Sneak Peek -- Patch One & Patch Two

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Satchi
Posts: 244
Joined: Fri Sep 17, 2004 10:00 am

Re: Sneak Peek -- Patch One & Patch Two

Post by Satchi »

kwendal wrote:[QUOTE=Satchi]This sort of information will normally be posted on the player forums only.

Because many players are still waiting on fed-ex, the postman, the game stores etc. I'm going to post this here.

This list isn't up for a debate. This is what is beng rolled out near term. This is in test 'in house' already. Thanks!


Patch One includes:

Player Vendors (NPCs you can offer your goods for sale through)

Willl the Player Vendors be the fix or incorporate a fix for the not being able to split a stack of harvested materials problem?


There is a fix for this in the patch. They aren't related beyond the fact that the stacks were broken and made selling/trading impossible. ;)

Yes. you will be able to split stacks.

thanks!
Satchi/Bridgette
Community Manager - Nevrax
kwendal
Posts: 9
Joined: Wed Sep 22, 2004 8:07 pm

Re: Sneak Peek -- Patch One & Patch Two

Post by kwendal »

Satchi wrote:There is a fix for this in the patch. They aren't related beyond the fact that the stacks were broken and made selling/trading impossible. ;)

Yes. you will be able to split stacks.

thanks!


Thanks for the fast and informative response :)
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gralen
Posts: 466
Joined: Thu Sep 23, 2004 1:04 am

Re: Sneak Peek -- Patch One & Patch Two

Post by gralen »

Unregistered wrote:i know thats all the info you have.....but i must ask am i still going to have to buy crafting to make my sap crystals???


You have to have magic to create sap crystals, not crafting. The spell is Create Sap Crystal, just realized you're problably talking about the sap crystal bug.
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ayne31
Posts: 612
Joined: Thu Sep 23, 2004 5:11 pm

Re: Sneak Peek -- Patch One & Patch Two

Post by ayne31 »

Unregistered wrote:.....you explain a little bit more about the divergence among the races abilities, because maybe its imortant to know before i create a character.....
A certain feeling creeps up my neck that I should have waited for starting the game after patch 2 :(
grimdj
Posts: 11
Joined: Thu Sep 30, 2004 9:44 pm

Re: Sneak Peek -- Patch One & Patch Two

Post by grimdj »

Thanks for the info....but now I have to wait.....can't...wait....argh! :)
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shazzy
Posts: 216
Joined: Wed Oct 06, 2004 11:15 am

Re: Sneak Peek -- Patch One & Patch Two

Post by shazzy »

hehe great stuff. Personally, I can't wait for the player vendors. :D
tezghul
Posts: 4
Joined: Thu Oct 07, 2004 2:09 am

Re: Sneak Peek -- Patch One & Patch Two

Post by tezghul »

Hmm, I'm against re-doing characters skill sets since I've played in a game before where that was done a lot and it ended up badly. But I must admit that I'm a bit worried that after several patches my character I'm working so hard on will be useless simply because a large portion of his skill points have been wasted, or due to new patches he can't become a powerful warrior or mage because of skill capping, etc, that didn't exist until after the patch.

So could perhaps someone here elivate my fears and tell me that there will be a solution to this problem other then the constent re-making of same characters?

(In the last game I played where skills were re-set: people would re-make there characters to be as powerful as possile creating severe balance problems, forcing the making of new patches, which in turn made the current characters useless (since there were so many of the same type) and so the players re-set their characters skills to be the newest most powerful thing, etc.)
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