Additional Tweaks to Foraging - Please Discuss

Come in, pull up a chair, let's discuss all things Ryzom-related.
Locked
mboeing
Posts: 603
Joined: Tue Sep 21, 2004 4:44 pm

Re: Additional Tweaks to Foraging - Please Discuss

Post by mboeing »

PvP in PR will be senseless anyhow.

My macro / routine will then be:

- check /who regularly
- ask for peaceful behaviour in region
- if i don't get answers treat every blue dot on radar as a potential enemy
-- hit invul once anyone gets too close
-- run up to the next agro mob
-- lure the mobs over to the blue dots


But seeing how the supply situation with Sup mats is atm, we don't need to worry about PvP at all, since nobody bothers getting sup mats because of the mob situation in the first place.
Sky
Tryker Crafter

Q200 Jewels, Q180 armor, Q200 amps crafter and user.

Proud member of [url=evolve.guildportal.com]Evolution[/url]
User avatar
aylwyne
Posts: 575
Joined: Fri Sep 24, 2004 10:27 pm

Re: Additional Tweaks to Foraging - Please Discuss

Post by aylwyne »

I feel like this thread was a bit of a waste. Cerest specifically asked us to discuss the points that were posed yet it sounds like it doesn't really matter what we say, the devs are going to introduce it anyway.

In this thread, it seems like most people aren't really in favor of these changes, especially #2 yet from the notes Cerest just put up about Patch 2, Part 2, it sounds like they're adding those changes anyway.

I keep hanging on to the hope that our views make a difference but it's getting harder and harder to do.
Oshido - Tryker
Aylwyne - Matis
Cenwulf - Fyros
Kazutoyo - Zoraï
Aripostle server
High officer of Ballistic Mystix
Maps / Encyclopedia / MOBs / Crafting Resources / Atystrology / Armor Gallery
Locked

Return to “General”