skills

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caitiff
Posts: 238
Joined: Sat Dec 18, 2004 12:24 am

skills

Post by caitiff »

hello, i was wondering if there was a site or something that had a page that listed all the skills you can learn for fighting/magik/harvest/craft as you go up in lvl? That would be pretty nice.

Also, is there a list of weapons/armor somewhere as well? Not like specifics about them all as i know they are all different and stuff, but a general list or something i guess. Thanks :D
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xenofur
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Joined: Tue Sep 21, 2004 8:36 pm

Re: skills

Post by xenofur »

try pressing a, it lists all the skills of your current tier and one above :P

for armors, try looking here: http://cgi.ethz.ch/~dhampl/sor/index.php
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caitiff
Posts: 238
Joined: Sat Dec 18, 2004 12:24 am

Re: skills

Post by caitiff »

xenofur wrote:try pressing a, it lists all the skills of your current tier and one above :P

for armors, try looking here: http://cgi.ethz.ch/~dhampl/sor/index.php
i knew of pressing a :P I was wondering if there was a place with a larger list and all of higher up.

and not really what i was looking for for the armor and all, i guess ill have to do without :( oh well
madnak
Posts: 447
Joined: Wed Oct 20, 2004 11:35 pm

Re: skills

Post by madnak »

The skills you get at level 50 are pretty much the same skills you have at level 250.

There are certain exceptions, elemental mages get new spells at level 125 (poison, lightning, fire, and shockwave). From what I know they just look cooler.

Healers get vampirism at level 100, which lets them heal themselves while casting a spell.

Harvesters get prime root specializations at level 150.

Crafters get high quality plans at level 150.

Those are what I know of, I don't think fight gets anything at all.
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caitiff
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Joined: Sat Dec 18, 2004 12:24 am

Re: skills

Post by caitiff »

Thank you madnak for your reply. I wasnt sure if it was like that or if there was a lot of new things added and all. Thank you :)
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hklown
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Re: skills

Post by hklown »

this will make you happy
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tetra
Posts: 494
Joined: Fri Sep 24, 2004 6:24 pm

Re: skills

Post by tetra »

madnak wrote:Healers get vampirism at level 100, which lets them heal themselves while casting a spell.
there is a vamp brick at/around 100, but I think vamp1 is level 65. Pretty sure it's a 65 credit brick and returns exactly as much as it uses to cast assuming your nuke lands. There was a recent thread that goes into a lot of why vamp sucks, but essentially it boils down to a few things...

* In order to use vamp bricks, a healer must level elemental magic as high or higher than their healing in order to be able to land nukes with it.
* It's stupidly expensive, trading sap for HP assuming your nuke lands in a 1:1 ratio is not all that useful given the tiny amounts of HP returned. Going from memory, a 100 credit vamp brick returns 131 health if it lands... cost of 100 credit brick is 131 hp or sap. You essentially need to use a very low level nuke to afford it, or pay with massive sap AND time credits. By the time you could get that spell off, you would have been better off just sitting down for a couple minutes. After all... when a mob is hitting you for 400-900+ damage, 131hp is what you need.
* It's not useful in a group... I can easily heal 3k+ hp without even bothering to use my highest heals, but 900-1200 or so sap is the most I could possibly restore... and very expensive at that... why in hell would a healer want a mage in their group to convert sap>hp at a 1:1 ratio when a healer can heal hp 3-5x better than sap?

There is another skill healers get at 100 though. Balance HP1. adds up all of the health for the group, cuts it in half, and distributes equal shares to everyone. Next version is 150 and I believe only has a 20 or 30% penalty (i forget). Balance HP1 is a good way to kill your group though... to give an actual experience with it, I was at almost no health from casting, and my group of 2 others were both at pretty much full health; I hit balance HP to cast some more and we all were set to about 25% health. Even better is when I said over teamspeak "wow.. that's a useless skill", someone who wasn't even in the group and didn't know I even had it replied "what balance hp?" The higher level ones might be useful sometimes, but as it stands, it's just a good way to turn everyone into your group into dominoes for the mobs to do 1 hit knock downs on.
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caitiff
Posts: 238
Joined: Sat Dec 18, 2004 12:24 am

Re: skills

Post by caitiff »

hklown wrote:this will make you happy
Awesome. Thank you, that does make me happy :)


and thanks for the other reply
philu
Posts: 1308
Joined: Fri Sep 24, 2004 10:00 am

Re: skills

Post by philu »

caitiff wrote:Awesome. Thank you, that does make me happy :)


and thanks for the other reply
That list IS useful although some parts are out of date, there's no defensive skill tree anymore.
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