Bugfix patch, June 2nd

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sasaj
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Re: Bugfix patch, June 2nd

Post by sasaj »

borg9 wrote:<skip />
Btw - this is a serious question about mob spawns and an answer would be appreciated, whichever formated question you choose.

That's problem for some time now (lets say few months). After every server patch (or reboot) mobs spawn slow. It takes usualy 12-24 hours untill spawn speed is restored at normal.
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borg9
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Re: Bugfix patch, June 2nd

Post by borg9 »

sasaj wrote:That's problem for some time now (lets say few months). After every server patch (or reboot) mobs spawn slow. It takes usualy 12-24 hours untill spawn speed is restored at normal.

Thanks for the heads-up :D
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filtern
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Re: Bugfix patch, June 2nd

Post by filtern »

borg9 wrote:
Format one:

The spawns are bugged nothing works! I am going to play WoW if its not fixed immediately. I pay a huge amount of money, so I have a right to insult you personally and I will post this on as many threads as I can. I will also mention this problem, forever. I will use it to justify my points even when I am talking about range weapon crafting.
This is a point some in here should feel hit by (not sure if thats the right way to say it, sry).

I really am tired of all the complaints over and over again.

For my part, I really enjoy the new colors in chat! Much easier to see the text now :)
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mrshad
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Re: Bugfix patch, June 2nd

Post by mrshad »

filtern wrote:This is a point some in here should feel hit by (not sure if thats the right way to say it, sry).

I really am tired of all the complaints over and over again.

For my part, I really enjoy the new colors in chat! Much easier to see the text now :)
But that doesn't really answer the quesitons.

Are the spawns supposed to be as random as some of them seem?
In particular, are the named mobs spwaning as intended, or is it an 'undocumented feature' (read BUG) that we can expect to be fixed in the near future?

If it is intentional, why is Scoff in the GoC? He just gets killed there by anything he attempts to eat.

Has the melee bug been fixed and it just wasn't listed in the patch notes?

If it has not been fixed, will it be, or is this going to be a new and exciting ability for all the creatures of atys? I know I am looking forward to more DP.
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sehracii
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Re: Bugfix patch, June 2nd

Post by sehracii »

mrshad wrote: Has the melee bug been fixed and it just wasn't listed in the patch notes?

If it has not been fixed, will it be, or is this going to be a new and exciting ability for all the creatures of atys? I know I am looking forward to more DP.
It hasn't been fixed, experienced it a few times last night.
And I'm sure it will be fixed... I just hope it's sooner than "soon"
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omsop
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Re: Bugfix patch, June 2nd

Post by omsop »

i hope it is sooner aswell, i am getting very bored with the game now & i know alot of others are, most high lvl players i usually team with are refusing to hunt until this bug has been addressed, some players are even taking this opertunity to take a break from the game & try other MMORPG's, i'm sorry but a little bug like this, should have ben given immediate attention as it is upsetting so many players, & i agree also, that mob spawns are also messed up, not only times, but placements, Skoff in GoC? it should be in FG, what are the Dev's thinking.

As for patch notes, i dont think they should put everything in the notes that they have done, ( i like some surprises when i re-enter the game after downtime )
Fix the issues that upset players & mayb forums like this wont exsist.

To me the Attack bug is more important fix than the ticket Bulk, we can do a little about Bulk, ie... lose some duplicate tickets, teleport more when full, use Hawkers more, But the attack bug, is simply stopping ppl hunting.

<new> After some testing & Consideration, i have come to the conclusion that this bug may have been intensional ( although not as bad as it was intended to be ), on killing Muncham last night, i found that using my usual 250 Ele skills, the Muncham resisted alot more than it did previously & the HP definately dropped dramatically slower, so the Named mobs were a hidden change in the patch, also, i know some mobs take like 12 - 24 hours before their spawn times become more reliable after a patch or server downtime, but it has been much more than that since the patch & some named take like 5 hours to re-pop.
I now know that the Dev's are trying to stop high lvl players from playing certain skills now & as i said earlier alot of us are bored with it, i have spoken to a few ppl since the Bug appeared & they tell me, they are playing other games until this Bug is fixed, way to go Dev's, your fighting to make this game work, but instead you are driving Long term players away.
In the patch notes, why dont we have what we had before, what has been fixed & what are known issues? this way we know you are going to FIX what we ( the players ) are NOT happy about.
btw, do not flame me for these comments, i have tested, others have tested on different named & if anyone flames what i am saying, it is either they are too low to hunt named yet so dont care, & as for players disliking the bug & playing other games, look around & see who is missing & when you see high lvl players visiting, ask them where they been & why,, i did.
Last edited by omsop on Mon Jun 06, 2005 11:23 pm, edited 1 time in total.
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