question about depleting

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bcharles
Posts: 110
Joined: Sat Oct 02, 2004 1:08 am

question about depleting

Post by bcharles »

As we all know, if you pull enough mats from a site it becomes depleted. I have a question though. I was working a site, and getting close to the point where I expected it to become depleted, when I hit a poison gas pocket. While waiting for it to disperse I turned 90 degrees, prospected, and found another source of a completely different type. I pulled out a few mats, prospected again, and was told it was depleted. I turn to my original mat site and it was depleted too. Is depletion a zone based phenomena? I had assumed it just applied to the mat I was pulling at the moment, but now I'm thinking that that might not be the case. If it is zone based, does anyone know how large the zone is?
blogie
Posts: 395
Joined: Wed Dec 01, 2004 11:03 pm

Re: question about depleting

Post by blogie »

yes its zone basd +/- 10m raduis
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rasmus
Posts: 154
Joined: Thu Sep 30, 2004 5:21 pm

Re: question about depleting

Post by rasmus »

bcharles wrote:If it is zone based, does anyone know how large the zone is?
Usually you deplete an area in 2 ways:

1) -you harvest all available mats for the area.

2) -you deplete the spot due to not being carefull (the bar with the heart icon indicates health of source).


If you have harvested all mats in the area, you have no other choice than to wait (10-15 min).


If you are not carefull when harvesting, you may deplete the area in the first dig. The system info window tell you if you have exhausted the area due to too harsh harvesting.



In you question I would guess that you may have exhausted the second spot you began harvesting, and therefore 'destroyed' the whole area.

Careplans are used for a reason (ground stability and source preservation).

If you do not have careplans, stop your harvest before you ruin the spot for you and other harvesters (CTRL + S is default 'stop action' key-binding).



PS: releasing toxic clouds or causing blowups makes you loose 10% xp in your harvest. Making the healthbar go to 0 also makes you get less xp.
Razz - Harvester - Phaedrea's Tears The Tears Forum
"Phaedrea arrived to look upon her young friends, noticed them leaving,
and although joyful, wept, for such was the warmth of her heart for all Matis kind"
blogie
Posts: 395
Joined: Wed Dec 01, 2004 11:03 pm

Re: question about depleting

Post by blogie »

rasmus wrote:Usually you deplete an area in 2 ways:

releasing toxic clouds or causing blowups makes you loose 10% xp in your harvest.
This i dident knowe m8

Thanks 4 the info!!!!!!!!!
Azal
-Everlasting Newbie-
bcharles
Posts: 110
Joined: Sat Oct 02, 2004 1:08 am

Re: question about depleting

Post by bcharles »

rasmus wrote: In you question I would guess that you may have exhausted the second spot you began harvesting, and therefore 'destroyed' the whole area.
Nope, that's not what happened. I pulled the mats from the second source with no incidents.
usinuk
Posts: 392
Joined: Thu Sep 23, 2004 12:43 am

Re: question about depleting

Post by usinuk »

Ok, here's what I think happened based on what you've said.

There is a hard and fast limit for node content before you get the 'used to be mats but area seems depleted now' message. In my experience, it seems to be something around 50-60 mats if there is no early exhaustion using gentle. Using aggro I find that sometimes this content drops a bit, and if you repeatedly prematurely destroy the source you'll end up with a lot less, especially under aggro.

But based on what you've said, you'd almost depleted the one node, hit a cloud, and then found another mat. Assuming that mat was within about 10m or so, it actually was part of the same node...even though it was a different mat. So the mats that you pulled from it pushed up against the hard and fast limit of the first mat you pulled since they were all from the same node. Tra da.
lyrah68
Posts: 893
Joined: Thu Sep 23, 2004 11:45 pm

Re: question about depleting

Post by lyrah68 »

Areas CAN be depleted if someone else is foraging near you.

SO, please be especially careful when you run up onto another forager and forage near them, not only could you kill them with your gas/explosion, but you could deny them the materials that they might have had to wait to forage in the first place.

Respect and concideration go a LONG LONG way in such a tiny playerbase/community. And with SOME foraging lands going PVP...you might just tick someone off enough to earn a dagger in the back. (not that I would do this, but there are those that would.)
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