
Hope you have fun with us.
ilthor wrote:Send me a tell ingame ( /tell Faun hello )Ill gladly supply with starter equip, no charge. (Think i have some stuff in stock, so no biggie really)
Hope you have fun with us.
Sure you can. Supreme maxed important stats equipment is as good equipment at low q for low lvl homin as higher q item is for high lvl homin.xorte wrote:You can't really give a noob good weaponry - they haven't the stats to use them yet.
This is true. But another truth is that starter island does not reflect mainland perfectly.dantag wrote: The only thing about the game that alarms me seems to be the steep difficulty curb.
Yep, that's very true. The same goes for people joining a big guild as soon as arrive, I'd encourage any recent refugee to explore and play with their own eyes and not get taken to high level area's and power levelled. There is so much to see and do in the starter zones, and so much to learn. I for one spent at least a month in CoI, find some people your level and explore the world, learn about the mobs, fame, etc, etc.amitst wrote:...its a very different game to start these days, but i still encourage less handing out of goods, it shortens the months of excitement ryzom has to offer
Some take what they need, some take what they can get. I did it the long way toorushin wrote: But at the end of the day it's up to each homin to choose how they progress. You dont have to accept the offers of flaming swords, q200 jewels and guild invites![]()
I started too, shortly after the game was released back in September. Back then there were no high-lvl crafters that could make you a full hq armor or ql 200 jewelry or waving swords. Everything needed to be earned. Harvesting like crazy, trading, begging, anything. I remember a few weeks after the start when i gave a fashion-queen one of the first med ql heavy armors. She was so happy, it made me feel good too. I got HQ plans some time later piece by piece and it was the same all over again.amitst wrote:the coolest thing about the beginning of the game was that people didnt know what a good weapon really is, now the mechanics are all laid out and there are so many bored players willing to offer a castle
its a very different game to start these days, but i still encourage less handing out of goods, it shortens the months of excitement ryzom has to offer
On the other side of the medal, you are not giving the ql 50-100 crafters a fair chance, why not give the starters some advice on how to use the merchants or give some names of crafters in that area that offer those goods?micrix wrote:Same happened with my first heavy armor. Both where q70 or q80 as i remember. Since that i give q50-100 for free when someone askes for trade.