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Re: GMs powers
Posted: Mon Feb 27, 2006 3:24 am
by kuroari
final60 wrote:Ah i remember they used to have the power to boost whatever we asked them to boost in focus. If we had to be a certain level somewhere to hunt mobs we could simply ask a GM to boost all our levels and they'd do something and suddenly a hell of a lot of lag and XP scrolling up the screen. I remember a certain Gm whos still about that ported me to 3 of the newb lands after i was already on main land.
Slightly off topic, did anyone in beta make a Matis character that started on fyros newbland and ported to Pyr mainland?
Kye we've been asking after you on our forums, you make it on rf?
i was a zorai character that started in fyros noob, went to fyros main, treked solo to matis lands - and somehow died and woke up in matis noob land
i remember GMs having the power to telelport us around and stuff - we wanted to go view/play in a thesos imitation invasion (or something like that) and the GM just poofed us there - then back when we asked for it.
personally i use GMs a lot to make sure i'm not doing anything illegal
I agree with Kostika though, its their world and we're playing in it, they should be able to monitor us 100% (and in this sense - anything i might have said about any GMs / their pizza-making weapons was purely in good fun and not to be taken seriuoisly XD *innocent*)
Re: GMs powers
Posted: Mon Feb 27, 2006 3:29 am
by pvtarea
Ihave learned dont mess with them. GM and Dev wrath is no joke...do we remeber Pvtparts she got lost with Windermeer. have you ever killed a boss or been hunting and boom mobbed by things that are not even in the zone!
beware...Gm and Dev wrath is real

Re: GMs powers
Posted: Mon Feb 27, 2006 5:25 am
by forever
I remember challenging GMs to duel, not always the best think to do, they can instantly kill you. One minute your alive, the next your dead with the GM grinning at you.

I miss the days of GM duels.

Re: GMs powers
Posted: Mon Feb 27, 2006 9:26 am
by philu
The GMs ability to be able to port people at will makes sense, that's normally how they free stuck ppl. Also how they fixed the invisibility bug.
I agree they should be able to log anything we 'say' in game. You want it private, don't use game chat.
More importantly and way off topic. Your sig makes sad reading Kye.

Re: GMs powers
Posted: Mon Feb 27, 2006 10:57 am
by petej
philu wrote:
More importantly and way off topic. Your sig makes sad reading Kye.
Agreed , no Craft !!!

Re: GMs powers
Posted: Mon Feb 27, 2006 12:17 pm
by alibasil
and the Zorai community diminishes again!! DOH! *slaps forehead*
cya mate
Re: GMs powers
Posted: Mon Feb 27, 2006 10:58 pm
by soulsnatcher
I hate to blow apart a good conspiracy theory guys but no, members of the CSR team cannot port mobs around to areas they don't belong in - it just can't be done. As for mobs appearing when an invasion occurs? Well that is kinda of the whole point of an invasion - the mobs invade.
Souls
Re: GMs powers
Posted: Mon Feb 27, 2006 11:37 pm
by d29565
Shh Souls, we are trying to concoct funky things that we know aren't true. You're ruining it all! (j/k)
Re: GMs powers
Posted: Tue Feb 28, 2006 11:04 pm
by asaseth
alibasil wrote:and the Zorai community diminishes again!! DOH! *slaps forehead*
cya mate
Yah. I second that.
Noh
Ex-Zorai (kinda)
Ex-Infinity (kinda)
(hasn't had access to a card that can handle Ryzom in months) :'-(
(and net access in about that long, too)
Re: GMs powers
Posted: Thu Mar 02, 2006 5:07 am
by sx608
final60 wrote:
Slightly off topic, did anyone in beta make a Matis character that started on fyros newbland and ported to Pyr mainland?
I did that >< and omg how much time/dieing it took me to get thru the desert with those crazy people i was teamed with... but then there wasn't any DP either so didn't mattter much \o/ but we got there eventually, and if i don't remembre totaly wierdly, there was a char whipe not so long after XD
*thinks back* aaaah those were days ^^