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Re: How-To play Yubo Ball

Posted: Thu May 05, 2005 12:20 am
by caitiff
calel wrote:Actually, it would be pretty neat if you could make teammembers wear the same colour and type of outfit (only shirt and pants) to make them look at least like a real team.
Yea, but wouldn't that be where get distinguishments of 'professional' teams from spur of the moment teams? Like in IM sports in college, it's up to those playing :)

Re: How-To play Yubo Ball

Posted: Thu May 05, 2005 8:40 am
by toneh
Yer team stirps be great.

Re: How-To play Yubo Ball

Posted: Thu May 05, 2005 8:51 am
by borg9
toneh wrote:Yer team stirps be great.
Finally a use for Tryker light pants :D

Re: How-To play Yubo Ball

Posted: Sun May 08, 2005 9:19 pm
by hans1976
vinnyq wrote:HAYA! is a newly form group that protest this kind of sport! We will shout in your ears until this kind of hedenous thing stop happening!

Signed,

- HAYA
(Homins Against Yubo Abuse)
The YLF indeed looks the other way when this sport is involved. We rather mug newly arrived refugees who kill Yubo's then anger the big boys...

Re: How-To play Yubo Ball

Posted: Sun May 08, 2005 10:17 pm
by kaetemi
grandma wrote:[Note: I heard the term "yubo ball" sometime back, never heard the rules that went along with it...so we adapted our own. Enjoy!]
my version of "yubo ball" used to be a 1vs1 game where you each stand at a side of a road (the roads near pyr are useful for that) and try to kill the selected yubo at your side of the field (or in a variation on the other's field) with only spells (damage spells only lvl1).

Re: How-To play Yubo Ball

Posted: Wed May 11, 2005 10:35 pm
by evilek
At the begin of the game i posted something like this...

the name of the game was Meak-point if i remember correctly...

the game: (was only an idea without real rules...)

2 teams stay in the matis arena at the opposite side
each team have a chaptain, each chaptain must have a meaktob packer on follow (at the begin of the game all meaktoub packers was equal, now we have different with less or more hp so we can use meak mount to be sure both team are using same animal).
-1 point if someone kill the opposite team's meak
+2 points to the team who have the chaptain who reach first the other side of the arena with the mount alive
+3 same as below plus all opponent team down

win the team that reach first the score of 11 total points

.is allow to kill team members, chaptain too
.are allowed all skills/aura
.when a chaptain's meak die, on the next round the team will change chaptain (this 4 evitate tu run back in town to buy another one and let people wait...)

if someone think is a good idea let's try it, if noone is interested about it forget this reply.

in the old thread someone said that this game is only a waste of dappers incase meaks dies... will not a waste of money if the GMs give u the dappers to buy one

Re: How-To play Yubo Ball

Posted: Wed May 11, 2005 10:58 pm
by hans1976
I like it! It is evul, it is for the rich and famous only and it causes loads of unneeded death! Wont play it, but I will come to look for sure :D

Re: How-To play Yubo Ball

Posted: Mon May 23, 2005 11:57 pm
by garsten
:p now i know...

Re: How-To play Yubo Ball

Posted: Tue May 24, 2005 11:07 am
by borg9
evilek wrote: -1 point if someone kill the opposite team's meak
+2 points to the team who have the chaptain who reach first the other side of the arena with the mount alive
+3 same as below plus all opponent team down
Out of interest, how do we actually kill the mekkies/mounts?

If I remember correctly they are not attackable.

Or do we have to herd the mekkie controlling team and mekkie onto a stratigically placed harvester passing gas?