ryzlog wrote:I've looked at the client log files under the Ryzom directory. It appears to be exchanging SYNC and ACK_SYNC with the server (but the log doesn't show IP addresses so I don't know how many servers it is speaking with)
Game load gets as far as giving me a glimpse of Thesos landscape, where I last logged, but stops short of loading people, creatures, buildings, etc and actually turning over control so I can play.
port 47851/udp is the server port, yes? and responses from server go to the client ephemeral port? or is there a nailed-up client port that needs a port-forwarding rule on the gateway device?
I've added ryzom_client_rd.exe, ryzom_recover.exe and 47851/udp to the WinXP SP2 firewall exception list on the game machine. (Funny, the game ran fine without these prior to installing the patch, and I have rebooted the game machine since installing the patch and updating the WinXP exception list)
Further testing: while connected to the game server and stalled on a screen showing the Thesos landscape, I confirmed my game machine is exchanging UDP packets with port 47851 at a server. I don't see any other traffic. What other protocols and servers should appear in the game-related traffic stream once the loading stage gets to the point of beginning to display Fyros island?
Disabling all firewalls and rebooting the game machine and the network access device have been of no help.