1. Run 100 meter from the place the last time the mob hit you. Rather then some distance from the place the last time you hit the mob. This would mean fast mobs would follow unless you use speed or another trick to get some distance so they don't hit anymore.
2. If you cast spell/attack/taunt/whatever else on the mob obviously, it's responds should be attacking. When you stop attacking and start running it's back to point 1
3. I like sehraciis ideas on the distance.
[feedback] [dev] Aggro distance
Re: [feedback] [dev] Aggro distance
hmm i think the idea of carnivores having increased following distance over herbivores is good
if your shooting/attacking a mob while running it shouldnt ever give up untill you stopp attacking it or it dies as the mob running away when your attacking it shouldnt happen
if too many people say they want this increased tho be prepared for many more patches and bugs while they try to change it and "balance" it all
if your shooting/attacking a mob while running it shouldnt ever give up untill you stopp attacking it or it dies as the mob running away when your attacking it shouldnt happen

if too many people say they want this increased tho be prepared for many more patches and bugs while they try to change it and "balance" it all
Diggin proud member and Officer in The Samsara
Im not spaming.... im power lvling my forum account
Im not spaming.... im power lvling my forum account

Re: [feedback] [dev] Aggro distance
BUT like what's already been mentioned:
Fix the melee bug first! Top priority! It's KILLING good hunting teams and making it more dificult to level melee by limiting teams to 1.
Fix the melee bug first! Top priority! It's KILLING good hunting teams and making it more dificult to level melee by limiting teams to 1.
Sehraci Antodera [Medium Armor & Accessories Boutique]
Master of Illusion and Torment
"True power is not destruction, but control"
Karavaneer - Arispotle
Reapers of the Dark
Master of Illusion and Torment
"True power is not destruction, but control"
Karavaneer - Arispotle
Reapers of the Dark
Re: [feedback] [dev] Aggro distance
I would mix it up even more, by type of animal, season, lvl, how mad you made it, and I don't know, day or night depending on the animals patterns.sehracii wrote:My suggested ranges vary depending on if the mob is carnivore/herbivore:
*if you don't keep attacking it*
Carnivores: 150m
Herbivores: 50m
*if you keep attacking it while running away*
Carnivores: 250m
Herbivores: 150m
NPC Bosses:
Stay within range of guards
Obviously slower animals should stop sooner than faster ones. I don't think you should ever know how far exactly it will follow you. Maybe that Gnoof looks tastier than you.
Noin.
~ Noinossalg (Noin to most) ~ OmegaV ~ King Of Nexus ~
~ Adventurer First ~ Home: Windermeer ~ Residence: Arispotle ~
~ The Windermeer Male Fashion Show Champion ~
~ Ubi major, minor cessat - The weak capitulate before the strong ~
~ Adventurer First ~ Home: Windermeer ~ Residence: Arispotle ~
~ The Windermeer Male Fashion Show Champion ~
~ Ubi major, minor cessat - The weak capitulate before the strong ~
Re: [feedback] [dev] Aggro distance
I think the current disengage distance is, as currently implemented, too short... and that the proposed changes sound promising. The only way to tell the full ramifications, of course, is to experiment with it once it's been changed.
Keoni of <Ouroboros Nocturna>
...are we having fun yet?>> off playin' Civ IV
...are we having fun yet?>> off playin' Civ IV
Re: [feedback] [dev] Aggro distance
A lot of good suggestions were made in this thread:
http://www.ryzom.com/forum/showthread.php?t=14931
Seasons would be a good factor, as well as a bit of randomness like you said Noin. To be truly natural, it should be different every time.
But then again, trying to incorporate all those things will take a lot longer than a simple solution they were planning. I'd just like to see as much complexity as possible.
http://www.ryzom.com/forum/showthread.php?t=14931
Seasons would be a good factor, as well as a bit of randomness like you said Noin. To be truly natural, it should be different every time.
But then again, trying to incorporate all those things will take a lot longer than a simple solution they were planning. I'd just like to see as much complexity as possible.
Sehraci Antodera [Medium Armor & Accessories Boutique]
Master of Illusion and Torment
"True power is not destruction, but control"
Karavaneer - Arispotle
Reapers of the Dark
Master of Illusion and Torment
"True power is not destruction, but control"
Karavaneer - Arispotle
Reapers of the Dark
Re: [feedback] [dev] Aggro distance
*falls to knees, clasped hands held out in supplication* Yes, for the love of God, please fix!sehracii wrote:Fix the melee bug first!
[email=~#{@}#~.Soma.~#{@}#~]~#{@}#~.Soma.~#{@}#~[/email]
Re: [feedback] [dev] Aggro distance
i second that motion
to be rid of that melee bug might make team lvling an option with more than 1 tank 


Diggin proud member and Officer in The Samsara
Im not spaming.... im power lvling my forum account
Im not spaming.... im power lvling my forum account

Re: [feedback] [dev] Aggro distance
Yes, and we can't really give a complete valid opinion on the disengage distances if we can't meleehelbreat wrote:i second that motionto be rid of that melee bug might make team lvling an option with more than 1 tank
![]()

--
Jyudas
High Officer in the Samsara
WEALTH & GLORY!
Currently pondering R2, please hold...
We're neutral, you're just too cheap to hire us.
Remember, other people exist than yourself.
Jyudas
High Officer in the Samsara
WEALTH & GLORY!
Currently pondering R2, please hold...
We're neutral, you're just too cheap to hire us.
Remember, other people exist than yourself.
Re: [feedback] [dev] Aggro distance
grimjim wrote:Yes, and we can't really give a complete valid opinion on the disengage distances if we can't melee![]()
ahh good point i doubt many people have been able to test the agro switch after they give up too because the teaming is very sparse while were having the bug

Diggin proud member and Officer in The Samsara
Im not spaming.... im power lvling my forum account
Im not spaming.... im power lvling my forum account
