary inventory have been fixed.
. Players' apartment inventories were not properly initialized when a player logged in again.
. When you had a mission to kill a specific monster, killing it while in a team didn't count the kill for the mission properly. This should not happen anymore.
. Mission locations should now display properly in your Compass.
. You weren't able to create a guild with the same name as a previously disbanded guild.
. Fixed an issue with reserved names and naming rules.
. You are now able to stack ammunitions that have the exact same properties.
. You weren't able to right click / move an item from your inventory to your apartment.
. Various translation fixes.
KNOWN BUGS
. <NotExist:uiMoveToNoMoreSlot> will display when you try to move to move items to your Mektoub if it's already full.
. &SYS& is displayed when invited to team.
. When a character in your guild is deleted, you will have a message such as "(0x0000297a54:00:00:84) has been deleted" instead of the actual character name.
New Patch Notes
Re: New Patch Notes
wow, finally vendors and a ton of fixes! i can't wait til i get home tonight!
Re: New Patch Notes
Thank you for this small patch before "patch one", if this is a Small patch...makes me wonder what all is on the plate for the BIGGIE. I do hope this addresses some of the lag issues.
Re: New Patch Notes
mosdef wrote:wow, finally vendors and a ton of fixes! i can't wait til i get home tonight!
Mosdef, I'd read that again carefully, those are fixes for the NPC vendors already in the towns, player vendors don't come until Patch1. Just don't want you to be disappointed when you get home
The fact that they fixed a bunch of stuff before Patch 1 is very cool.
Chuangtzu
Re: New Patch Notes
The only concern I have right now is the major Lag issue. The rest is all frosting on the cake if they get the lag issue resolved.
Re: New Patch Notes
Good Job.....
Should quiet the flaming boards for about 5 minutes... lol
Should quiet the flaming boards for about 5 minutes... lol
Re: New Patch Notes
shoot, i could deal with the lag if they would put some decent content into the game..
quests would be nice.. something.. killing critters all day or making stuff in crafting all day can only get someone so far. the sages don't work.. can't find out anything about the story in-game.
i need content.. the lag is a side issue.
quests would be nice.. something.. killing critters all day or making stuff in crafting all day can only get someone so far. the sages don't work.. can't find out anything about the story in-game.
i need content.. the lag is a side issue.
Re: New Patch Notes
Cool! sounds like retail release patch, i thought it happened already haha
Re: New Patch Notes
jamkull wrote:shoot, i could deal with the lag if they would put some decent content into the game..
quests would be nice.. something.. killing critters all day or making stuff in crafting all day can only get someone so far. the sages don't work.. can't find out anything about the story in-game.
i need content.. the lag is a side issue.
See? ... not even 5 minutes...
Re: New Patch Notes
Do merchants now sell q50 raw materials? This would only further hurt the harvester profession which already isn't doing its only role of supplying crafters very well.
If all of the prime roots are on a 1 hour a day timer like excellent materials then it will also drive harvesters insane.
Harvesters need rebalancing and a massive readjustment, not more reason to avoid them with NPCs and mob drops. I haven't seen the patch yet but I fear harvesters are being pushed further and further out. It feels like the symptom (not enough materials for crafters to level as fast as fighters/mages) is being attacked rather than the disease (harvesters lagging far, far behind in being able to catch up with crafter's needs).
If all of the prime roots are on a 1 hour a day timer like excellent materials then it will also drive harvesters insane.
Harvesters need rebalancing and a massive readjustment, not more reason to avoid them with NPCs and mob drops. I haven't seen the patch yet but I fear harvesters are being pushed further and further out. It feels like the symptom (not enough materials for crafters to level as fast as fighters/mages) is being attacked rather than the disease (harvesters lagging far, far behind in being able to catch up with crafter's needs).
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Svayvti
Former Pilgrim of Atys
Follower of the Kami
Svayvti
Former Pilgrim of Atys
Follower of the Kami