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Re: The Kami's Zero Tolerance Policy

Posted: Sat Jun 11, 2005 10:52 pm
by grandma
I've made several suggestion tickets to SAVE the kami tolerance with character saves etc. So that after a reboot, the kami tolerance is restored the same as it was just before!

Harvesters need to move around a bit, that's what kami tolerance is for! Not for people to wait for a reboot and run to grab up the supremes and strip mine the popular areas again.

I personally won't harvest any areas that are 50% or less kami tolerance.

Re: The Kami's Zero Tolerance Policy

Posted: Sat Jun 11, 2005 11:33 pm
by kibsword
keep it as it is, adds extra challenge to the game

Re: The Kami's Zero Tolerance Policy

Posted: Sun Jun 12, 2005 12:10 am
by nonde
[QUOTE=vguerin]Kami tolerance is doing exactly what it's intended to do, why change it ?

It has been changed DT and is rendering the game unplayable for many. It is not a matter of limitation as appears to be the intention, depending on time zone, it is a matter of being unable to dig at all for desert diggers who log in day after day only to find it is yet another day they are not able to dig. I suspect the problem has arisen through reduction in frequency of server reboots which used to reset the tolerance.

Player tolerance is reaching zero, and there are many had made a long term commitment to this game who are now looking for another. Ppl will not pay a subscription to a game they cannot play at the times they wish to play it, and this is the game reality that the developers should be attending to, and from chat with others, with urgency.

Re: The Kami's Zero Tolerance Policy

Posted: Sun Jun 12, 2005 12:23 am
by akicks
nonde wrote:It has been changed DT and is rendering the game unplayable for many. It is not a matter of limitation as appears to be the intention, depending on time zone, it is a matter of being unable to dig at all for desert diggers who log in day after day only to find it is yet another day they are not able to dig. I suspect the problem has arisen through reduction in frequency of server reboots which used to reset the tolerance.

Player tolerance is reaching zero, and there are many had made a long term commitment to this game who are now looking for another. Ppl will not pay a subscription to a game they cannot play at the times they wish to play it, and this is the game reality that the developers should be attending to, and from chat with others, with urgency.
The Game is not unplayable, people are just too lazy to look for other spots. I have 4 or 5 fields of mats (as well as some mats which pop and are not in a field) mapped out in Grove of confusion (and other areas). Only 1 of them is easy to get too.

All the rest you either have to go through aggro, go around aggro, or sit next to aggro. It is not easy to do, but I still use these fields. Espieccally when Kami tolerence near the easy spot is low.

If people don't wish to do that, that is fine. But, you have to be prepared to see kami-tolerence at low levels. You have to be prepared to only be able to harvest a limited supply of materials before the kami kill you. If everyone started moving around, there wouldn't be a problem. But you are all lazy.

"Boo hoo, I can't do this easily". Guess what, this isn't a game where everthing comes easily too you. You have to invest Time AND Effort into doing a variety of things. And if you don't want to do that, that's fine. You can do something else. Like go hunting, go exploring, etc.

Re: The Kami's Zero Tolerance Policy

Posted: Sun Jun 12, 2005 12:33 am
by kazuki
My first reaction is Yes! change it.. fast. But as a lover of Atys and one who delighted in David's dream I just cannot say it. (But I want to.)

We are having some discussions in GoC these days, ample time to chat as we spend much time dodging Zatchel and Vispa in our light armors bearing picks we cannot enchant nor defend ourselves with. Quite amusing actually seeing a group get naked and chase after some of the highest lvl mobs available in the area. I am particulary appreciative of the homins who answer the call and gather to attempt to buy us safety for those precious hours. Seems off topic eh? It's my ideas:

We need our hunters (the very ones we arm and dress) to aid us in this. We do need harvest in different areas. We do need honor the land (tho it's difficult as a Matisian to have a shapeshifter dictating to me where i shall and shall not provide for my family).

I travel as much as I dare, and I am daring more these days. I notice that just as foragers have favored sites for digging, hunters have spots they gravitate to also. (I also notice a seemingly limitless supply of beasts for them to harvest - no kami tolerance issues or otherwise it seems). Now if these areas could converge, we would have hunters around to protect us. This assumes their willingness to do so. In the hours I spend here I am very pleased to say that if homins are around they have never yet refused their assistance.

So, though my harvester's heart cries out for the bounty to be as limitless as the herds, the experience to be as beneficial to my progerss as a hunters can be, the area I find my materials to be safe.. I know this will not be.

We as homins must deal with this. We as homins must work together to rebuild the societies that were lost to us. We must evolve with our dear Atys.

I do propose tho, that if I somehow manage to get my essentially unprotected foraging homin to High Grove where I feel sure tolerance isn't much of an issue that I be rewarded with increased experience for having done so. If the more fatal trips are rewarded to us diggers just as it is to homins who dare the trek to Void so will we be inclined to risk more. More parties may be enticed to set out on treks as they do to other civilizations.

So I must vote to leave it as is, but to respectfully request that we diggers be thrown a bone. Extended tolerance in relation to the nearest working teleport and graduated experience for having made the journey. I never saw a 3k xp pull in my homin's entire life. Please give us too a benefit comparable to the dangers we will face.

Azukia

Re: The Kami's Zero Tolerance Policy

Posted: Sun Jun 12, 2005 1:35 am
by rushin
KT affects a fairly localised area. as said before more around a bit. Yes it's a bit more dangerous when u r more than 100m from a lake or town, but what's life without a bit of danger?

Re: The Kami's Zero Tolerance Policy

Posted: Sun Jun 12, 2005 2:17 am
by roninpvp
I dig all over the place and dont have any troubles finding spots with good kami tolerance :D

Re: The Kami's Zero Tolerance Policy

Posted: Sun Jun 12, 2005 4:49 am
by keoni
all you people who *don't* dig in FF, who are not desert diggers, and therefore have not seen the dramatic change in Kami tolerance for no apparent reason, and yet seem to just smugly say, in effect, "suck it up"...

...don't know what you're talking about, because it hasn't affected you, and you're (clearly) bugging me.

That is all. :rolleyes:

Re: The Kami's Zero Tolerance Policy

Posted: Sun Jun 12, 2005 8:09 am
by mmatto
keoni wrote: ...don't know what you're talking about, because it hasn't affected you, and you're (clearly) bugging me.
Hehe, maybe. Lake&forest foragers maybe also bugged when they visit Dyron or Thesos and see non-stop large scale heavy mining operations taking place within reach of city guards in Q200 areas.

I am just a humble jungle digger, so I don't have right to complain how easy digging is for desert diggers. That was merely an observation :)

Re: The Kami's Zero Tolerance Policy

Posted: Sun Jun 12, 2005 10:43 am
by magick1
Some excellent posts on why it shouldn't be change.

Just a thought, have you done any of the harvesting rites? There you will find a way to extend the KT in an area.

Alternative, KT is also a sign of how homins behave in an area. If always zero, it will stay zero even if extended.
There are homins and even guilds who can take you anywhere on Atys, why not get help from them to get to another harvest area.
Or unite the harvesters in the area to move to a new spot.

Harvesting is more than just pulling mats, it's a skill which also requires knowledge of the land and the creatures.