Re: Resistance guide
Posted: Sun Dec 18, 2005 6:36 pm
And this list contains the magical protections. When using this list, keep in mind the protection is only half the story and that creatures have different resistances too. Kipees may have 30% protection against electricity and no protection against cold, but if the kipee is higher level than you it's likely to resist your cold spell a lot more than your electric spells.
Values below are for aboveground creatures. PR variants have an additional 60% protection against the basic spells (acid/cold/rot) compared to their normal counterparts.
Animals
arana: 25% acid, 20% rot
arma: 75% cold, 50% rot
bawaab: 75% cold, 50% rot
bodoc: 12% cold, 50% rot
bolobi: 50% cold, 50% rot, 30% poison
capryni: 50% rot
clopper: 50% rot
cray: 50% rot
cuttler: 50% rot
frippo: 50% rot
gingo: 50% cold, 50% rot
gnoof: 50% rot
goari: 50% rot, 30% electric
gubani: 75% cold, 50% rot, 30% electric
horncher: 25% cold, 50% rot, 30% shockwave
igara: 25% cold, 50% rot
izam: 50% cold, 50% rot
javing: 50% cold, 50% rot
jugula: 50% cold, 50% rot
lumper: 50% acid, 50% rot
madakam: 50% rot, 30% electric
mektoub: 25% cold, 50% rot
messab: 50% cold, 50% rot
najab: 25% acid, 50% rot
ocyx: 50% rot
ploderos: 25% cold, 50% rot, 30% shockwave
ragus: 25% cold, 50% rot
raspal: 12% cold, 50% rot
rendor: 50% rot, 30% fire
shalah: 50% acid, 50% rot
timari: 25% cold, 50% rot
torbak: 50% cold, 50% rot
tyrancha: 25% acid, 50% rot, 30% fire
varinx: 50% cold, 50% rot, 30% fire
wombai: 50% rot
yber: 25% cold, 50% rot, 30% shockwave
yelk: 75% cold, 30% rot, 30% poison
yetin: 50% cold, 50% rot
yubo: 50% rot
zerx: 25% acid
Primates
cute: 25% rot
frahar: 25% fire
gibbaï: 25% cold
Plants
cratcha: 80% acid, 25% cold, 30% poison
psykopla: 80% acid, 30% electric, 30% shockwave
shooki: 80% acid, 30% fire
slaveni: 65% acid, 12% cold
stinga: 80% acid, 50% cold
Kitin
kiban: acid immunity, 80% rot, 30% all racial spells
kidinak: 20% acid, 20% rot, 30% all racial spells
kincher: acid immunity, 30% cold, 80% rot, 30% all racial spells
kinrey: acid immunity, 30% cold, 80% rot, 30% all racial spells
kipee: acid immunity, 80% rot, 30% all racial spells
kipesta: 30% acid, 80% rot
kipucka: 20% acid, 20% rot, 30% all racial spells
kirosta: 40% acid, 30% cold, 40% rot, 30% all racial spells
kizoar: 25% acid, 80% rot
kizarak: acid immunity, 80% rot, 30% all racial spells
Mobs which only exist in PR variant:
Vorax: Immune to all basic spells, 40% all racial spells
Jubla: acid immunity, 60% cold, 60% rot
And that concludes what's probably the last list in the series, magic resistances would just be too much of a pain to try documenting
Values below are for aboveground creatures. PR variants have an additional 60% protection against the basic spells (acid/cold/rot) compared to their normal counterparts.
Animals
arana: 25% acid, 20% rot
arma: 75% cold, 50% rot
bawaab: 75% cold, 50% rot
bodoc: 12% cold, 50% rot
bolobi: 50% cold, 50% rot, 30% poison
capryni: 50% rot
clopper: 50% rot
cray: 50% rot
cuttler: 50% rot
frippo: 50% rot
gingo: 50% cold, 50% rot
gnoof: 50% rot
goari: 50% rot, 30% electric
gubani: 75% cold, 50% rot, 30% electric
horncher: 25% cold, 50% rot, 30% shockwave
igara: 25% cold, 50% rot
izam: 50% cold, 50% rot
javing: 50% cold, 50% rot
jugula: 50% cold, 50% rot
lumper: 50% acid, 50% rot
madakam: 50% rot, 30% electric
mektoub: 25% cold, 50% rot
messab: 50% cold, 50% rot
najab: 25% acid, 50% rot
ocyx: 50% rot
ploderos: 25% cold, 50% rot, 30% shockwave
ragus: 25% cold, 50% rot
raspal: 12% cold, 50% rot
rendor: 50% rot, 30% fire
shalah: 50% acid, 50% rot
timari: 25% cold, 50% rot
torbak: 50% cold, 50% rot
tyrancha: 25% acid, 50% rot, 30% fire
varinx: 50% cold, 50% rot, 30% fire
wombai: 50% rot
yber: 25% cold, 50% rot, 30% shockwave
yelk: 75% cold, 30% rot, 30% poison
yetin: 50% cold, 50% rot
yubo: 50% rot
zerx: 25% acid
Primates
cute: 25% rot
frahar: 25% fire
gibbaï: 25% cold
Plants
cratcha: 80% acid, 25% cold, 30% poison
psykopla: 80% acid, 30% electric, 30% shockwave
shooki: 80% acid, 30% fire
slaveni: 65% acid, 12% cold
stinga: 80% acid, 50% cold
Kitin
kiban: acid immunity, 80% rot, 30% all racial spells
kidinak: 20% acid, 20% rot, 30% all racial spells
kincher: acid immunity, 30% cold, 80% rot, 30% all racial spells
kinrey: acid immunity, 30% cold, 80% rot, 30% all racial spells
kipee: acid immunity, 80% rot, 30% all racial spells
kipesta: 30% acid, 80% rot
kipucka: 20% acid, 20% rot, 30% all racial spells
kirosta: 40% acid, 30% cold, 40% rot, 30% all racial spells
kizoar: 25% acid, 80% rot
kizarak: acid immunity, 80% rot, 30% all racial spells
Mobs which only exist in PR variant:
Vorax: Immune to all basic spells, 40% all racial spells
Jubla: acid immunity, 60% cold, 60% rot
And that concludes what's probably the last list in the series, magic resistances would just be too much of a pain to try documenting