zumwalt wrote:My wife has a gold toering, that she has had since, well, 12 years old?
Its still like new 20 years later.
Its not like going out and buying a brand new lawnmower and at the end of the summer you have a very dull blade (2 months of hard grass cutting)
There is NO WEAR on jewelry, I mean come on, whats it do, rub your body?
I rub my wife so much, I would probably need to replace her with a new one atleast once every month or so.
The wear amount on jewelry is stupid.
A full set should have a decay over time value, and only damaged if you get hit where that jewelry sets.
Say you get hit in the hand, then the rings take damage, if you get hit in the head then your head piece or earrings, heck even both, I don't care, just make it make sense.
Right now, the wear values make no sense.
id guess if you wore jewelry in armed combat, that jewelry may not look so good if you fight day after day hour after hour in it
The most "wear" that jewelry should take is either caked blood or dirt build-up. This situation can be remedied with something that starts with a "w" and Aeden Aqueous is filled with it (I'll be generous and give you three guesses), or a good spit-shine. Realistically, jewelry doesn't degrade.
Economically, jewelry needs to degrade.
With this in mind, a compromise needs to be made. I would suggest that when a piece of jewelry degrades the bonus it gives should degrade, but only to a certain point. Ex: A 100/100 +25 HP Earing gives the +25 bonus until the item reaches 25/100 at which point the bonus would start to degrade exponentially to maybe 75% of the initial bonus. So, when it hits 0/100 the bonus is now 19. This way, players are encouraged to replace their jewelry sets, but not doing so immediately isn't a significant problem.
uncus wrote:While I rarely even try to level jewelry crafting - why bother when so many others can make it so much better than I - economically, this is correct.
I don't get to play all that often, can anyone tell me HOW jewelry degrades? Do just the HPs drop or does the bonus drop along with the HPs?
just the hp drops, the stat boosts do not.
Poker of things, caster of sparklies, maker of stuff, digger of dirt, wanderer of paths....
Oh yea, and Princess~
Jewelry may be degradign too fast. It should degrade on par with weapons and armor. If it is not, then it probably needs to be adjusted a bit. Jewelry tends to have low hp's. Since people don't wan't the hassle of constantly replacing stuff, then jewelry should degrade a tad slower than other items with decay.
Jewelrycraft is a pretty broken profession. With no requirements on the pieces, its pretty much about who powerlevels the fastest gets the most business. I've been doing jewelrycraft since launch and do to lack of play time, I am reasonably low level. Since vendors have gone online and they have been flooded with pieces, I've sold very few items. I just got to the point I just give it away now. The only real enjoyment I get is that I can make pieces for myself.
Zumwalt does your wife have any rings that she has dug in the dirt with for prolonged periods of time? lets not forget years only last about 2 weeks here.
Assuming a 4 day season is GMT 91 days. One day ='s 22.8 days. So a few hours of harvesting = a few days of harvestning. I suggest Zumwalt, your wife go buy some rings, anklets etc, and go dig up fine portions of granite and see how the jewelry takes it.
The fact that magical properties exist (in more stories) suggestests it's rather delicate. So if I were you I'd use gold or silver for the experiment. Something nice and soft ya know? I mean...how can the eye of a cow-like thing be more durable than metal?
Post some pics for evidence please. I could use a good laugh.
I'm happy Katel will finally make more money. She sits there and crafts while we go kill 800 monsters. Who pays 15 bucks a month to sit in front of the stable all day smelling mektoub poop?
josephm wrote:I'm happy Katel will finally make more money. She sits there and crafts while we go kill 800 monsters. Who pays 15 bucks a month to sit in front of the stable all day smelling mektoub poop?
I do!
Actually I don't spend all my craft time at the stables. Sometimes I go to the market to buy the best seeds and amber I can find.
All jewels - from 2 mat earrings to 10 mat diadems - are at 100 hp base level. Doesn't matter if they're level 1 jewels or level 150 jewels.
There are only two options available to every jewel crafter when manufacturing jewels - lightness and durability.
In starting to test durability, only thing I have seen durability do is to increase the HP base 1 hp per 1% of durability. That is, a jewel at 19% durability comes out with 119 hps. Otherwise, I don't notice a difference.
ZZ's observation that her jewels wear down on a 1-1 hp basis with her sword is important. It feels like jewels are simply wearing down at the same rate as everything else - yet have roughly the same hps as weapons, which means you get to replace them just as often as your sword.
The only issue that I wonder about is should an entire 10-piece jewelry set wear down at the same rate as a single sword.
I believe that prices were falling at a tremendous rate unless you were a cutting edge crafter who could sell all the best stuff. This increases demand and a lot more jewelry crafters will start to fill the void. If anyone should complain it should be me.
I craft shields. Who uses shields? Who buys shields? I've sold maybe 1-2 shields of all the ones I've put on the market. I'm putting them up at market prices too.
So My crafting is pretty much a waste, but I'm already Q100 and curious to see what a Q150 shield looks like so I'll keep on trucking.