appartment tp

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hans1976
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Re: appartment tp

Post by hans1976 »

borg9 wrote:For them to change the way the inventory is visible would require (i guess) a huge rework of the code.
And that is why I like my job as Tester / Functional Designer so much. A proper functional design would have prevented this.
Allow visitors in the Room/appartment
Not possible with the current codebase, likely picked up in springclean. Anybody with access to an appartment has access to it's inventory as well. If the programmers have been really naughty they reused the code for the Guildhall where there is no check on HO or GL and the access to the appartment itself is checked at the elevator...
Allow me to view whats in the GH or Appartment (extra button to generate the room contents as a list) when outside.
There is the workaround you mentioned...
Multiple appartments
Which reads as: unlimited storage space to me, tbh...
Differenent size of appartments (larger inv, different decor, more expensive)
A very nice one!
See who lives in the same appartment block as me!
I do :D Indeed a nice idea!


How about the limit is an appartment per land? This *could* be coded but would probably need a database adjustment or two. I am assuming the table with appartments now has a direct 1:1 relationship with homins, where HominID is the foreign key in appartments.
Method one is create an association table for the appartment <-> homin table. Horrible conversion...
The second is creating 3 new tables, thus creating a table for each land. Easier conversion...

Anyway, back to work!
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schroder
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Re: appartment tp

Post by schroder »

One of the suggestion tickets I sent in was like so...

Increase Bulk space by up to 50%, for Apartment, GH, Bag, Mount, Packer, but definitely not more than 50%. I am grinding crafting, and from time to time I am also able to craft items for some folks whose needs are lower than my crafting abilities so I need a broad assortment of mats and crafted items to work with.

Variations to that increase could be to change the number of mats that equal 1 bulk from 2, to say 10. At least this way you could collect the mats you need in various storage areas and armor and such would still feel as bulky and space consuming as it does (which is fairly realistic). Though I would make armor bulk a little different because right now the same number of Light armor, med armor, or heavy armor pieces takes the same bulk, and logically heavy armor should be the bulkiest, followed by medium, and then light. I don’t know if I would increase the bulk of heavy though; just reduce the medium and light respectively.

On apartments I sent a ticket in that there should be a way to have more than one but only as well. With the following limits it would be a decent Dapper sink, and help to prevent everyone from just getting the max apartments possible.

Limits and benefits include:
Only one apartment possible in a town (regardless of ward). Fx. in Yrkansis once I got the one apartment there, I could not go to one of the other Apartment caretakers in the next ward over and get a second apartment.

The ability to buy apartments in Davae, and or Avalae, or Natae, but also following the above restriction (if applicable).

The ability to buy apartments in other lands in addition to the apartments you might already have in other lands.

Additional apartments follow a maintenance rule where each additional apartment you get cost XXX dapper more than the last. So, for the first apartment you would pay, say 1.2mil dapper, but the second would cost you 1.2mil plus a maintenance increase of say 500k. Then for your second apartment you would pay 1.7mil, 2.2mil for the third, 2.7mil for the fourth, etc. Of course, you could also increase the 500k by a scaled number that also increases for each apartment you take, instead of being a linear increase; you could make it more and more costly to add apartments because the subsequent purchases would increase substantially for each apartment taken over a linear model.

Apartments should be releasable as well. Perhaps you bought an apartment in a location that is now less than handy to get to, too far from GH, or the NPC’s or wrong ward, etc. Reselling apartments back to the caretaker should follow a loss of dapper doing so; Perhaps a 30-50% loss over the original purchase price. So if I paid 1.2mil for the first apartment and wanted to move it to a new housing area in a different ward, I would resell the apartment back to the caretaker at a loss, say at 50% loss, so I would only get back 600K dapper reselling the apartment, but could then move the apartment to the other ward where it might serve me better.

Also, the ability to buy different sized apartments should be available too. A small apartment with a kitchenette, toilet some closet space for goodies, should be cheapest, and larger more elaborate apartments should cost more, and offer more storage space.

I want the deluxe condominium, with balcony, wet bar, Mektoub garage, and hot tub. (:

Having multiple apartments should be allowed, but not without some reasonable dapper sink and limitation rules to balance them out. I think a fair balance can be achieved by using at least some of the ideas I, and others have stated here in this thread.

As for Apartment TP's I like it, but isn't the TP stuff tied to Karavan, and Kami fiction? Don't they provide homins the service, if so they may only be willing, or able to TP you back to their alters. I can't say I really want that Karavan TP boot sitting on my decorative Matisian floor rug, taking up my living room. Not to mention the TP operator getting into my Ice box and helping himself to my food or drink while I am out on a hunt, or harvesting trip.
blaah
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Re: appartment tp

Post by blaah »

borg9 wrote:The problem is that rooms and GH are only 'generated' (instanced) when someone enters them. Different form mules (static always available).

