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Re: Parry mods on 1h weapons (or lack of!)

Posted: Fri Feb 18, 2005 1:40 pm
by borg9
*Deleted* I felt a little hypocritical :o

Re: Parry mods on 1h weapons (or lack of!)

Posted: Fri Feb 18, 2005 2:03 pm
by moboid
SO HOW DO i CRAFT A POSITIVE PARRY MOD ON A 1H WEAPON!

Sorry to shout but i know how my parry skill works, what i dont understand is how i get a posative value for the weapons parry mod which i make myself.

I thought 82/100 for Parry pre craft would give me some sort of bonus, especially as it took a major hit in damage to make it.

NB 82/100 IS THE VALUE IN THE CRAFTING SCREEN NOTHING TO DO WITH MY PARRY VALUE ON PROFILE

Re: Parry mods on 1h weapons (or lack of!)

Posted: Fri Feb 18, 2005 2:25 pm
by boinged
Well, the 1st question is "Can you craft a positive parry mod"?

100% dodge gives a dodge mod of zero and anything less gives a negative mod.

What parry mod do you get for a 50% parry stat or 25% or 0%? If it's the same stat it's bugged. If it's increasing negative numbers then it works just like dodge.

I'm starting to get interested in parry over dodge. Even with my 100% dodge heavy armor, the dodge mod on my weapon means MY parry stat is higher than my dodge. Something like 159/163 compared to 163/163 when using my highest melee skill.

If I can make armour with a positive parry mod then there will be no going back.

Re: Parry mods on 1h weapons (or lack of!)

Posted: Fri Feb 18, 2005 2:27 pm
by moboid
I need to double check but i do make some pretty bad weapons just for exp and they have a zero parry mod also.

I've never made a mace with a negative parry mod.

on a side note due to high healing i've ended up in an odd situation where iam better off using a 1h weapon with dodge and no shield... in heavy armour (guildy make dodge neutral armour). Really annoying but not a lot you can do about it unless they stop one skill effecting another, which would make the game even more linear

Re: Parry mods on 1h weapons (or lack of!)

Posted: Fri Feb 18, 2005 3:01 pm
by sprite
borg9 wrote:*Deleted* I felt a little hypocritical :o
Having read the email reply alert I got all I have to say is HAHAHAHAHAHAAHAHAH :D

Re: Parry mods on 1h weapons (or lack of!)

Posted: Fri Feb 18, 2005 3:04 pm
by borg9
sprite wrote:Having read the email reply alert I got all I have to say is HAHAHAHAHAHAAHAHAH :D
Sometimes I am quick to anger and I later wish that I had never posted things. I am sure you will agree that its best removed :D we can share it between oursleves :D

Re: Parry mods on 1h weapons (or lack of!)

Posted: Fri Feb 18, 2005 3:09 pm
by borg9
moboid wrote:I need to double check but i do make some pretty bad weapons just for exp and they have a zero parry mod also.

I've never made a mace with a negative parry mod.

on a side note due to high healing i've ended up in an odd situation where iam better off using a 1h weapon with dodge and no shield... in heavy armour (guildy make dodge neutral armour). Really annoying but not a lot you can do about it unless they stop one skill effecting another, which would make the game even more linear
Not being a weaponsmith of great knowledge - all I know is MOB MATS for parry..... I have noticed after patch 48/49 that mobs have started to parry rather than just dodge, but this maybe that I never fought the big stuff in the desert before :P

It also maybe that as parry is heavily dependant on your melee skill that a + modified may just be really too powerful.

It also maybe that this box just has a small bug that stops a + modifier being displayed 86% is on the high side for no positive benefit....

Time and tickets will tell which of these it really is..... but then again it might be something completely different.

Re: Parry mods on 1h weapons (or lack of!)

Posted: Fri Feb 18, 2005 3:16 pm
by sprite
borg9 wrote:Sometimes I am quick to anger and I later wish that I had never posted things. I am sure you will agree that its best removed :D we can share it between oursleves :D
Yes, I surely agree with you there ;)

Re: Parry mods on 1h weapons (or lack of!)

Posted: Fri Feb 18, 2005 3:49 pm
by moboid
"It also maybe that as parry is heavily dependant on your melee skill that a + modified may just be really too powerful."

Yeah if we can get parry mods on armour combine that with a shield and a possibly a weapon your getting a high value for your level.

However

My dodge from healing (144) doesn't degrade down to my current 1h melee skill (101) so I can fight using a 101 skill with the dodge of a lvl 144.

With my heavy shield parry comes to about 121 atm, I use more stamina/hp due to the extra malus and as you would expect it's not as effective as my higher dodge skill so I get less attack after parry than I would get attack after dodge.

Seems odd i'am limited in one way (parry) but I can go and create a far more extreme situation just by leveling a certain way.

Re: Parry mods on 1h weapons (or lack of!)

Posted: Fri Feb 18, 2005 9:54 pm
by glipe
I created a 2 handed sword, all supreme mats, all good parry stats. Almost maxed it out. Parry modifier on the completed weapon?

3.

That's all supreme, almost max parry.

3.

It's a sword!!! I thought that you parried with a sword and blocked with a shield!!!???

But I don't mind. I just think of it as a block bonus. And I love it with shields. Just semantics really.