kwendal wrote:There is a fix for this in the patch. They aren't related beyond the fact that the stacks were broken and made selling/trading impossible.Satchi wrote:This sort of information will normally be posted on the player forums only.
Because many players are still waiting on fed-ex, the postman, the game stores etc. I'm going to post this here.
This list isn't up for a debate. This is what is beng rolled out near term. This is in test 'in house' already. Thanks!
Patch One includes:
Player Vendors (NPCs you can offer your goods for sale through)
Willl the Player Vendors be the fix or incorporate a fix for the not being able to split a stack of harvested materials problem?
Yes. you will be able to split stacks.
thanks!
Sneak Peek -- Patch One & Patch Two
Re: Sneak Peek -- Patch One & Patch Two
Satchi/Bridgette
Community Manager - Nevrax
Community Manager - Nevrax
Re: Sneak Peek -- Patch One & Patch Two
Thanks for the fast and informative responseSatchi wrote:There is a fix for this in the patch. They aren't related beyond the fact that the stacks were broken and made selling/trading impossible.
Yes. you will be able to split stacks.
thanks!
Re: Sneak Peek -- Patch One & Patch Two
You have to have magic to create sap crystals, not crafting. The spell is Create Sap Crystal, just realized you're problably talking about the sap crystal bug.Unregistered wrote:i know thats all the info you have.....but i must ask am i still going to have to buy crafting to make my sap crystals???
Re: Sneak Peek -- Patch One & Patch Two
A certain feeling creeps up my neck that I should have waited for starting the game after patch 2Unregistered wrote:.....you explain a little bit more about the divergence among the races abilities, because maybe its imortant to know before i create a character.....
Re: Sneak Peek -- Patch One & Patch Two
Thanks for the info....but now I have to wait.....can't...wait....argh!
Re: Sneak Peek -- Patch One & Patch Two
hehe great stuff. Personally, I can't wait for the player vendors.
Re: Sneak Peek -- Patch One & Patch Two
Hmm, I'm against re-doing characters skill sets since I've played in a game before where that was done a lot and it ended up badly. But I must admit that I'm a bit worried that after several patches my character I'm working so hard on will be useless simply because a large portion of his skill points have been wasted, or due to new patches he can't become a powerful warrior or mage because of skill capping, etc, that didn't exist until after the patch.
So could perhaps someone here elivate my fears and tell me that there will be a solution to this problem other then the constent re-making of same characters?
(In the last game I played where skills were re-set: people would re-make there characters to be as powerful as possile creating severe balance problems, forcing the making of new patches, which in turn made the current characters useless (since there were so many of the same type) and so the players re-set their characters skills to be the newest most powerful thing, etc.)
So could perhaps someone here elivate my fears and tell me that there will be a solution to this problem other then the constent re-making of same characters?
(In the last game I played where skills were re-set: people would re-make there characters to be as powerful as possile creating severe balance problems, forcing the making of new patches, which in turn made the current characters useless (since there were so many of the same type) and so the players re-set their characters skills to be the newest most powerful thing, etc.)