For them to change the way the inventory is visible would require (i guess) a huge rework of the code.
fyi, you can see room inventory outside appartment, not gh tho.
and you cant transfer items to/from app when outside

it may be bug that it's possible to see room's inv or it may be other way around.. dunno
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zyrom
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Re: appartment tp

Post by zyrom »

Looking from the outside and not knowing the code...

Entering a apartment or for that matter visiting a trainer or city officer in certain parts of Atys is today technically a tp, ie the "place" is instanciated somehere outside the map an youre tp'ed there. To be able to return where you came from your "entry point" so to speak has to be recorded, so that when you "exit" you are tp'ed back to the entry point, takeing this into consideration i cant see that it should be impossible or even difficult to tp directly to your apartment, and when you exit you are back from where you started. This is the the normal behaviour. So the "free ticket" is not an issue, actually if you whant to "exit" to your home town that would probably have to be implemented as a special menu option ( compare newbie trainers for Matia)
vutescu
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Re: appartment tp

Post by vutescu »

Not possible with the current codebase, likely picked up in springclean. Anybody with access to an appartment has access to it's inventory as well. If the programmers have been really naughty they reused the code for the Guildhall where there is no check on HO or GL and the access to the appartment itself is checked at the elevator...
Owner of appartament is like guildmaster or high officiers in guild, the visitors are like members. They can see the inventory but they cannot access it.
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borg9
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Re: appartment tp

Post by borg9 »

zyrom wrote:Looking from the outside and not knowing the code...

Entering a apartment or for that matter visiting a trainer or city officer in certain parts of Atys is today technically a tp, ie the "place" is instanciated somehere outside the map an youre tp'ed there. To be able to return where you came from your "entry point" so to speak has to be recorded, so that when you "exit" you are tp'ed back to the entry point, takeing this into consideration i cant see that it should be impossible or even difficult to tp directly to your apartment, and when you exit you are back from where you started. This is the the normal behaviour. So the "free ticket" is not an issue, actually if you whant to "exit" to your home town that would probably have to be implemented as a special menu option ( compare newbie trainers for Matia)

This was something I consided when I first ready the post as a possible suggestion. However after a little thought, I saw a hole in it. It would allow 'exploitation'.

Example

Start hunting or travelling, put a healer into their appartment. Hunt for a while, opps a group wipe, wait till a cearing in the area occurs, have the healer leave their appartment (return to point of tp), rez the team and go back to hiding.

I guess appartments/GH must have fixed entry and exit points.
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andvice2
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Re: appartment tp

Post by andvice2 »

I totally agree with the idea of having a TP for your own apartment
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mmatto
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Re: appartment tp

Post by mmatto »

blaah wrote:fyi, you can see room inventory outside appartment, not gh tho.
and you cant transfer items to/from app when outside

it may be bug that it's possible to see room's inv or it may be other way around.. dunno
Care to elaborate how to achieve this?
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zyrom
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Re: appartment tp

Post by zyrom »

borg9 wrote:This was something I consided when I first ready the post as a possible suggestion. However after a little thought, I saw a hole in it. It would allow 'exploitation'.

Example

Start hunting or travelling, put a healer into their appartment. Hunt for a while, opps a group wipe, wait till a cearing in the area occurs, have the healer leave their appartment (return to point of tp), rez the team and go back to hiding.

I guess appartments/GH must have fixed entry and exit points.
Well that is not realy a concern since you can effectively do that today: bring an extra healer that does not participate in the fight, and stays out of sight/aggro. And it could be countered by either a large tp timer alla the one we have today for normal tps, a stiff tp price, or both.


But what it would do is kill of mektoubs as packers.. why would you whant to trail arround with a big Gingo bait, that can't be healed or resurected, when you have your safe deposit box just a TP away...
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hans1976
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Re: appartment tp

Post by hans1976 »

vutescu wrote:Owner of appartament is like guildmaster or high officiers in guild, the visitors are like members. They can see the inventory but they cannot access it.
No, access to GH is covered by the guild membership, nothing else. Access to GH inventory is HO or GL indeed, but how to invite people inside yoru appartment?

The question is not so much how to do it though, but if the buggy code for the appartment was used fo rthe GH, or the other way around? They have some similarities, but drifted apart by now.

And all of a sudden I realise something.
An area and everything in it is run by a server, right? But a room doesnt have mobs or sources or whatever that is dynamical.
Ever checked you map when in a GH or Appartment? It is way off. Likely, upon entering GH or room, a seperate process is started to host that room or GH. This also explains why guides cannot access your GH or room in teh game, they are not allowed into the process and say you leave *while they port in* and the roomprocess is terminated, they can be left floating in outerspace or something.

Either way, more peeps access to ones appartment is gonna be a pain. I think tp's are worse.
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Suspected long lost sister of Neun.
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